Mercurial > repos > IBBoard.Graphics.OpenILPort
changeset 0:1b2fad719890
Initial commit of IBBoard libraries
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Fri, 19 Dec 2008 11:13:48 +0000 |
parents | |
children | 7f6c92b0e2e0 |
files | AssemblyInfo.cs Converter.cs IBBoard.Graphics.OpenILPort.csproj IBBoard.Graphics.OpenILPort.csproj.user IBBoard.Graphics.OpenILPort.mdp IBBoard.Graphics.OpenILPort.pidb copying |
diffstat | 7 files changed, 2072 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/AssemblyInfo.cs Fri Dec 19 11:13:48 2008 +0000 @@ -0,0 +1,58 @@ +using System.Reflection; +using System.Runtime.CompilerServices; + +// +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +// +[assembly: AssemblyTitle("IBBoard.Graphics.OpenILPort")] +[assembly: AssemblyDescription("A partial port of the DDS creation code from the OpenIL project")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: + +[assembly: AssemblyVersion("1.0.*")] + +// +// In order to sign your assembly you must specify a key to use. Refer to the +// Microsoft .NET Framework documentation for more information on assembly signing. +// +// Use the attributes below to control which key is used for signing. +// +// Notes: +// (*) If no key is specified, the assembly is not signed. +// (*) KeyName refers to a key that has been installed in the Crypto Service +// Provider (CSP) on your machine. KeyFile refers to a file which contains +// a key. +// (*) If the KeyFile and the KeyName values are both specified, the +// following processing occurs: +// (1) If the KeyName can be found in the CSP, that key is used. +// (2) If the KeyName does not exist and the KeyFile does exist, the key +// in the KeyFile is installed into the CSP and used. +// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility. +// When specifying the KeyFile, the location of the KeyFile should be +// relative to the project output directory which is +// %Project Directory%\obj\<configuration>. For example, if your KeyFile is +// located in the project directory, you would specify the AssemblyKeyFile +// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] +// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework +// documentation for more information on this. +// +[assembly: AssemblyDelaySign(false)] +[assembly: AssemblyKeyFile("")] +[assembly: AssemblyKeyName("")]
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Converter.cs Fri Dec 19 11:13:48 2008 +0000 @@ -0,0 +1,1327 @@ +using System; +using System.Drawing; + +/* -----------------------------------------------------------------------------* + * + * IBBoard.Graphics.OpenILPort + * Partial OpenIL code port from C++ to C# by IBBoard + * Website: http://www.ibboard.co.uk, email: Webmaster@ibboard.co.uk + * Copyright (C) 2006 IBBoard + * Last modified: 15/07/2006 + * + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * + * Filename: Converter.cs + * + * Converts a 32-bit BRGA file (TGA) to a DXT1/3/5 DDS file. + * Conversion is currently incomplete, MipMapping isn't using the correct + * filters and other file formats are not supported. + * This port was purposefully made as a partial port to allow IBBoard's .Net + * apps for the Dawn of War computer game textures to convert TGAs to DDS + * files without using an external app, and without using Managed DirectX. + * + *-----------------------------------------------------------------------------*/ + +namespace IBBoard.Graphics.OpenILPort +{ + public class Converter + { + public enum DXTType { None, DXT1, DXT3, DXT5 } + + public enum Filter {Triangle} + + private const byte BLACK_PIXEL = 0; + private const byte WHITE_PIXEL = 255; + + public static readonly byte[] DXT1_Header = new byte[]{0x44, 0x44, 0x53, 0x20,//"DDS " + 0x7C, 0x00, 0x00, 0x00,//size - fixed to 124 + //0x07, 0x10, 0x02, 0x00};//valid field flags - DDSD_CAPS, DDSD_PIXELFORMAT, DDSD_WIDTH, DDSD_HEIGHT + 0x07, 0x10, 0x0A, 0x00,//Use Photoshop's output as a guide rather than