Mercurial > repos > snowblizz-super-API-ideas
view api/Factories/Xml/WarFoundryXmlFactory.cs @ 17:a99d3b8466ba
Change "CreateFactory" method to "GetFactory" method to allow for caching
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author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 26 Jan 2009 20:29:37 +0000 |
parents | 306558904c2a |
children | f9846f896df3 |
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// This file (WarFoundryXmlFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.IO; using System.Xml; using System.Xml.Schema; using System.Collections.Generic; using System.Text; using IBBoard; using IBBoard.IO; using IBBoard.Lang; using IBBoard.Logging; using IBBoard.Xml; using IBBoard.WarFoundry.API.Requirements; using IBBoard.WarFoundry.API.Objects; using ICSharpCode.SharpZipLib.Zip; namespace IBBoard.WarFoundry.API.Factories.Xml { /// <summary> /// The WarFoundryXmlFactory loads WarFoundry classes from the native "XML in a zip" file format. Files are validated using the schema for the file type, so structurally invalid files should be identified at initial load. /// </summary> public class WarFoundryXmlFactory : AbstractNativeWarFoundryFactory { private static WarFoundryXmlFactory factory; private Dictionary<IWarFoundryObject, XmlDocument> extraData = new Dictionary<IWarFoundryObject, XmlDocument>(); private XmlResolver xmlResolver; public static AbstractNativeWarFoundryFactory GetFactory() { if (factory == null) { factory = new WarFoundryXmlFactory(); } return factory; } protected WarFoundryXmlFactory() : base() { xmlResolver = new IBBXmlResolver(Constants.ExecutablePath); } protected override bool CheckCanFindArmyFileContent(ZipFile file) { return file.FindEntry("data.armyx", true) > -1; } protected override bool CheckCanFindSystemFileContent(ZipFile file) { return file.FindEntry("data.systemx", true) > -1; } protected override bool CheckCanFindRaceFileContent(ZipFile file) { return file.FindEntry("data.racex", true) > -1; } protected XmlElement GetRootElementFromStream(Stream stream, WarFoundryXmlElementName elementName) { XmlDocument doc = CreateXmlDocumentFromStream(stream); XmlElement elem = (XmlElement)doc.LastChild; if (!elem.Name.Equals(elementName.Value)) { throw new InvalidFileException(String.Format("Root element of XML was not valid. Expected {0} but got {1}", elementName.Value, elem.Name)); } return elem; } protected override Stream GetArmyDataStream(ZipFile file) { return file.GetInputStream(file.FindEntry("data.armyx", true)); } protected override Army CreateArmyFromStream (ZipFile file, Stream dataStream) { XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.ARMY_ELEMENT); return CreateArmyFromElement(file, elem); } private Army CreateArmyFromElement(ZipFile file, XmlElement elem) { string name = elem.GetAttribute("name"); string systemID = elem.GetAttribute("gameSystem"); GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); string raceID = elem.GetAttribute("race"); Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID); string pointsString = elem.GetAttribute("maxPoints"); int points = 0; try { points = int.Parse(pointsString); } catch(FormatException) { throw new FormatException("Attribute 'maxPoints' of army '"+name+"' was not a valid number"); } Army army = new Army(race, name, points, file); extraData[army] = elem.OwnerDocument; return army; } protected override Stream GetGameSystemDataStream (ZipFile file) { return file.GetInputStream(file.FindEntry("data.systemx", true)); } protected override GameSystem CreateGameSystemFromStream (ZipFile file, Stream dataStream) { XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.SYSTEM_ELEMENT); LogNotifier.Debug(GetType(), "Create GameSystem"); return CreateSystemFromElement(file, elem); } private GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem) { string id = elem.GetAttribute("id"); string name = elem.GetAttribute("name"); GameSystem system = new GameSystem(id, name, this); extraData[system] = elem.OwnerDocument; return system; } protected override Stream GetRaceDataStream (ZipFile file) { return file.GetInputStream(file.FindEntry("data.racex", true)); } protected override Race CreateRaceFromStream (ZipFile file, Stream dataStream) { XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.RACE_ELEMENT); LogNotifier.Debug(GetType(), "Create Race"); return CreateRaceFromElement(file, elem); } private Race CreateRaceFromElement(ZipFile file, XmlElement elem) { string id = elem.GetAttribute("id"); string subid = elem.GetAttribute("subid"); string systemID = elem.GetAttribute("system"); string name = elem.GetAttribute("name"); Race race = new Race(id, subid, name, systemID, this); extraData[race] = elem.OwnerDocument; return race; } public override void CompleteLoading(IWarFoundryStagedLoadObject obj) { LogNotifier.DebugFormat(GetType(), "Complete loading of {0} with ID {1}", obj.GetType().Name, obj.ID); if (obj is GameSystem) { CompleteLoading((GameSystem)obj); } else if (obj is Race) { CompleteLoading((Race)obj); } } public XmlNode GetExtraData(IWarFoundryObject obj) { XmlDocument extra = null; extraData.TryGetValue(obj, out extra); XmlNode node = null; if (extra !