changeset 356:51cccccf3669

Re #27: Unit requirements * Initial work to try to make unit types return requirements for count limits * Add requirements when limits aren't defaults * Start adding equality/hash code methods
author IBBoard <dev@ibboard.co.uk>
date Mon, 25 Apr 2011 15:11:20 +0000
parents 47712a323cf2
children 50d0d3b39a0b
files API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs API/Objects/Requirement/UnitCountRequirementData.cs API/Objects/UnitType.cs
diffstat 3 files changed, 218 insertions(+), 140 deletions(-) [+]
line wrap: on
line diff
--- a/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs	Mon Apr 25 10:32:51 2011 +0000
+++ b/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs	Mon Apr 25 15:11:20 2011 +0000
@@ -1,116 +1,154 @@
-// This file (RequiresNoMoreThanNOfUnitTypeRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
-// 
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-using System;
-using IBBoard.WarFoundry.API.Objects;
-using System.Collections.Generic;
-
-namespace IBBoard.WarFoundry.API.Objects.Requirement
-{
-	/// <summary>
-	/// A requirement where a WarFoundryObject cannot be taken in an army if more than N of a UnitType will be in the army.
-	/// </summary>
-	public class RequiresNoMoreThanNOfUnitTypeRequirement : IRequirement
-	{
-		private List<UnitCountRequirementData> limitedTypes;
-
-		public RequiresNoMoreThanNOfUnitTypeRequirement(params UnitType[] limitedUnitTypes)
-		{
-			limitedTypes = new List<UnitCountRequirementData>();
-
-			foreach (UnitType unitType in limitedUnitTypes)
-			{
-				AddUnitTypeRequirement(unitType);
-			}
-		}
+// This file (RequiresNoMoreThanNOfUnitTypeRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
+// 
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using IBBoard.WarFoundry.API.Objects;
+using System.Collections.Generic;
+
+namespace IBBoard.WarFoundry.API.Objects.Requirement
+{
+	/// <summary>
+	/// A requirement where a WarFoundryObject cannot be taken in an army if more than N of a UnitType will be in the army.
+	/// </summary>
+	public class RequiresNoMoreThanNOfUnitTypeRequirement : IRequirement
+	{
+		private List<UnitCountRequirementData> limitedTypes;
+
+		public RequiresNoMoreThanNOfUnitTypeRequirement(params UnitType[] limitedUnitTypes)
+		{
+			limitedTypes = new List<UnitCountRequirementData>();
+
+			foreach (UnitType unitType in limitedUnitTypes)
+			{
+				AddUnitTypeRequirement(unitType);
+			}
+		}
+
+		/// <summary>
+		/// Checks whether the supplied WarFoundryObject can be added to the supplied army.
+		/// </summary>
+		/// <returns>
+		/// A <code>Validation</code> enum to show the result of the validation
+		/// </returns>
+		/// <param name='wfObject'>
+		/// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement
+		/// </param>
+		/// <param name='toArmy'>
+		/// The army to add the object to.
+		/// </param>
+		public virtual Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy)
+		{
+			Validation canAdd = Validation.Passed;
+			
+			foreach (UnitCountRequirementData limit in limitedTypes)
+			{
+				if (GetUnitTypeCount(toArmy, limit.UnitType, wfObject) > limit.Count)
+				{
+					canAdd = Validation.Failed;
+					break;
+				}
+			}
+			
+			return canAdd;
+		}
+
+		private int GetUnitTypeCount(Army toArmy, UnitType unitType, WarFoundryObject wfObject)
+		{
+			return toArmy.GetUnitTypeCount(unitType) + GetCountFromObject(wfObject, unitType);
+		}
+
+		private int GetCountFromObject(WarFoundryObject wfObject, UnitType limitedType)
+		{
+			return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0;
+		}
+
+		/// <summary>
+		/// Adds a requirement for there to be no more than maxCount of a given UnitType
+		/// </summary>
+		/// <param name='unitType'>
+		/// The unit type to limit.
+		/// </param>
+		/// <param name='minCount'>
+		/// The maximum number of that type that must exist.
+		/// </param>
+		public void AddUnitTypeRequirement(UnitType unitType, int maxCount)
+		{
+			limitedTypes.Add(new UnitCountRequirementData(unitType, maxCount));
+		}
+
+		/// <summary>
+		/// Adds a requirement for there to be none of a given UnitType
+		/// </summary>
+		/// <param name='unitType'>
+		/// The unit type to limit.
+		/// </param>
+		public void AddUnitTypeRequirement(UnitType unitType)
+		{
+			AddUnitTypeRequirement(unitType, 0);
+		}
+
+		/// <summary>
+		/// Checks whether the supplied army is currently valid according to this requirement.
+		/// </summary>
+		/// <returns>
+		/// A <code>Validation</code> enum to show the result of the validation
+		/// </returns>
+		/// <param name='toValidate'>
+		/// The army to validate
+		/// </param>
+		public Validation ValidatesArmy(Army army)
+		{
+			Validation canAdd = Validation.Passed;
+			
+			foreach (UnitCountRequirementData limit in limitedTypes)
+			{
+				if (army.GetUnitTypeCount(limit.UnitType) > limit.Count)
+				{
+					canAdd = Validation.Failed;
+					break;
+				}
+			}
+			
+			return canAdd;
+		}
+
+		public override bool Equals(object obj)
+		{
+			if (obj == null)
+			{
+				return false;
+			}
+			else if (!(obj is RequiresNoMoreThanNOfUnitTypeRequirement))
+			{
+				return false;
+			}
+			else
+			{
+				RequiresNoMoreThanNOfUnitTypeRequirement other = (RequiresNoMoreThanNOfUnitTypeRequirement)obj;
 
