changeset 316:40a2df1f629a

Re #324: Add saving of Race and System data to files * Move saver classes out of Factories folder and into Savers folder/namespace
author IBBoard <dev@ibboard.co.uk>
date Sat, 05 Mar 2011 11:52:09 +0000
parents 6cb0fb78b9a6
children 58cd0fa53976
files IBBoard.WarFoundry.API.csproj api/Factories/Xml/WarFoundryXmlArmySaver.cs api/Factories/Xml/WarFoundryXmlGameSystemSaver.cs api/Savers/Xml/WarFoundryXmlArmySaver.cs api/Savers/Xml/WarFoundryXmlGameSystemSaver.cs
diffstat 5 files changed, 342 insertions(+), 337 deletions(-) [+]
line wrap: on
line diff
--- a/IBBoard.WarFoundry.API.csproj	Mon Feb 28 21:09:20 2011 +0000
+++ b/IBBoard.WarFoundry.API.csproj	Sat Mar 05 11:52:09 2011 +0000
@@ -62,7 +62,6 @@
   <ItemGroup>
     <None Include="app.config" />
     <None Include="COPYING" />
-    <Compile Include="api\Factories\Xml\WarFoundryXmlGameSystemSaver.cs" />
     <Compile Include="api\Objects\ICostedWarFoundryObject.cs" />
     <Compile Include="api\Commands\CreateAndAddUnitCommand.cs" />
     <Compile Include="api\Commands\RemoveUnitCommand.cs" />
@@ -186,7 +185,8 @@
     <Compile Include="api\Savers\IWarFoundryArmySaver.cs" />
     <Compile Include="api\Savers\IWarFoundryRaceSaver.cs" />
     <Compile Include="api\Objects\WarFoundryLoadedObject.cs" />
-    <Compile Include="api\Factories\Xml\WarFoundryXmlArmySaver.cs" />
+    <Compile Include="api\Savers\Xml\WarFoundryXmlArmySaver.cs" />
+    <Compile Include="api\Savers\Xml\WarFoundryXmlGameSystemSaver.cs" />
   </ItemGroup>
   <ItemGroup>
     <Reference Include="System.Xml" />
@@ -243,4 +243,9 @@
       </Properties>
     </MonoDevelop>
   </ProjectExtensions>
+  <ItemGroup>
+    <Folder Include="api\Factories\Xml\" />
+    <Folder Include="api\Factories\Xml\" />
+    <Folder Include="api\Savers\Xml\" />
+  </ItemGroup>
 </Project>
\ No newline at end of file
--- a/api/Factories/Xml/WarFoundryXmlArmySaver.cs	Mon Feb 28 21:09:20 2011 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,186 +0,0 @@
-// This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
-//
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Xml;
-using System.Xml.Schema;
-using IBBoard.Lang;
-using IBBoard.Xml;
-using IBBoard.WarFoundry.API.Factories.Xml.Zip;
-using IBBoard.WarFoundry.API.Objects;
-using IBBoard.WarFoundry.API.Savers;
-using IBBoard.WarFoundry.API.Util;
-using ICSharpCode.SharpZipLib.Zip;
-
-namespace IBBoard.WarFoundry.API.Factories.Xml
-{
-	public class WarFoundryXmlArmySaver : IWarFoundryArmySaver
-	{
-		public const string ARMY_FILE_EXTENSION = ".army";
-		
-		public bool Save(Army toSave, string savePath)
-		{
-			bool success = false;
-			ZipFile file = null;
-			
-			if (!savePath.EndsWith(ARMY_FILE_EXTENSION))
-			{
-				savePath = savePath + ARMY_FILE_EXTENSION;
-			}
-
-			try
-			{
-				file = ZipFile.Create(savePath);
-				file.BeginUpdate();
-				file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.armyx");
-				file.CommitUpdate();
-				success = true;
-			}
-			finally
-			{
-				if (file != null)
-				{
-					file.Close();
-				}
-			}
-
-			return success;
-		}
-
-		private string CreateXmlString(WarFoundryObject toSave)
-		{
-			string xmlString = "";
-
-			if (toSave is Army)
-			{
-				xmlString = CreateArmyXmlString((Army)toSave);
-			}
-
-			return xmlString;
-		}
-
-		private string CreateArmyXmlString(Army toSave)
-		{
-			XmlDocument doc = new XmlDocument();
-			XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null);
-			doc.AppendChild(declaration);
-			XmlSchema schema = new XmlSchema();
-			schema.Namespaces.Add("", "http://ibboard.co.uk/warfoundry/army");
-			schema.Namespaces.Add("core", "http://ibboard.co.uk/warfoundry/core");