the OpenIL line above + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,//leave space for width and height + 0x00, 0x00, 0x00, 0x00,//and data length + 0x00, 0x00, 0x00, 0x00,//zero the volume depths + 0x00, 0x00, 0x00, 0x00,//and leave space for the mip maps + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,//11 DWords of unspecified 'reserved' + 0x20, 0x00, 0x00, 0x00, //size - apparently fixed to 32 + 0x04, 0x00, 0x00, 0x00,//DDPF_FOURCC + 0x44, 0x58, 0x54, 0x31,//DTX1 + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //RGB and Alpha bit masks - not used in DoW DDS files + 0x08, 0x10, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, //DDS Caps - always the same in DoW + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,//two more reserved DWords + 0x00, 0x00, 0x00, 0x00};//and a final reserved DWord for good measure! + + public static readonly byte[] DXT5_Header = new byte[]{0x44, 0x44, 0x53, 0x20,//"DDS " + 0x7C, 0x00, 0x00, 0x00,//size - fixed to 124 + //0x07, 0x10, 0x02, 0x00};//valid field flags - DDSD_CAPS, DDSD_PIXELFORMAT, DDSD_WIDTH, DDSD_HEIGHT + 0x07, 0x10, 0x0A, 0x00,//Use Photoshop's output as a guide rather than the OpenIL line above + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,//leave space for width and height + 0x00, 0x00, 0x00, 0x00,//and data length + 0x00, 0x00, 0x00, 0x00,//zero the volume depths + 0x00, 0x00, 0x00, 0x00,//and leave space for the mip maps + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,//11 DWords of unspecified 'reserved' + 0x20, 0x00, 0x00, 0x00, //size - apparently fixed to 32 + 0x04, 0x00, 0x00, 0x00,//DDPF_FOURCC + 0x44, 0x58, 0x54, 0x35,//DTX5 + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //RGB and Alpha bit masks - not used in DoW DDS files + 0x08, 0x10, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, //DDS Caps - always the same in DoW + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,//two more reserved DWords + 0x00, 0x00, 0x00, 0x00};//and a final reserved DWord for good measure! + + public static readonly byte[] DXT3_Header = new byte[]{0x44, 0x44, 0x53, 0x20,//"DDS " + 0x7C, 0x00, 0x00, 0x00,//size - fixed to 124 + //0x07, 0x10, 0x02, 0x00};//valid field flags - DDSD_CAPS, DDSD_PIXELFORMAT, DDSD_WIDTH, DDSD_HEIGHT + 0x07, 0x10, 0x0A, 0x00,//Use Photoshop's output as a guide rather than the OpenIL line above + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,//leave space for width and height + 0x00, 0x00, 0x00, 0x00,//and data length + 0x00, 0x00, 0x00, 0x00,//zero the volume depths + 0x00, 0x00, 0x00, 0x00,//and leave space for the mip maps + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,//11 DWords of unspecified 'reserved' + 0x20, 0x00, 0x00, 0x00, //size - apparently fixed to 32 + 0x04, 0x00, 0x00, 0x00,//DDPF_FOURCC + 0x44, 0x58, 0x54, 0x33,//DTX5 + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //RGB and Alpha bit masks - not used in DoW DDS files + 0x08, 0x10, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, //DDS Caps - always the same in DoW + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,//two more reserved DWords + 0x00, 0x00, 0x00, 0x00};//and a final reserved DWord for good measure! + + private static int NextPower2(int val) + { + return (int)Math.Pow(2, Math.Ceiling(Math.Log(val)/Math.Log(2.0))); + } + + private static int CalcMips(int width, int height) + { + return (int)Math.Ceiling(Math.Log(Math.Max(width, height))/Math.Log(2))+1; + } + + private static int CalcFileSize(DXTType type, int width, int height, int mipmaps) + { + int val = 0; + byte bytes = (byte)BlockSize(type); + + width = width/4; + height = height/4; + + for (int i = 0; i<mipmaps; i++) + { + val+= width*height*bytes; + width = (width>1)?width/2:1; + height = (height>1)?height/2:1; + } + + return val; + } + + private static int BlockSize(DXTType type) + { + if (type==DXTType.DXT1) + { + return 8; + } + else if (type == DXTType.DXT5 || type == DXTType.DXT3) + { + return 