Mercurial > repos > snowblizz-super-API-ideas
changeset 332:2cb3bd9b11ea
Re #27: Define unit requirements
* Add new method for validating an existing army
* Refactor existing code into new method
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 28 Mar 2011 19:41:43 +0000 |
parents | e1d1b81b192a |
children | 17d8d357467e |
files | api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs |
diffstat | 1 files changed, 20 insertions(+), 6 deletions(-) [+] |
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--- a/api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs Sun Mar 27 19:50:33 2011 +0000 +++ b/api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs Mon Mar 28 19:41:43 2011 +0000 @@ -38,11 +38,30 @@ /// </param> public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) { + return this.ValidatesArmy(toArmy); + } + + public void AddUnitTypeRequirement(UnitType unitType, int minCount) + { + requiredTypes.Add(new UnitCountRequirementData(unitType, minCount)); + } + + /// <summary> + /// Checks whether the supplied army is currently valid according to this requirement. + /// </summary> + /// <returns> + /// <c>true</c> if the army is valid, else <c>false</c> + /// </returns> + /// <param name='toValidate'> + /// The army to validate + /// </param> + public bool ValidatesArmy(Army toValidate) + { bool canAdd = true; foreach (UnitCountRequirementData requirement in requiredTypes) { - if (toArmy.GetUnitTypeCount(requirement.UnitType) < requirement.Count) + if (toValidate.GetUnitTypeCount(requirement.UnitType) < requirement.Count) { canAdd = false; break; @@ -51,11 +70,6 @@ return canAdd; } - - public void AddUnitTypeRequirement(UnitType unitType, int minCount) - { - requiredTypes.Add(new UnitCountRequirementData(unitType, minCount)); - } } }