=null) { node = extra.LastChild; } return node; } public void CompleteLoading(GameSystem system) { if (system.IsFullyLoaded) { LogNotifier.DebugFormat(GetType(), "Object of type GameSystem with ID {0} is already fully loaded", system.ID); return; } XmlNode elem = GetExtraData(system); XmlNode catsElem = elem.FirstChild; LoadCategoriesForSystem(system, elem); XmlElement statsElem = (XmlElement)catsElem.NextSibling; LoadSystemStatsFromElement(statsElem, system); string defaultStatsID = statsElem.GetAttribute("defaultStats"); LogNotifier.DebugFormat(GetType(), "Completed loading of GameSystem with ID {0}", system.Name); system.StandardSystemStatsID = defaultStatsID; system.SetAsFullyLoaded(); } private void LoadCategoriesForSystem(GameSystem system, XmlNode elem) { WarFoundryObject tempObj; foreach (XmlElement cat in elem.SelectNodes("//"+WarFoundryXmlElementName.CATEGORY_ELEMENT.Value)) { tempObj = CreateObjectFromElement(cat); if (tempObj is Category) { system.AddCategory((Category)tempObj); } else { LogNotifier.WarnFormat(GetType(), "Object for string {0} was not of type Category", cat.OuterXml); } } } public void CompleteLoading(Race race) { if (race.IsFullyLoaded) { LogNotifier.DebugFormat(GetType(), "Object of type Race with ID {0} is already fully loaded", race.ID); return; } XmlNode elem = GetExtraData(race); XmlNode colNode = elem.FirstChild; foreach (XmlElement node in colNode.ChildNodes) { UnitType type = CreateUnitTypeFromElement(node, race, race.GameSystem); race.AddUnitType(type); } colNode = colNode.NextSibling; if (colNode!=null && colNode.Name == WarFoundryXmlElementName.CATEGORIES_ELEMENT.Value) { foreach (XmlElement node in colNode.ChildNodes) { race.AddCategory(CreateCategoryFromElement(node)); } colNode = colNode.NextSibling; } if (colNode!=null && colNode.Name == WarFoundryXmlElementName.RACE_EQUIPMENT_ITEMS_ELEMENT.Value) { foreach (XmlElement node in colNode.ChildNodes) { EquipmentItem item = CreateEquipmentItemFromElement(node, race); race.AddEquipmentItem(item); } } Dictionary<string, Ability> raceAbilities = new Dictionary<string, Ability>(); //TODO: Load abilities race.SetAbilities(raceAbilities); race.SetAsFullyLoaded(); LogNotifier.DebugFormat(GetType(), "Completed loading of Race with ID {0}", race.Name); } protected XmlDocument CreateXmlDocumentFromStream(Stream stream) { XmlDocument doc = new XmlDocument(); XmlReaderSettings settings = new XmlReaderSettings(); settings.XmlResolver = xmlResolver; settings.ValidationType = ValidationType.DTD; settings.ProhibitDtd = false; settings.ValidationEventHandler+= new ValidationEventHandler(ValidationEventMethod); XmlReader reader = XmlReader.Create(stream, settings); try { doc.Load(reader); } //Don't catch XMLSchemaExceptions - let them get thrown out finally { reader.Close(); } if (doc.ChildNodes.Count!=3) { throw new InvalidFileException(Translation.GetTranslation("ErrorInvalidXmlFile", "XML file was not a valid XML file. It should contain three child nodes - XML definition, DocType and root node.")); } return doc; } protected XmlDocument CreateXmlDocumentFromString(string xmlString) { XmlReaderSettings settings = new XmlReaderSettings(); settings.XmlResolver = xmlResolver; settings.ValidationType = ValidationType.DTD; settings.ProhibitDtd = false; settings.ValidationEventHandler+= new ValidationEventHandler(ValidationEventMethod); XmlReader reader = XmlReader.Create(new MemoryStream(Encoding.UTF8.GetBytes(xmlString)), settings); XmlDocument doc = new XmlDocument(); try { doc.Load(reader); } catch(XmlSchemaException ex) { throw new InvalidFileException(Translation.GetTranslation("ErrorInvalidXmlString", "Failed to parse invalid XML string"), ex); } finally { //We might not need to make sure the memory stream is closed, but do it just in case reader.Close(); } if (doc.ChildNodes.Count!