Mercurial > repos > snowblizz-super-API-ideas
changeset 161:81abc04b3dbe
Re #192: Improve "clean coding" practice
* Move some calculation methods for equipment out of the encapsulation objects
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 04 Oct 2009 12:00:16 +0000 |
parents | 41b927998a41 |
children | 624422e91a1c |
files | IBBoard.WarFoundry.API.csproj api/Objects/Unit.cs api/Objects/UnitEquipmentItem.cs api/Util/UnitEquipmentUtil.cs |
diffstat | 4 files changed, 119 insertions(+), 73 deletions(-) [+] |
line wrap: on
line diff
--- a/IBBoard.WarFoundry.API.csproj Sun Oct 04 10:49:17 2009 +0000 +++ b/IBBoard.WarFoundry.API.csproj Sun Oct 04 12:00:16 2009 +0000 @@ -53,6 +53,8 @@ </None> <None Include="dtds\army.xsd"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + <SubType> + </SubType> </None> <None Include="COPYING" /> <Compile Include="api\Objects\ICostedWarFoundryObject.cs" /> @@ -117,6 +119,7 @@ <Compile Include="api\Requirements\UnitRequiresAtLeastRequirement.cs" /> <Compile Include="api\Savers\IWarFoundryFileSaver.cs" /> <Compile Include="api\Savers\WarFoundrySaver.cs" /> + <Compile Include="api\Util\UnitEquipmentUtil.cs" /> <Compile Include="api\WarFoundryCore.cs" /> <Compile Include="api\WarFoundryLoader.cs" /> <Compile Include="AssemblyInfo.cs" /> @@ -152,6 +155,7 @@ </ProjectReference> </ItemGroup> <ItemGroup> + <Reference Include="System.Data" /> <Reference Include="System.Xml" /> <Reference Include="System" /> <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
--- a/api/Objects/Unit.cs Sun Oct 04 10:49:17 2009 +0000 +++ b/api/Objects/Unit.cs Sun Oct 04 12:00:16 2009 +0000 @@ -6,7 +6,8 @@ using System.Collections.Generic; using System.Text; using System.Xml; -using IBBoard.Lang; +using IBBoard.Lang; +using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.API.Objects { @@ -220,39 +221,10 @@ } } + [Obsolete("Use UnitEquipmentUtil.GetAllowedEquipmentItems(Unit) instead")] public UnitEquipmentItem[] GetAllowedAdditionalEquipment() - { - List<UnitEquipmentItem> list = new List<UnitEquipmentItem>(); - List<string> existingMutexGroups = new List<string>(); - - foreach (UnitEquipmentItem item in GetEquipment()) - { - foreach (string mutex in item.MutexGroups) - { - existingMutexGroups.Add(mutex); - } - } - - foreach (UnitEquipmentItem item in UnitType.GetEquipmentItems()) - { - bool mutexMatch = false; - - foreach (string mutex in item.MutexGroups) - { - if (existingMutexGroups.Contains(mutex)) - { - mutexMatch = true; - break; - } - } - - if (!mutexMatch) - { - list.Add(item); - } - } - - return list.ToArray(); + { + return UnitEquipmentUtil.GetAllowedEquipmentItems(this); } public UnitEquipmentItem[] GetEquipment() @@ -468,24 +440,10 @@ return canEquip; } - /// <summary> - /// Gets a list of all <see cref="UnitEquipmentItem"/>s that would stop the unit taking <code>item</code> because of mutex groups. - /// </summary> - /// <param name="item">The item to check blocking items for</param> - /// <returns>a list of all <see cref="UnitEquipmentItem"/>s that would stop the unit taking <code>item</code></returns> + [Obsolete("Use UnitEquipmentUtil.GetBlockingEquipmentItems(Unit, UnitEquipmentItem) instead")] public List<UnitEquipmentItem> GetBlockingEquipmentItems(UnitEquipmentItem item) - { - List<UnitEquipmentItem> items = new List<UnitEquipmentItem>(); - - foreach (UnitEquipmentItem unitItem in GetEquipment()) - { - if (unitItem.IsMutuallyExclusive(item)) - { - items.Add(unitItem); - } - } - - return items; + { + return UnitEquipmentUtil.GetBlockingEquipmentItems(this, item); } public bool CanEquipWithItem(string equipID)