-			doc.Schemas.Add(schema);
-			XmlElement root = doc.CreateElement("army");
-			root.SetAttribute("xmlns", "http://ibboard.co.uk/warfoundry/army");
-			root.SetAttribute("xmlns:core", "http://ibboard.co.uk/warfoundry/core");
-			doc.AppendChild(root);
-			root.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(toSave.ID));
-			root.SetAttribute("name", toSave.Name);
-			//Don't convert system and race to ID format as they could be stored in non-XML file formats
-			//If they are in XML files then they'll already be valid
-			root.SetAttribute("system", toSave.GameSystem.ID);
-			root.SetAttribute("race", toSave.Race.ID);
-			root.SetAttribute("maxPoints", toSave.MaxPoints.ToString());
-			XmlElement units = doc.CreateElement("units");
-			root.AppendChild(units);
-			
-			foreach (Unit unit in toSave.GetUnits())
-			{
-				units.AppendChild(CreateUnitElement(unit, doc));
-			}
-			
-			return doc.OuterXml;
-		}
-
-		private XmlElement CreateUnitElement(Unit unit, XmlDocument doc)
-		{
-			XmlElement unitElem = doc.CreateElement("unit");
-			unitElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(unit.ID));
-			unitElem.SetAttribute("unitName", (unit.HasDefaultName() ? "" : unit.Name));
-			unitElem.SetAttribute("unitType", unit.UnitType.ID);
-			unitElem.SetAttribute("size", unit.Size.ToString());
-			
-			if (!unit.Race.Equals(unit.Army.Race))
-			{
-				unitElem.SetAttribute("race", unit.Race.ID);
-			}
-			
-			Category unitCategory = unit.Category.Category;
-			if (!unit.UnitType.MainCategory.Equals(unitCategory))
-			{
-				unitElem.SetAttribute("category", unitCategory.ID);
-			}
-
-			XmlElement equipmentElem = CreateEquipmentItemsElement(unit, doc);
-
-			if (equipmentElem != null)
-			{
-				unitElem.AppendChild(equipmentElem);
-			}
-			
-			XmlElement containedElem = CreateContainedUnitsElement(unit, doc);
-
-			if (containedElem != null)
-			{
-				unitElem.AppendChild(containedElem);
-			}
-			
-			return unitElem;
-		}
-
-		private XmlElement CreateEquipmentItemsElement(Unit unit, XmlDocument doc)
-		{
-			UnitEquipmentItem[] equipItems = unit.GetEquipment();
-			int equipItemCount = equipItems.Length;
-			XmlElement equipmentElem = null;
-
-			if (equipItemCount > 0)
-			{
-				equipmentElem = doc.CreateElement("equipment");
-				
-				for (int i = 0; i < equipItemCount; i++)
-				{
-					equipmentElem.AppendChild(CreateEquipmentElement(equipItems[i], unit, doc));
-				}
-			}
-
-			return equipmentElem;
-		}
-
-		private XmlElement CreateEquipmentElement(UnitEquipmentItem item, Unit unit, XmlDocument doc)
-		{
-			XmlElement equipmentItemElem = doc.CreateElement("equipItem");
-			equipmentItemElem.SetAttribute("id", item.ID);
-			equipmentItemElem.SetAttribute("amount", UnitEquipmentUtil.GetEquipmentAmount(unit, item).ToString());
-			equipmentItemElem.SetAttribute("amountType", UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item) ? "ratio" : "fixed");
-			return equipmentItemElem;
-		}
-		
-		private XmlElement CreateContainedUnitsElement(Unit unit, XmlDocument doc)
-		{
-			Unit[] containedUnits = unit.ContainedUnits;
-			int containedCount = containedUnits.Length;
-			XmlElement containedElem = null;
-
-			if (containedCount > 0)
-			{
-				containedElem = doc.CreateElement("contained");
-				
-				for (int i = 0; i < containedCount; i++)
-				{
-					containedElem.AppendChild(CreateContainedUnitElement(containedUnits[i], doc));
-				}
-			}
-
-			return containedElem;
-		}
-
-		private XmlElement CreateContainedUnitElement(Unit unit,  XmlDocument doc)
-		{
-			XmlElement containedUnitElem = doc.CreateElement("containedUnit");