-		/// <summary>
-		/// Checks whether the supplied WarFoundryObject can be added to the supplied army.
-		/// </summary>
-		/// <returns>
-		/// A <code>Validation</code> enum to show the result of the validation
-		/// </returns>
-		/// <param name='wfObject'>
-		/// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement
-		/// </param>
-		/// <param name='toArmy'>
-		/// The army to add the object to.
-		/// </param>
-		public virtual Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy)
-		{
-			Validation canAdd = Validation.Passed;
-			
-			foreach (UnitCountRequirementData limit in limitedTypes)
-			{
-				if (GetUnitTypeCount(toArmy, limit.UnitType, wfObject) > limit.Count)
+				if (limitedTypes.Count != other.limitedTypes.Count)
+				{
+					return false;
+				}
+				else
 				{
-					canAdd = Validation.Failed;
-					break;
-				}
-			}
-			
-			return canAdd;
+					foreach (UnitCountRequirementData req in limitedTypes)
+					{
+						if (!other.limitedTypes.Contains(req))
+						{
+
+						}
+					}
+					
+					return true;
+				}
+			}
 		}
 
-		private int GetUnitTypeCount(Army toArmy, UnitType unitType, WarFoundryObject wfObject)
-		{
-			return toArmy.GetUnitTypeCount(unitType) + GetCountFromObject(wfObject, unitType);
-		}
-
-		private int GetCountFromObject(WarFoundryObject wfObject, UnitType limitedType)
-		{
-			return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0;
-		}
-
-		/// <summary>
-		/// Adds a requirement for there to be no more than maxCount of a given UnitType
-		/// </summary>
-		/// <param name='unitType'>
-		/// The unit type to limit.
-		/// </param>
-		/// <param name='minCount'>
-		/// The maximum number of that type that must exist.
-		/// </param>
-		public void AddUnitTypeRequirement(UnitType unitType, int maxCount)
+		public override int GetHashCode()
 		{
-			limitedTypes.Add(new UnitCountRequirementData(unitType, maxCount));
-		}
-
-		/// <summary>
-		/// Adds a requirement for there to be none of a given UnitType
-		/// </summary>
-		/// <param name='unitType'>
-		/// The unit type to limit.
-		/// </param>
-		public void AddUnitTypeRequirement(UnitType unitType)
-		{
-			AddUnitTypeRequirement(unitType, 0);
-		}
-
-		/// <summary>
-		/// Checks whether the supplied army is currently valid according to this requirement.
-		/// </summary>
-		/// <returns>
-		/// A <code>Validation</code> enum to show the result of the validation
-		/// </returns>
-		/// <param name='toValidate'>
-		/// The army to validate
-		/// </param>
-		public Validation ValidatesArmy(Army army)
-		{
-			Validation canAdd = Validation.Passed;
-			
-			foreach (UnitCountRequirementData limit in limitedTypes)
-			{
-				if (army.GetUnitTypeCount(limit.UnitType) > limit.Count)
-				{
-					canAdd = Validation.Failed;
-					break;
-				}
-			}
-			
-			return canAdd;
-		}
-	}
-}
-
+			return base.GetHashCode ();
+		}