16; + } + else + { + return 32; + } + } + + public static byte[] BGRAtoDDS(byte[] rawData, DXTType DXTCFormat, int width, int height) + { + ushort ex0 = 0, ex1 = 0; + ushort[] Data; + ushort[] Block = new ushort[16]; + byte[] file = null; + int x, y, i, pos; + uint BitMask; + byte a0 = 0, a1 = 0; + byte[] Alpha; + byte[] AlphaBlock = new byte[16]; + byte[] AlphaBitMask = new byte[6]; + byte[] AlphaOut = new byte[16]; + bool HasAlpha = false; + int blocksize = BlockSize(DXTCFormat); + + if (NextPower2(width) != width || + NextPower2(height) != height) + { + throw new InvalidOperationException("Dimensions of the image must be a power of two"); + } + + int mips = CalcMips(width, height); + int size = CalcFileSize(DXTCFormat, width, height, mips); + int mainSize = width*height/(16/blocksize); + + rawData = CreateMipMaps(rawData, width, height, mips); + + Data = CompressTo565(rawData, width, height); + if (Data == null) + return null; + + Alpha = GetAlpha(rawData); + if (Alpha == null) + { + return null; + } + + file = new byte[size+128]; + + switch(DXTCFormat) + { + case DXTType.DXT1: DXT1_Header.CopyTo(file, 0); + break; + case DXTType.DXT5: DXT5_Header.CopyTo(file, 0); + break; + case DXTType.DXT3: DXT3_Header.CopyTo(file, 0); + break; + default: + throw new InvalidOperationException("Unsupported DXT format"); + } + + file[12] = (byte)height; + file[13] = (byte)(height>>8); + file[14] = (byte)(height>>16); + file[15] = (byte)(height>>24); + file[16] = (byte)width; + file[17] = (byte)(width>>8); + file[18] = (byte)(width>>16); + file[19] = (byte)(width>>24); + file[20] = (byte)mainSize; + file[21] = (byte)(mainSize>>8); + file[22] = (byte)(mainSize>>16); + file[23] = (byte)(mainSize>>24); + file[28] = (byte)mips; + file[29] = (byte)(mips>>8); + file[30] = (byte)(mips>>16); + file[31] = (byte)(mips>>24); + pos = 128; + + int start = 0; + int startAlpha = 0; + + switch (DXTCFormat) + { + case DXTType.DXT1: + for (int m = 0; m<mips; m++) + { + for (y = 0; y < height; y += 4) + { + for (x = 0; x < width; x += 4) + { + AlphaBlock = GetAlphaBlock(Alpha, width, x, y, startAlpha, ref HasAlpha); + + //Remove the old 'has alpha' check and replace is with a Ref'd bool above + //HasAlpha = false; + + //for (i = 0 ; i < 16; i++) + //{ + //if (AlphaBlock[i] < 128) + //{ + //HasAlpha = true; + //break; + //} + //} + + Block = GetBlock(Data, width, x, y, start); + ChooseEndpoints(Block, ref ex0, ref ex1); + CorrectEndDXT1(ref ex0, ref ex1, HasAlpha); + file[pos] = (byte)ex0; + file[pos+1] = (byte)(ex0>>8); + pos+=2; + file[pos] = (byte)ex1; + file[pos+1] = (byte)(ex1>>8); + pos+=2; + + if (HasAlpha) + BitMask = GenBitMask(ex0, ex1, 3, Block, AlphaBlock); + else + BitMask = GenBitMask(ex0, ex1, 4, Block, null); + + file[pos] = (byte)BitMask; + file[pos+1] = (byte)(BitMask>>8); + file[pos+2] = (byte)(BitMask>>16); + file[pos+3] = (byte)(BitMask>>24); + pos+=4; + } + } + + start = start+(width*height); + startAlpha = startAlpha+(width*height/2); + + width /=2; + if (width<1) width = 1; + height /=2; + if (height<1) height = 1; + } + break; + case DXTType.DXT3: + for (int m = 0; m<mips; m++) + { + for (y = 0; y < height; y += 4) + { + for (x = 0; x < width; x += 4) + { + AlphaBlock = GetAlphaBlock(Alpha, width, x, y, startAlpha); + for (i = 0; i < 16; i += 2) + { + file[pos++] = (byte)(((AlphaBlock[i+1] >> 4) << 4) | (AlphaBlock[i] >> 4)); + } + + Block = GetBlock(Data, width, x, y, start); + ChooseEndpoints(Block, ref ex0, ref ex1); + CorrectEndDXT1(ref ex0, ref ex1, HasAlpha);//correct DXT3 colour ordering, because otherwise Photoshop treats it as DXT1 and makes index 3 (0x11) black + file[pos] = (byte)ex0; + file[pos+1] = (byte)(ex0>>8); + pos+=2; + file[pos] = (byte)ex1; + file[pos+1] = (byte)(ex1>>8); + pos+=2; + BitMask = GenBitMask(ex0, ex1, 4, Block, null); + file[pos] = (byte)BitMask; + file[pos+1] = (byte)(BitMask>>8); + file[pos+2] = (byte)(BitMask>>16); + file[pos+3] = (byte)(BitMask>>24); + pos+=4; + } + } + + start = start+(width*height); + startAlpha = startAlpha+(width*height/2); + + width /=2; + if (width<1) width = 1; + height /=2; + if (height<1) height = 1; + } + break; + + case DXTType.DXT5: + for (int m = 0; m<mips; m++) + { + for (y = 0; y < height; y += 4) + { + for (x = 0; x < width; x += 4) + { + AlphaBlock = GetAlphaBlock(Alpha, width, x, y, startAlpha); + ChooseAlphaEndpoints(AlphaBlock, ref a0, ref a1); + AlphaOut = GenAlphaBitMask(a0, a1, 8, AlphaBlock, AlphaBitMask); + file[pos++] = a0; + file[pos++] = a1; + file[pos++] = (byte)AlphaBitMask[0]; + file[pos++] = (byte)AlphaBitMask[1]; + file[pos++] = (byte)AlphaBitMask[2]; + file[pos++] = (byte)AlphaBitMask[3]; + file[pos++] = (byte)AlphaBitMask[4]; + file[pos++] = (byte)AlphaBitMask[5]; + + Block = GetBlock(Data, width, x, y, start); + ChooseEndpoints(Block, ref ex0, ref ex1); + CorrectEndDXT1(ref ex0, ref ex1, HasAlpha);//correct DXT5 colour ordering, because otherwise Photoshop treats it as DXT1 and makes index 3 (0x11) black + file[pos] = (byte)ex0; + file[pos+1] = (byte)(ex0>>8); + pos+=2; + file[pos] = (byte)ex1; + file[pos+1] = (byte)(ex1>>8); + pos+=2; + BitMask = GenBitMask(ex0, ex1, 4, Block, null); + file[pos] = (byte)BitMask; + file[pos+1] = (byte)(BitMask>>8); + file[pos+2] = (byte)(BitMask>>16); + file[pos+3] = (byte)(BitMask>>24); + pos+=4; + } + } + + start = start+(width*height); + startAlpha = startAlpha+(width*height/2); + + width /=2; + if (width<1) width = 1; + height /=2; + if (height<1) height = 1; + } + break; + } + + return file; + } + + /// <summary> + /// Gets a 4x4 pixel block of RGB565 colours from the image + /// </summary> + /// <param name="Data">The image (and its MipMaps) as an array of RGB565 ushorts</param> + /// <param name="width">Pixel width of the image</param> + /// <param name="XPos">Horizontal position at which to start</param> + /// <param name="YPos">Vertical position at which to start</param> + /// <param name="start">Start of the MipMaps layer within the array</param> + /// <returns>Array of RGB565 ushorts for each pixel in the block</returns> + static ushort[] GetBlock(ushort[] Data, int width, int XPos, int YPos, int start) + { + int x, y, i = 0, Offset; + ushort[] Block = new ushort[16]; + + for (y = 0; y < 4; y++) + { + Offset = (YPos + y) * width + XPos + start; + + for (x = 0; x < 4; x++) + { + Block[i++] = Data[Offset+x]; + } + } + + return Block; + } + + /// <summary> + /// Returns a block of Alpha Channel data, without information as to whether there is transparency or not + /// </summary> + /// <param name="Data">The 32-bit image (and its MipMaps) as an array of bytes</param> + /// <param name="width">Pixel width of the image</param> + /// <param name="XPos">Horizontal position at which to start</param> + /// <param name="YPos">Vertical position at which to start</param> + /// <param name="start">Start of the MipMaps layer within the array</param> + /// <returns>Array of alpha bytes at the specified position in the specified MipMap</returns> + static byte[] GetAlphaBlock(byte[] Data, int width, int XPos, int YPos, int start) + { + bool junk = false; + return GetAlphaBlock(Data, width, XPos, YPos, start, ref junk); + } + + /// <summary> + /// Returns a block of Alpha Channel data, with information as to whether there is transparency or not within the block + /// </summary> + /// <param name="Data">The 32-bit image (and its MipMaps) as an array of bytes</param> + /// <param name="width">Pixel width of the image</param> + /// <param name="XPos">Horizontal position at which to start</param> + /// <param name="YPos">Vertical position at which to start</param> + /// <param name="start">Start of the MipMaps layer within the array</param> + /// <param name="HasAlpha">Referenced boolean to indicate whether the block contains transparency</param> + /// <returns>Array of alpha bytes at the specified position in the specified MipMap</returns> + static