-			containedUnitElem.SetAttribute("containedID", XmlTools.GetAsciiXmlIdForString(unit.ID));
-			return containedUnitElem;
-		}
-	}
-}
--- a/api/Factories/Xml/WarFoundryXmlGameSystemSaver.cs	Mon Feb 28 21:09:20 2011 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,149 +0,0 @@
-// This file (WarFoundryXmlGameSystemSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
-//
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Xml;
-using System.Xml.Schema;
-using IBBoard.Lang;
-using IBBoard.Xml;
-using IBBoard.WarFoundry.API.Factories.Xml.Zip;
-using IBBoard.WarFoundry.API.Objects;
-using IBBoard.WarFoundry.API.Savers;
-using IBBoard.WarFoundry.API.Util;
-using ICSharpCode.SharpZipLib.Zip;
-
-namespace IBBoard.WarFoundry.API.Factories.Xml
-{
-	public class WarFoundryXmlGameSystemSaver : IWarFoundryGameSystemSaver
-	{
-		public const string GAMESYSTEM_FILE_EXTENSION = ".system";
-
-		public bool Save(GameSystem toSave, string savePath)
-		{
-			bool success = false;
-			ZipFile file = null;
-
-			if (!savePath.EndsWith(GAMESYSTEM_FILE_EXTENSION))
-			{
-				savePath = savePath + GAMESYSTEM_FILE_EXTENSION;
-			}
-
-			try
-			{
-				file = ZipFile.Create(savePath);
-				file.BeginUpdate();
-				file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.systemx");
-				file.CommitUpdate();
-				success = true;
-			}
-			finally
-			{
-				if (file != null)
-				{
-					file.Close();
-				}
-			}
-
-			return success;
-		}
-
-		private string CreateXmlString(WarFoundryObject toSave)
-		{
-			string xmlString = "";
-
-			if (toSave is GameSystem)
-			{
-				xmlString = CreateGameSystemXmlString((GameSystem)toSave);
-			}
-
-			return xmlString;
-		}
-
-		private string CreateGameSystemXmlString(GameSystem toSave)
-		{
-			XmlDocument doc = new XmlDocument();
-			XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null);
-			doc.AppendChild(declaration);
-			XmlSchema schema = new XmlSchema();
-			schema.Namespaces.Add("", "http://ibboard.co.uk/warfoundry/system");
-			schema.Namespaces.Add("cats", "http://ibboard.co.uk/warfoundry/cats");
-			doc.Schemas.Add(schema);
-			XmlElement root = doc.CreateElement("system");
-			root.SetAttribute("xmlns", "http://ibboard.co.uk/warfoundry/system");
-			root.SetAttribute("xmlns:cats", "http://ibboard.co.uk/warfoundry/cats");
-			doc.AppendChild(root);
-			root.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(toSave.ID));
-			root.SetAttribute("name", toSave.Name);
-			root.SetAttribute("defaultArmySize", toSave.SystemArmyDefaultSize.ToString());
-			root.SetAttribute("warn", toSave.WarnOnError.ToString().ToLowerInvariant());
-			root.SetAttribute("allowAllies", toSave.AllowAllies.ToString().ToLowerInvariant());
-			XmlElement cats = doc.CreateElement("categories");
-			root.AppendChild(cats);
-
-			foreach (Category cat in toSave.Categories)
-			{
-				cats.AppendChild(CreateCategoryElement(cat, doc));
-			}
-
-			XmlElement sysStatsList = doc.CreateElement("sysStatsList");
-			sysStatsList.SetAttribute("defaultStats", XmlTools.GetAsciiXmlIdForString(toSave.StandardSystemStatsID));
-			root.AppendChild(sysStatsList);
-
-			foreach(SystemStats stats in toSave.SystemStats)
-			{
-				sysStatsList.AppendChild(CreateSystemStatsElement(stats, doc));
-			}
-
-			return doc.OuterXml;
-		}
-
-		private XmlElement CreateCategoryElement(Category cat, XmlDocument doc)
-		{
-			XmlElement catElem = doc.CreateElement("cats:cat");
-			catElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(cat.ID));
-			catElem.SetAttribute("name", (cat.HasDefaultName() ? "" : cat.Name));
-			if (cat.MinimumPoints > 0)
-			{
-				catElem.SetAttribute("minPoints", cat.MaximumPercentage.ToString());
-			}