+	}
+}
+
--- a/API/Objects/Requirement/UnitCountRequirementData.cs	Mon Apr 25 10:32:51 2011 +0000
+++ b/API/Objects/Requirement/UnitCountRequirementData.cs	Mon Apr 25 15:11:20 2011 +0000
@@ -1,31 +1,53 @@
-// This file (UnitCountRequirementData.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
-// 
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-using System;
-using IBBoard.WarFoundry.API.Objects;
-
-namespace IBBoard.WarFoundry.API.Objects.Requirement
-{
-	public class UnitCountRequirementData
-	{
-		private UnitType unitType;
-		private int count;
-
-		public UnitCountRequirementData(UnitType unitType, int count)
-		{
-			this.unitType = unitType;
-			this.count = count;
+// This file (UnitCountRequirementData.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
+// 
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using IBBoard.WarFoundry.API.Objects;
+
+namespace IBBoard.WarFoundry.API.Objects.Requirement
+{
+	public class UnitCountRequirementData
+	{
+		private UnitType unitType;
+		private int count;
+
+		public UnitCountRequirementData(UnitType unitType, int count)
+		{
+			this.unitType = unitType;
+			this.count = count;
+		}
+
+		public UnitType UnitType
+		{
+			get { return unitType; }
+		}
+
+		public int Count
+		{
+			get { return count; }
+		}
+
+		public override bool Equals (object obj)
+		{
+			if (obj == null)
+			{
+				return false;
+			}
+			else if (!(obj is UnitCountRequirementData))
+			{
+				return false;
+			}
+			else
+			{
+				UnitCountRequirementData other = (UnitCountRequirementData)obj;
+				return UnitType.Equals(other.UnitType) && Count == other.Count;
+			}
 		}
 
-		public UnitType UnitType
+		public override int GetHashCode()
 		{
-			get { return unitType; }
+			return UnitType.GetHashCode() + Count;
 		}
-
-		public int Count
-		{
-			get { return count; }
-		}
-	}
-}
-
+	}
+}
+
--- a/API/Objects/UnitType.cs	Mon Apr 25 10:32:51 2011 +0000
+++ b/API/Objects/UnitType.cs	Mon Apr 25 15:11:20 2011 +0000
@@ -19,7 +19,9 @@
 	{
 		private Category mainCat;
 		private Race race;
-		private int min, max, baseSize = 0;
+		private int min = 0;
+		private int max = WarFoundryCore.INFINITY;
+		private int baseSize = 0;
 		private int minSize, maxSize;
 		private double baseUnitCost;
 		private double costPerTrooper;
@@ -465,7 +467,23 @@
 
 		public IRequirement[] GetRequirements()
 		{
-			return requirements.ToArray();
+			List<IRequirement> reqs = new List<IRequirement>(requirements);
+
+			if (MinNumber != 0)
+			{
+				RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement();
+				req.AddUnitTypeRequirement(this, MinNumber);
+				reqs.Add(req);
+			}
+
+			if (MaxNumber != WarFoundryCore.INFINITY)
+			{
+				RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
+				req.AddUnitTypeRequirement(this, MaxNumber);
+				reqs.Add(req);
+			}
+
+			return reqs.ToArray();
 		}
 
 		[Obsolete]