=3) { throw new InvalidFileException(String.Format(Translation.GetTranslation("ErrorInvalidXmlFile", "XML string was not a valid XML file. It should contain three child nodes - XML definition, DocType and root node."))); } return doc; } private WarFoundryObject CreateObjectFromElement(XmlElement elem) { WarFoundryObject obj = null; LogNotifier.DebugFormat(GetType(), "Create object for <{0}>", elem.Name); if (elem.Name.Equals(WarFoundryXmlElementName.CATEGORY_ELEMENT.Value)) { LogNotifier.Debug(GetType(), "Create Category"); obj = CreateCategoryFromElement(elem); } else { LogNotifier.Debug(GetType(), "No match"); } return obj; } private Category CreateCategoryFromElement(XmlElement elem) { string id = elem.GetAttribute("id"); string name = elem.GetAttribute("name"); int minPc, maxPc, minPts, maxPts, minChoices, maxChoices, baseValue, incValue, incAmount; minPc = GetIntValueFromAttribute(elem, "minPercentage"); maxPc = GetIntValueFromAttribute(elem, "maxPercentage"); minPts = GetIntValueFromAttribute(elem, "minPoints"); maxPts = GetIntValueFromAttribute(elem, "maxPoints"); minChoices = GetIntValueFromAttribute(elem, "minChoices"); maxChoices = GetIntValueFromAttribute(elem, "maxChoices"); baseValue = GetIntValueFromAttribute(elem, "baseValue"); incValue = GetIntValueFromAttribute(elem, "incValue"); incAmount = GetIntValueFromAttribute(elem, "incAmount"); return new Category(id, name, minPts, maxPts, minPc, maxPc, minChoices, maxChoices, baseValue, incValue, incAmount); } private int GetIntValueFromAttribute(XmlElement elem, string attributeName) { try { return int.Parse(elem.GetAttribute(attributeName)); } catch(FormatException) { throw new FormatException(String.Format("Attribute '{0}' of {1} with ID {2} was not a valid number", attributeName, elem.Name, elem.GetAttribute("id"))); } } private UnitType CreateUnitTypeFromElement(XmlElement elem, Race parentRace, GameSystem system) { string id = elem.GetAttribute("id"); string name = elem.GetAttribute("typeName"); UnitType type = new UnitType(id, name, parentRace); type.MinNumber = GetIntValueFromAttribute(elem, "minNum"); type.MaxNumber = GetIntValueFromAttribute(elem, "maxNum"); type.MinSize = GetIntValueFromAttribute(elem, "minSize"); type.MaxSize = GetIntValueFromAttribute(elem, "maxSize"); //TODO: Add base size type.CostPerTrooper = GetIntValueFromAttribute(elem, "points"); type.BaseUnitCost = GetIntValueFromAttribute(elem, "unitPoints"); XmlNode node = elem.FirstChild; foreach(XmlElement cat in node.ChildNodes) { string catID = cat.GetAttribute("catID"); type.AddCategory(parentRace.GetCategory(catID)); } string mainCatID = elem.GetAttribute("cat"); type.MainCategory = parentRace.GetCategory(mainCatID); node = node.NextSibling; type.UnitStats = ParseUnitStats((XmlElement)node, system); //TODO: Add unit requirements return type; } private Stats ParseUnitStats(XmlElement elem, GameSystem system) { List<Stat> statsList = new List<Stat>(); String statsID = elem.GetAttribute("statSet"); SystemStats statsSet; if (statsID == "") { statsSet = system.StandardSystemStats; } else { statsSet = system.GetSystemStatsForID(statsID); } Stats stats = new Stats(statsSet); foreach (XmlElement stat in elem.ChildNodes) { String statID = stat.GetAttribute("name"); StatSlot slot = statsSet[statID]; if (slot!=null) { statsList.Add(new Stat(slot, stat.InnerText)); } else { throw new InvalidFileException("The stat "+statID+" was not found in stats set "+statsID); } } stats.SetStats(statsList); return stats; } private void LoadSystemStatsFromElement(XmlElement elem, GameSystem system) { foreach (XmlElement stats in elem.ChildNodes) { SystemStats sysStats = CreateSystemStatsFromElement(stats); system.AddSystemStats(sysStats); } } private SystemStats CreateSystemStatsFromElement(XmlElement elem) { List<StatSlot> slots = new List<StatSlot>(); string id = elem.GetAttribute("id"); foreach (XmlElement slot in elem.ChildNodes) { StatSlot statSlot = new StatSlot(slot.GetAttribute("name")); slots.Add(statSlot); } return new SystemStats(id, slots.ToArray()); } private EquipmentItem CreateEquipmentItemFromElement(XmlElement elem, Race race) { string id = elem.GetAttribute("id"); string name = elem.GetAttribute("name"); float cost = 0, min = 0, max = 0; ArmourType armourType; try { cost = float.Parse(elem.GetAttribute("cost")); } catch(FormatException) { throw new FormatException("Attribute 'cost' of equipment item "+id+" was not a valid number"); } try { min = float.Parse(elem.GetAttribute("min")); } catch(FormatException) { throw new FormatException("Attribute 'min' of equipment item "+id+" was not a valid number"); } try { max = float.Parse(elem.GetAttribute("max")); } catch(FormatException) { throw new FormatException("Attribute 'max' of equipment item "+id+" was not a valid number"); } try { armourType = (ArmourType)Enum.Parse(typeof(ArmourType), elem.GetAttribute("armourType")); } catch(FormatException) { throw new InvalidFileException("Attribute 'armourType' of equipment "+id+" was not a valid value from the enumeration"); } if (elem.ChildNodes.Count>0) { //It has stats! //TODO: Parse equipment stats } return new EquipmentItem(id, name, cost, min, max, armourType, race); } private void ValidationEventMethod(object sender, ValidationEventArgs e) { //TODO: Fire a validation failure event LogNotifier.WarnFormat(GetType(), "Validation Error: {0}", e.Message); } } }