byte[] GetAlphaBlock(byte[] Data, int width, int XPos, int YPos, int start, ref bool HasAlpha) + { + int x, y, i = 0, Offset; + byte[] Block = new byte[16]; + HasAlpha = false; + + for (y = 0; y < 4; y++) + { + Offset = (YPos + y) * width + XPos + start; + + for (x = 0; x < 4; x++) + { + Block[i++] = Data[Offset+x]; + + if (Data[Offset+x]<128) + HasAlpha = true; + } + } + + return Block; + } + + + /// <summary> + /// Converts a ushort RGB565 colour back to an RGB888 colour in the form of a Color object + /// </summary> + /// <param name="Pixel">The RGB565 ushort colour of a pixel</param> + /// <returns>A Color object of the equivalent RGB888 colour</returns> + static Color ShortToColor888(ushort Pixel) + { + Color col = Color.Black; + + //we could do it the fancy and balanced way, but that seems to give colour hue issues of greys turning green/purple! + /*red = ((int)(Pixel & 0xf800))>>11; + red = (red * 255) / 31; + green = ((int)(Pixel & 0x07e0))>>5; + green = (green * 255) / 63; + blue = ((int)(Pixel & 0x001f) * 255) / 31;*/ + col = Color.FromArgb(((Pixel & 0xF800) >> 11) << 3, + ((Pixel & 0x07E0) >> 5) << 2, + ((Pixel & 0x001F)) << 3); + + return col; + } + + /// <summary> + /// Converts an RGB888 Color object to a ushort RGB565 colour + /// </summary> + /// <param name="Colour">The Color object to convert</param> + /// <returns>The equivalent RGB565 colour as a ushort</returns> + static ushort Color888ToShort(Color Colour) + { + return (ushort)(((Colour.R >> 3) << 11) | ((Colour.G >> 2) << 5) | (Colour.B >> 3)); + } + + /// <summary> + /// Generates the appropriate colour bitmask for the 4px x 4px DDS block + /// </summary> + /// <param name="ex0">Colour 0 as a ushort RGB565</param> + /// <param name="ex1">Colour 1 as a ushort RGB565</param> + /// <param name="NumCols">Number of colours to compress to. Value 3 for using 1-bit transparency in DXT1 images, otherwise 4</param> + /// <param name="In">Array of ushort RGB565 values holding the colours of the pixels in the block</param> + /// <param name="Alpha">Byte array of the alpha channel bytes for the block</param> + /// <returns></returns> + static uint GenBitMask(ushort ex0, ushort ex1, uint NumCols, ushort[] In, byte[] Alpha) + { + uint i, j, Closest, Dist, BitMask = 0; + byte[] Mask = new byte[16]; + Color c; + Color[] Colours = new Color[4]; + + Colours[0] = ShortToColor888(ex0); + Colours[1] = ShortToColor888(ex1); + + if (NumCols == 3) + { + Colours[2] = Color.FromArgb((Colours[0].R + Colours[1].R) / 2, + (Colours[0].G + Colours[1].G) / 2, + (Colours[0].B + Colours[1].B) / 2); + Colours[3] = Color.Black; + } + else + { // NumCols == 4 + Colours[2] = Color.FromArgb((2 * Colours[0].R + Colours[1].R + 1) / 3, + (2 * Colours[0].G + Colours[1].G + 1) / 3, + (2 * Colours[0].B + Colours[1].B + 1) / 3); + Colours[3] = Color.FromArgb((Colours[0].R + 2 * Colours[1].R + 1) / 3, + (Colours[0].G + 2 * Colours[1].G + 1) / 3, + (Colours[0].B + 2 * Colours[1].B + 1) / 3); + } + + for (i = 0; i < 16; i++) + { + if (Alpha!=null) + { // Test to see if we have 1-bit transparency + if (Alpha[i] < 128) + { + Mask[i] = 3; // Transparent + continue; + } + } + + // If no transparency, try to find which colour is the closest. + Closest = UInt16.MaxValue; + c = ShortToColor888(In[i]); + for (j = 0; j < NumCols; j++) + { + Dist = Distance(c, Colours[j]); + //Dist = HSLDistance(c, Colours[j]); + if (Dist < Closest) + { + Closest = Dist; + Mask[i] = (byte)j; + } + } + } + + for (i = 0; i < 16; i++) + { + BitMask |= (uint)((int)Mask[i] << (int)(i*2)); + } + + return BitMask; + } + + /// <summary> + /// Compresses an BGRA8888 image (32-bit TGA) to an RGB565 image with MipMaps + /// </summary> + /// <param name="rawData">Raw 32-bit BRGA8888 image data without headers as an array of bytes</param> + /// <param name="width">Width of the raw image</param> + /// <param name="height">Height of the raw image</param> + /// <returns>RGB565 image with MipMaps as an array of