-			if (cat.MaximumPoints < 100)
-			{
-				catElem.SetAttribute("maxPoints", cat.MaximumPercentage.ToString());
-			}
-			if(cat.MinimumPercentage > 0)
-			{
-				catElem.SetAttribute("minPercentage", cat.MaximumPercentage.ToString());
-			}
-			if(cat.MaximumPercentage < 100)
-			{
-				catElem.SetAttribute("maxPercentage", cat.MaximumPercentage.ToString());
-			}
-
-			return catElem;
-		}
-
-		private XmlElement CreateSystemStatsElement(SystemStats stats, XmlDocument doc)
-		{
-			XmlElement statsElem = doc.CreateElement("sysStats");
-			statsElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(stats.ID));
-
-			foreach(StatSlot stat in stats.StatSlots)
-			{
-				statsElem.AppendChild(CreateSystemStatElement(stat, doc));
-			}
-
-			return statsElem;
-		}
-
-		private XmlElement CreateSystemStatElement(StatSlot stat, XmlDocument doc)
-		{
-			XmlElement statElem = doc.CreateElement("sysStat");
-			statElem.SetAttribute("name", stat.Name);
-
-			return statElem;
-		}
-	}
-}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/api/Savers/Xml/WarFoundryXmlArmySaver.cs	Sat Mar 05 11:52:09 2011 +0000
@@ -0,0 +1,186 @@
+// This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Xml;
+using System.Xml.Schema;
+using IBBoard.Lang;
+using IBBoard.Xml;
+using IBBoard.WarFoundry.API.Factories.Xml.Zip;
+using IBBoard.WarFoundry.API.Objects;
+using IBBoard.WarFoundry.API.Savers;
+using IBBoard.WarFoundry.API.Util;
+using ICSharpCode.SharpZipLib.Zip;
+
+namespace IBBoard.WarFoundry.API.Savers.Xml
+{
+	public class WarFoundryXmlArmySaver : IWarFoundryArmySaver
+	{
+		public const string ARMY_FILE_EXTENSION = ".army";
+		
+		public bool Save(Army toSave, string savePath)
+		{
+			bool success = false;
+			ZipFile file = null;
+			
+			if (!savePath.EndsWith(ARMY_FILE_EXTENSION))
+			{
+				savePath = savePath + ARMY_FILE_EXTENSION;
+			}
+
+			try
+			{
+				file = ZipFile.Create(savePath);
+				file.BeginUpdate();
+				file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.armyx");
+				file.CommitUpdate();
+				success = true;
+			}
+			finally
+			{
+				if (file != null)
+				{
+					file.Close();
+				}
+			}
+
+			return success;
+		}
+
+		private string CreateXmlString(WarFoundryObject toSave)
+		{
+			string xmlString = "";
+
+			if (toSave is Army)
+			{
+				xmlString = CreateArmyXmlString((Army)toSave);
+			}
+
+			return xmlString;
+		}
+
+		private string CreateArmyXmlString(Army toSave)
+		{
+			XmlDocument doc = new XmlDocument();
+			XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null);
+			doc.AppendChild(declaration);
+			XmlSchema schema = new XmlSchema();
+			schema.Namespaces.Add("", "http://ibboard.co.uk/warfoundry/army");
+			schema.Namespaces.Add("core", "http://ibboard.co.uk/warfoundry/core");
+			doc.Schemas.Add(schema);
+			XmlElement root = doc.CreateElement("army");
+			root.SetAttribute("xmlns", "http://ibboard.co.uk/warfoundry/army");
+			root.SetAttribute("xmlns:core", "http://ibboard.co.uk/warfoundry/core");
+			doc.AppendChild(root);
+			root.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(toSave.ID));
+			root.SetAttribute("name", toSave.Name);
+			//Don't convert system and race to ID format as they could be stored in non-XML file formats
+			//If they are in XML files then they'll already be valid
+			root.SetAttribute("system", toSave.GameSystem.ID);
+			root.SetAttribute("race", toSave.Race.ID);
+			root.SetAttribute("maxPoints", toSave.MaxPoints.ToString());
+			XmlElement units = doc.CreateElement("units");
+			root.AppendChild(units);
+			
+			foreach (Unit unit in toSave.GetUnits())
+			{
+				units.AppendChild(CreateUnitElement(unit, doc));
+			}
+			