--- a/api/Objects/UnitEquipmentItem.cs Sun Oct 04 10:49:17 2009 +0000 +++ b/api/Objects/UnitEquipmentItem.cs Sun Oct 04 12:00:16 2009 +0000 @@ -3,7 +3,8 @@ // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; -using IBBoard.Lang; +using IBBoard.Lang; +using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.API.Objects { @@ -229,29 +230,10 @@ return EquipmentItem.CanBeUsedWithArmourType(otherItemType); } - /// <summary> - /// Checks the "mutex" (mutual exclusion) groups of the other item against its own and determines whether the two items are mutually exclusive (share at least one mutex group) - /// </summary> - /// <param name="item">the item to check against</param> - /// <returns><code>true</code> if the two items share at least one mutex group, else <code>false</code></returns> + [Obsolete("Use UnitEquipmentUtil method instead")] public bool IsMutuallyExclusive(UnitEquipmentItem item) - { - bool areMutex = false; - - foreach (string mutex in MutexGroups) - { - foreach (string otherMutex in item.MutexGroups) - { - if (mutex.Equals(otherMutex)) - { - areMutex = true; - goto postLoop; - } - } - } - postLoop: - - return areMutex; + { + return UnitEquipmentUtil.ItemsAreMutuallyExclusive(this, item); } } }
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Util/UnitEquipmentUtil.cs Sun Oct 04 12:00:16 2009 +0000 @@ -0,0 +1,102 @@ +// This file (UnitEquipmentUtil.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections.Generic; +using System.Text; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Util +{ + class UnitEquipmentUtil + { + /// <summary> + /// Gets an array of allowed <see cref="UnitEquipmentItem"/>s based on the current selections of the unit, taking in to account Mutex groups and other limits. + /// </summary> + /// <param name="unit">The <see cref="Unit"/> to get equipment items for</param> + /// <returns>The array of allowed <see cref="UnitEquipmentItem"/>s</returns> + public static UnitEquipmentItem[] GetAllowedEquipmentItems(Unit unit) + { + List<UnitEquipmentItem> list = new List<UnitEquipmentItem>(); + UnitEquipmentItem[] currItems = unit.GetEquipment(); + + foreach (UnitEquipmentItem item in GetAllEquipmentItems(unit)) + { + bool allowed = IsAllowedByMutex(item, currItems); + + if (allowed) + { + list.Add(item); + } + } + + return list.ToArray(); + } + + private static bool IsAllowedByMutex(UnitEquipmentItem item, UnitEquipmentItem[] currItems) + { + bool allowed = true; + + foreach (UnitEquipmentItem currItem in currItems) + { + if (ItemsAreMutuallyExclusive(currItem, item)) + { + allowed = false; + break; + } + } + + return allowed; + } + + /// <summary> + /// Gets a list of all <see cref="UnitEquipmentItem"/>s that would stop the unit taking <code>item</code> because of mutex groups. + /// </summary> + /// <param name="unit">The unit that wants to take the equipment item</param> + /// <param name="item">The item to check blocking items for</param> + /// <returns>a list of all <see cref="UnitEquipmentItem"/>s that would stop the unit taking <code>item</code></returns> + public static List<UnitEquipmentItem> GetBlockingEquipmentItems(Unit unit, UnitEquipmentItem item) + { + List<UnitEquipmentItem> items = new List<UnitEquipmentItem>(); + UnitEquipmentItem[] currItems = unit.GetEquipment(); + + foreach (UnitEquipmentItem unitItem in unit.GetEquipment()) + { + if (!ItemsAreMutuallyExclusive(unitItem, item)) + { + items.Add(unitItem); + } + } + + return items; + } + + public static UnitEquipmentItem[] GetAllEquipmentItems(Unit unit) + { + return unit.UnitType.GetEquipmentItems(); + } + + public static bool ItemsAreMutuallyExclusive(UnitEquipmentItem item1, UnitEquipmentItem item2) + { + bool areMutex = false; + string[] item1mutex = item1.MutexGroups; + string[] item2mutex = item2.MutexGroups; + + foreach (string mutex in item1mutex) + { + foreach (string otherMutex in item2mutex) + { + if (mutex.Equals(otherMutex)) + { + areMutex = true; + goto postLoop; + } + } + } + postLoop: + + return areMutex; + } + } +}