ushorts</returns> + static ushort[] CompressTo565(byte[] rawData, int width, int height) + { + int mips = CalcMips(width, height); + ushort[] data = new ushort[CalcFileSize(DXTType.None, width, height, mips)/2]; + uint i, j = 0; + + for (i = 0; i < rawData.Length; i += 4, j++) + { + data[j] = (ushort)((rawData[i+2]>> 3) << 11); + data[j] |= (ushort)((rawData[i+1] >> 2) << 5); + data[j] |= (ushort)(rawData[i] >> 3); + } + + return data; + } + + /// <summary> + /// Adds the MipMaps to a BGRA8888 image + /// </summary> + /// <param name="data">Raw 32-bit BRGA8888 image data without headers as an array of bytes</param> + /// <param name="width">Width of the raw image</param> + /// <param name="height">Height of the raw image</param> + /// <returns>Raw 32-bit BRGA8888 image data with MipMaps as an array of bytes</returns> + public static byte[] CreateMipMaps(byte[] data, int width, int height) + { + return CreateMipMaps(data, width, height, CalcMips(width, height)); + } + + /// <summary> + /// Adds the MipMaps to a BGRA8888 image + /// </summary> + /// <param name="data">Raw 32-bit BRGA8888 image data without headers as an array of bytes</param> + /// <param name="width">Width of the raw image</param> + /// <param name="height">Height of the raw image</param> + /// <param name="mips">Number of MipMaps to create</param> + /// <returns>Raw 32-bit BRGA8888 image data with MipMaps as an array of bytes</returns> + public static byte[] CreateMipMaps(byte[] data, int width, int height, int mips) + { + byte[] image = new byte[CalcFileSize(DXTType.None, width, height, mips)*2]; + byte[] temp; + byte[] prev = data; + int start = width*height*4; + int reduction; + int redWidth = width; + int redHeight = height; + + data.CopyTo(image, 0); + + for (int m = 1; m<mips; m++) + { + reduction = (int)Math.Pow(2, m); + reduction*=reduction; + temp = HalveSize(prev, redWidth, redHeight); + redWidth = redWidth/2; + redHeight = redHeight/2; + prev = temp; + temp.CopyTo(image, start); + start = start+width*height*4/reduction; + } + + return image; + } + + /// <summary> + /// Reduces the size of a given image by half to create the MipMap + /// </summary> + /// <param name="data">32-bit image to reduce in size</param> + /// <param name="width">Width of original image</param> + /// <param name="height">Height of original image</param> + /// <returns>Half-sized 32-bit image</returns> + public static byte[] HalveSize(byte[] data, int width, int height) + { + byte[] map = new byte[data.Length/4]; + Zoom(map, data, width, height, width/2, height/2, Filter.Triangle, 1.0); + return map; + + + /* + int reduction = 2; + int step = reduction*4; + int byteWidth = 4*width; + int pos = 0; + int oldPos = 0; + double divisor = reduction*reduction; + byte[] map = new byte[data.Length/(reduction*reduction)]; + double[] tempMap = new double[map.Length]; + int reducedByteWidth = (int)Math.Round((double)byteWidth/reduction); + int penultByteWidth = byteWidth-4; + int penultRow = height-1; + double fraction = 1.0/reduction; + double proportionBL = (divisor-1)/(divisor*divisor); + double proportionBR = 1.0/(divisor*divisor); + double proportionTL = ((divisor-1)*(divisor-1))/(divisor*divisor); + double proportionTR = (divisor-1)/(divisor*divisor); + double start = fraction/2 - 0.5; + + for (int i = 0; i<height; i+=2) + { + for (int j = 0; j<byteWidth; j+=8) + { + oldPos = i*byteWidth+j; + + pos = (i/2)*reducedByteWidth+j/2; + tempMap[pos]+=(byte)(data[oldPos]/divisor+data[oldPos+4]/divisor+data[oldPos+byteWidth]/divisor+data[oldPos+byteWidth+4]/divisor); + oldPos++; + tempMap[pos+1]+= (byte)(data[oldPos]/divisor+data[oldPos+4]/divisor+data[oldPos+byteWidth]/divisor+data[oldPos+byteWidth+4]/divisor); + oldPos++; + tempMap[pos+2]+= (byte)(data[oldPos]/divisor+data[oldPos+4]/divisor+data[oldPos+byteWidth]/divisor+data[oldPos+byteWidth+4]/divisor); + oldPos++; + tempMap[pos+3]+= (byte)(data[oldPos]/divisor+data[oldPos+4]/divisor+data[oldPos+byteWidth]/divisor+data[oldPos+byteWidth+4]/divisor); + } + } + + for (int i = 0; i<map.Length; i++) + { + map[i] = (byte)tempMap[i]; + } + + return map;*/ + } + + /// <summary> + /// Extracts the alpha channel from a raw 32-bit image with no headers + /// </summary> + /// <param name="rawData">The raw 32-bit image as a byte array</param> + /// <returns>The alpha channel from the image as a byte array</returns> + static byte[] GetAlpha(byte[] rawData) + { + byte[] data = new byte[rawData.Length/4]; + + for (int i = 0; i<data.Length; i++) + { + data[i] = rawData[i*4 + 3]; + } + + return data; + } + + /// <summary> + /// Generates an alpha bit mask for a block in a DDS image + /// </summary> + /// <param name="a0">Alpha level 0</param> + /// <param name="a1">Alpha level 1</param> + /// <param name="Num">Number of graded alpha levels between a0 and a1 inclusive - either 6 or 8</param> + /// <param name="In">Alpha channel levels for the block</param> + /// <param name="Mask">Alpha bit mask to be stored in DXT3/DXT5 images</param> + /// <returns>Alpha bitmask for DXT1 images</returns> + static byte[] GenAlphaBitMask(byte a0, byte a1, uint Num, byte[] In, byte[] Mask) + { + byte[] Alphas = new byte[8]; + byte[] M = new byte[16]; + byte[] Out = new byte[16]; + uint i, j, Closest, Dist; + + Alphas[0] = a0; + Alphas[1] = a1; + + // 8-alpha or 6-alpha block? + if (Num == 8) + { + // 8-alpha block: derive the other six alphas. + // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated. + Alphas[2] = (byte)((6 * Alphas[0] + 1 * Alphas[1] + 3) / 7); // bit code 010 + Alphas[3] = (byte)((5 * Alphas[0] + 2 * Alphas[1] + 3) / 7); // bit code 011 + Alphas[4] = (byte)((4 * Alphas[0] + 3 * Alphas[1] + 3) / 7); // bit code 100 + Alphas[5] = (byte)((3 * Alphas[0] + 4 * Alphas[1] + 3) / 7); // bit code 101 + Alphas[6] = (byte)((2 * Alphas[0] + 5 * Alphas[1] + 3) / 7); // bit code 110 + Alphas[7] = (byte)((1 * Alphas[0] + 6 * Alphas[1] + 3) / 7); // bit code 111 + } + else + { + // 6-alpha block. + // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated. + Alphas[2] = (byte)((4 * Alphas[0] + 1 * Alphas[1] + 2) / 5); // Bit code 010 + Alphas[3] = (byte)((3 * Alphas[0] + 2 * Alphas[1] + 2) / 5); // Bit code 011 + Alphas[4] = (byte)((2 * Alphas[0] + 3 * Alphas[1] + 2) / 5); // Bit code 100 + Alphas[5] = (byte)((1 * Alphas[0] + 4 * Alphas[1] + 2) / 5); // Bit code 101 + Alphas[6] = 0x00; // Bit code 110 + Alphas[7] = 0xFF; // Bit code 111 + } + + for (i = 0; i < 16; i++) + { + Closest = uint.MaxValue; + for (j = 0; j < 8; j++) + { + Dist = (uint)(In[i] - Alphas[j]); + if (Dist < Closest) + { + Closest = Dist; + M[i] = (byte)j; + } + } + } + + if (Out!=null) + { + for (i = 0; i < 16; i++) + { + Out[i] = Alphas[M[i]]; + } + } + + // First three bytes. + Mask[0] = (byte)((M[0]) | (M[1] << 3) | ((M[2] & 0x03) << 6)); + Mask[1] = (byte)((M[2] & 0x04)>>2 | (M[3] << 1) | (M[4] << 4) | ((M[5] & 0x01) << 7)); + Mask[2] = (byte)((M[5] & 0x06)>>1 | (M[6] << 2) | (M[7] << 5)); + + // Second three bytes. + Mask[3] = (byte)((M[8]) | (M[9] << 3) | ((M[10] & 0x03) << 6)); + Mask[4] = (byte)((M[10] & 0x04)>>2 | (M[11] << 1) | (M[12] << 4) | ((M[13] & 0x01) << 7)); + Mask[5] = (byte)((M[13] & 0x06)>>1 | (M[14] << 2) | (M[15] << 5)); + + return Out; + } + + /// <summary> + /// Calculates the difference between two colours + /// </summary> + /// <param name="c1">First colour to difference</param> + /// <param name="c2">Colour to difference it from</param> + /// <returns>Distance between the two colours</returns> + static uint Distance(Color c1, Color c2) + { + return (uint)((c1.R - c2.R) * (c1.R - c2.R)) + + (uint)((c1.G - c2.G) * (c1.G - c2.G)) + + (uint)((c1.B - c2.B) * (c1.B - c2.B)); + /*return (uint)Math.Abs(c1.R - c2.R) + + (uint)Math.Abs(c1.G - c2.G) + + (uint)Math.Abs(c1.B - c2.B);*/ + } + + static uint HSLDistance(Color c1, Color c2) + { + double hue1, hue2; + double delta; + + hue1 = hue2 = 0; + + if (c1.R>c1.G && c1.R>c1.B) + { + delta = (c1.R - Math.Min(c1.G, c1.B)); + + if (delta!