changeset 326:331995582990

Re #27: Define unit requirements * First skeleton of first new style requirement
author IBBoard <dev@ibboard.co.uk>
date Sat, 26 Mar 2011 17:03:00 +0000
parents e0580a009e75
children 1c32b8a1600e
files IBBoard.WarFoundry.API.csproj api/Objects/UnitRequiresAtLeastNUnitsRequirement.cs
diffstat 2 files changed, 29 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/IBBoard.WarFoundry.API.csproj	Sat Mar 12 20:32:08 2011 +0000
+++ b/IBBoard.WarFoundry.API.csproj	Sat Mar 26 17:03:00 2011 +0000
@@ -185,6 +185,7 @@
     <Compile Include="api\Savers\Xml\WarFoundryXmlArmySaver.cs" />
     <Compile Include="api\Savers\Xml\WarFoundryXmlGameSystemSaver.cs" />
     <Compile Include="api\Savers\Xml\WarFoundryXmlFileSaver.cs" />
+    <Compile Include="api\Objects\UnitRequiresAtLeastNUnitsRequirement.cs" />
   </ItemGroup>
   <ItemGroup>
     <Reference Include="System.Xml" />
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/api/Objects/UnitRequiresAtLeastNUnitsRequirement.cs	Sat Mar 26 17:03:00 2011 +0000
@@ -0,0 +1,28 @@
+// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
+// 
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using System.Collections.Generic;
+using IBBoard.WarFoundry.API.Objects;
+
+namespace IBBoard.WarFoundry.API.Objects
+{
+	/// <summary>
+	/// A requirement where a Unit requires at least N units of one or more unit types before it can be taken.
+	/// </summary>
+	public class UnitRequiresAtLeastNUnitsRequirement
+	{
+		private List<UnitType> requiredTypes;
+
+		public UnitRequiresAtLeastNUnitsRequirement(params UnitType[] requiredUnitTypes)
+		{
+			requiredTypes = new List<UnitType>(requiredUnitTypes);
+		}
+
+		public bool CanAddToArmy(Unit unit, Army army)
+		{
+			return false;
+		}
+	}
+}
+