Mercurial > repos > snowblizz-super-API-ideas
view api/Objects/WarFoundryStagedLoadingObject.cs @ 67:e6200220ece3
Re #50 - Complete core loading of WarFoundry XML files
* Clean up stat loading for game systems and unit types
* Delete rogue character that stopped code compiling
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 25 Apr 2009 14:59:23 +0000 |
parents | 9cac51553fd1 |
children | 2f3cafb69799 |
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// This file (WarFoundryStagedLoadingObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.IO; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects { public class WarFoundryStagedLoadingObject : WarFoundryObject, IWarFoundryStagedLoadObject { private bool isFullyLoaded; private bool isLoading; private IWarFoundryFactory creatingFactory; private FileInfo sourceFile; protected WarFoundryStagedLoadingObject(IWarFoundryFactory creatingFactory) : this (null, creatingFactory) { } protected WarFoundryStagedLoadingObject(string objName, IWarFoundryFactory creatingFactory) : this(null, objName, creatingFactory) { } protected WarFoundryStagedLoadingObject(string objId, string objName, IWarFoundryFactory creatingFactory) : base(objId, objName) { this.creatingFactory = creatingFactory; isFullyLoaded = false; } public FileInfo SourceFile { get { return sourceFile; } set { sourceFile = value; } } public void EnsureFullyLoaded () { if (!IsFullyLoaded && !IsLoading) { if (Factory == null) { throw new InvalidOperationException("No factory set for partially loaded object with ID "+ID); } Factory.CompleteLoading(this); } } public IWarFoundryFactory Factory { get { return creatingFactory; } } public bool IsFullyLoaded { get { return isFullyLoaded; } } public bool IsLoading { get { return isLoading; } } public void SetAsFullyLoaded() { isLoading = false; isFullyLoaded = true; } public void SetAsLoading() { if (!isFullyLoaded) { isLoading = true; } } } }