+			return doc.OuterXml;
+		}
+
+		private XmlElement CreateUnitElement(Unit unit, XmlDocument doc)
+		{
+			XmlElement unitElem = doc.CreateElement("unit");
+			unitElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(unit.ID));
+			unitElem.SetAttribute("unitName", (unit.HasDefaultName() ? "" : unit.Name));
+			unitElem.SetAttribute("unitType", unit.UnitType.ID);
+			unitElem.SetAttribute("size", unit.Size.ToString());
+			
+			if (!unit.Race.Equals(unit.Army.Race))
+			{
+				unitElem.SetAttribute("race", unit.Race.ID);
+			}
+			
+			Category unitCategory = unit.Category.Category;
+			if (!unit.UnitType.MainCategory.Equals(unitCategory))
+			{
+				unitElem.SetAttribute("category", unitCategory.ID);
+			}
+
+			XmlElement equipmentElem = CreateEquipmentItemsElement(unit, doc);
+
+			if (equipmentElem != null)
+			{
+				unitElem.AppendChild(equipmentElem);
+			}
+			
+			XmlElement containedElem = CreateContainedUnitsElement(unit, doc);
+
+			if (containedElem != null)
+			{
+				unitElem.AppendChild(containedElem);
+			}
+			
+			return unitElem;
+		}
+
+		private XmlElement CreateEquipmentItemsElement(Unit unit, XmlDocument doc)
+		{
+			UnitEquipmentItem[] equipItems = unit.GetEquipment();
+			int equipItemCount = equipItems.Length;
+			XmlElement equipmentElem = null;
+
+			if (equipItemCount > 0)
+			{
+				equipmentElem = doc.CreateElement("equipment");
+				
+				for (int i = 0; i < equipItemCount; i++)
+				{
+					equipmentElem.AppendChild(CreateEquipmentElement(equipItems[i], unit, doc));
+				}
+			}
+
+			return equipmentElem;
+		}
+
+		private XmlElement CreateEquipmentElement(UnitEquipmentItem item, Unit unit, XmlDocument doc)
+		{
+			XmlElement equipmentItemElem = doc.CreateElement("equipItem");
+			equipmentItemElem.SetAttribute("id", item.ID);
+			equipmentItemElem.SetAttribute("amount", UnitEquipmentUtil.GetEquipmentAmount(unit, item).ToString());
+			equipmentItemElem.SetAttribute("amountType", UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item) ? "ratio" : "fixed");
+			return equipmentItemElem;
+		}
+		
+		private XmlElement CreateContainedUnitsElement(Unit unit, XmlDocument doc)
+		{
+			Unit[] containedUnits = unit.ContainedUnits;
+			int containedCount = containedUnits.Length;
+			XmlElement containedElem = null;
+
+			if (containedCount > 0)
+			{
+				containedElem = doc.CreateElement("contained");
+				
+				for (int i = 0; i < containedCount; i++)
+				{
+					containedElem.AppendChild(CreateContainedUnitElement(containedUnits[i], doc));
+				}
+			}
+
+			return containedElem;
+		}
+
+		private XmlElement CreateContainedUnitElement(Unit unit,  XmlDocument doc)
+		{
+			XmlElement containedUnitElem = doc.CreateElement("containedUnit");
+			containedUnitElem.SetAttribute("containedID", XmlTools.GetAsciiXmlIdForString(unit.ID));
+			return containedUnitElem;
+		}
+	}
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/api/Savers/Xml/WarFoundryXmlGameSystemSaver.cs	Sat Mar 05 11:52:09 2011 +0000
@@ -0,0 +1,149 @@
+// This file (WarFoundryXmlGameSystemSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Xml;
+using System.Xml.Schema;
+using IBBoard.Lang;
+using IBBoard.Xml;
+using IBBoard.WarFoundry.API.Factories.Xml.Zip;
+using IBBoard.WarFoundry.API.Objects;
+using IBBoard.WarFoundry.API.Savers;
+using IBBoard.WarFoundry.API.Util;
+using ICSharpCode.SharpZipLib.Zip;
+
+namespace IBBoard.WarFoundry.API.Savers.Xml
+{
+	public class WarFoundryXmlGameSystemSaver : IWarFoundryGameSystemSaver
+	{
+		public const string GAMESYSTEM_FILE_EXTENSION = ".system";
+
+		public bool Save(GameSystem toSave, string savePath)
+		{
+			bool success = false;
+			ZipFile file = null;
+
