Opened 11 years ago
Last modified 10 years ago
#77 confirmed task
Identify purpose of unknown parts of Army Builder .ab files
Reported by: | ibboard | Owned by: | |
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Priority: | major | Milestone: | Army Builder file support plugin 0.2 |
Component: | ArmyBuilder-Support-API | Version: | Unknown or N/A |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
Some parts of the .ab files are either stored as "unknowns" or are given a guessed value. Where possible we need to identify what the values actually are (since they must do something) and update the API.
Change History (6)
comment:1 Changed 11 years ago by
comment:2 Changed 11 years ago by
Owner: | ibboard deleted |
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Remove owner so that the team can more easily see bugs. Using default owners seems good at first but is bad practice when a team can be working on any part of the project.
comment:3 Changed 10 years ago by
Milestone: | → Army Builder plugin 0.1 |
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comment:4 Changed 10 years ago by
Milestone: | Army Builder plugin 0.1 → Army Builder plugin 0.2 |
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Move .ab file tickets to v0.2 to leave pre-extracted file handling in v0.1
comment:5 Changed 10 years ago by
Status: | new → confirmed |
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Move tickets to new "confirmed" status to show that they've been checked
comment:6 Changed 10 years ago by
released: | → no |
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Version: | → Unknown or N/A |
All "first bytes" seen appear to be identical and may relate to compression and decompression (4 bytes each), if the brochure provides an accurate structure.
All "end bytes" seem to start 00 00 and end 00 08, which could also be constants.
Somewhere in there each file should have a crc32 number (middle bytes or mid-chunk of end bytes?)
(In r107) Re #77 - Identify fields in .ab files