+			if (!savePath.EndsWith(GAMESYSTEM_FILE_EXTENSION))
+			{
+				savePath = savePath + GAMESYSTEM_FILE_EXTENSION;
+			}
+
+			try
+			{
+				file = ZipFile.Create(savePath);
+				file.BeginUpdate();
+				file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.systemx");
+				file.CommitUpdate();
+				success = true;
+			}
+			finally
+			{
+				if (file != null)
+				{
+					file.Close();
+				}
+			}
+
+			return success;
+		}
+
+		private string CreateXmlString(WarFoundryObject toSave)
+		{
+			string xmlString = "";
+
+			if (toSave is GameSystem)
+			{
+				xmlString = CreateGameSystemXmlString((GameSystem)toSave);
+			}
+
+			return xmlString;
+		}
+
+		private string CreateGameSystemXmlString(GameSystem toSave)
+		{
+			XmlDocument doc = new XmlDocument();
+			XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null);
+			doc.AppendChild(declaration);
+			XmlSchema schema = new XmlSchema();
+			schema.Namespaces.Add("", "http://ibboard.co.uk/warfoundry/system");
+			schema.Namespaces.Add("cats", "http://ibboard.co.uk/warfoundry/cats");
+			doc.Schemas.Add(schema);
+			XmlElement root = doc.CreateElement("system");
+			root.SetAttribute("xmlns", "http://ibboard.co.uk/warfoundry/system");
+			root.SetAttribute("xmlns:cats", "http://ibboard.co.uk/warfoundry/cats");
+			doc.AppendChild(root);
+			root.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(toSave.ID));
+			root.SetAttribute("name", toSave.Name);
+			root.SetAttribute("defaultArmySize", toSave.SystemArmyDefaultSize.ToString());
+			root.SetAttribute("warn", toSave.WarnOnError.ToString().ToLowerInvariant());
+			root.SetAttribute("allowAllies", toSave.AllowAllies.ToString().ToLowerInvariant());
+			XmlElement cats = doc.CreateElement("categories");
+			root.AppendChild(cats);
+
+			foreach (Category cat in toSave.Categories)
+			{
+				cats.AppendChild(CreateCategoryElement(cat, doc));
+			}
+
+			XmlElement sysStatsList = doc.CreateElement("sysStatsList");
+			sysStatsList.SetAttribute("defaultStats", XmlTools.GetAsciiXmlIdForString(toSave.StandardSystemStatsID));
+			root.AppendChild(sysStatsList);
+
+			foreach(SystemStats stats in toSave.SystemStats)
+			{
+				sysStatsList.AppendChild(CreateSystemStatsElement(stats, doc));
+			}
+
+			return doc.OuterXml;
+		}
+
+		private XmlElement CreateCategoryElement(Category cat, XmlDocument doc)
+		{
+			XmlElement catElem = doc.CreateElement("cats:cat");
+			catElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(cat.ID));
+			catElem.SetAttribute("name", (cat.HasDefaultName() ? "" : cat.Name));
+			if (cat.MinimumPoints > 0)
+			{
+				catElem.SetAttribute("minPoints", cat.MaximumPercentage.ToString());
+			}
+			if (cat.MaximumPoints < 100)
+			{
+				catElem.SetAttribute("maxPoints", cat.MaximumPercentage.ToString());
+			}
+			if(cat.MinimumPercentage > 0)
+			{
+				catElem.SetAttribute("minPercentage", cat.MaximumPercentage.ToString());
+			}
+			if(cat.MaximumPercentage < 100)
+			{
+				catElem.SetAttribute("maxPercentage", cat.MaximumPercentage.ToString());
+			}
+
+			return catElem;
+		}
+
+		private XmlElement CreateSystemStatsElement(SystemStats stats, XmlDocument doc)
+		{
+			XmlElement statsElem = doc.CreateElement("sysStats");
+			statsElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(stats.ID));
+
+			foreach(StatSlot stat in stats.StatSlots)
+			{
+				statsElem.AppendChild(CreateSystemStatElement(stat, doc));
+			}
+
+			return statsElem;
+		}
+
+		private XmlElement CreateSystemStatElement(StatSlot stat, XmlDocument doc)
+		{
+			XmlElement statElem = doc.CreateElement("sysStat");
+			statElem.SetAttribute("name", stat.Name);
+
+			return statElem;
+		}
+	}
+}