=0) + { + hue1 = (c1.G - c1.B) / delta * 60; + } + + if (hue1<0) + { + hue1+= 360; + } + } + else if (c1.G>c1.B) + { + delta = (c1.G - Math.Min(c1.R, c1.B)); + + if (delta!=0) + { + hue1 = (c1.B - c1.R) / delta * 60 + 120; + } + } + else + { + delta = (c1.B - Math.Min(c1.G, c1.R)); + + if (delta!=0) + { + hue1 = (c1.R - c1.G) / delta * 60 + 240; + } + } + + if (c2.R>c2.G && c2.R>c2.B) + { + delta = (c2.R - Math.Min(c2.G, c2.B)); + + if (delta!=0) + { + hue2 = (c2.G - c2.B) / delta * 60; + } + + if (hue2<0) + { + hue2+= 360; + } + } + else if (c1.G>c1.B) + { + delta = (c2.G - Math.Min(c2.R, c2.B)); + + if (delta!=0) + { + hue2 = (c2.B - c2.R) / delta * 60 + 120; + } + } + else + { + delta = (c2.B - Math.Min(c2.G, c2.R)); + if (delta!=0) + { + hue2 = (c2.R - c2.G) / delta * 60 + 240; + } + } + + return (uint)Math.Abs(hue1 - hue2); + /*return (uint)Math.Abs(c1.R - c2.R) + + (uint)Math.Abs(c1.G - c2.G) + + (uint)Math.Abs(c1.B - c2.B);*/ + } + + /// <summary> + /// Finds two endpoint RGB565 colours that are the most different from each other within a DDS image block + /// </summary> + /// <param name="Block">The 4x4 pixel block of RGB565 colours</param> + /// <param name="ex0">Reference to the first endpoint colour</param> + /// <param name="ex1">Reference to the secont endpoint colour that is most different from the first</param> + static void ChooseEndpoints(ushort[] Block, ref ushort ex0, ref ushort ex1) + { + int i, j; + Color[] Colours = new Color[16]; + int Farthest = -1;//, nextFarthest = -1; + uint d; + //short idx_i = -1, idx_j = -1; + + for (i = 0; i < 16; i++) + { + Colours[i] = ShortToColor888(Block[i]); + } + + for (i = 0; i < 16; i++) + { + for (j = i+1; j < 16; j++) + { + d = Distance(Colours[i], Colours[j]); + + if (d > Farthest) + { + Farthest = (int)d; + ex0 = Block[i]; + ex1 = Block[j]; + } + } + } + + /* + //IBBoard custom version follows: + //Find the two most distant colours and ignore them + for (i = 0; i < 16; i++) + { + for (j = i+1; j < 16; j++) + { + d = Distance(Colours[i], Colours[j]); + if (d > Farthest) + { + nextFarthest = Farthest; + Farthest = (int)d; + //ex0_next = ex0; + //ex1_next = ex1; + //ex0 = Block[i]; + //ex1 = Block[j]; + idx_i = (short)i; + idx_j = (short)j; + } + } + } + + //Then find the most distant of all the colours excluding the two most distant ones + Farthest = -1; + nextFarthest = -1; + + for (i = 0; i < 16; i++) + { + if (i!=idx_i) + { + for (j = i+1; j < 16; j++) + { + if (idx_j != j) + { + d = Distance(Colours[i], Colours[j]); + + if (d > Farthest) + { + nextFarthest = Farthest; + Farthest = (int)d; + //ex0_next = ex0; + //ex1_next = ex1; + ex0 = Block[i]; + ex1 = Block[j]; + } + } + } + } + }*/ + + return; + } + + /// <summary> + /// Finds two endpoints within the alpha channel of a DDS image block that are most different from each other + /// </summary> + /// <param name="Block">The 4x4 pixel block of alpha channel data</param> + /// <param name="a0">Reference to the first endpoint alpha value</param> + /// <param name="a1">Reference to the second endpoint alpha value that is most distant from the first</param> + static void ChooseAlphaEndpoints(byte[] Block, ref byte a0, ref byte a1) + { + uint i; + uint Lowest = 0xFF, Highest = 0; + a0 = (byte)Highest; + a1 = (byte)Lowest; + + for (i = 0; i < 16; i++) + { + if (Block[i] < Lowest) + { + a1 = Block[i]; // a1 is the lower of the two. + Lowest = Block[i]; + } + + if (Block[i] > Highest) + { + a0 = Block[i]; // a0 is the higher of the two. + Highest = Block[i]; + } + } + + return; + } + + + /// <summary> + /// Corrects the colour endpoints in accordance with the DDS algorithm so that ex0 < ex1 + /// only when the block has a 1-bit alpha channel with transparency + /// </summary> + /// <param name="ex0">Colour endpoint 0 as an RGB565 ushort</param> + /// <param name="ex1">Colour endpoint 1 as an RGB565 ushort</param> + /// <param name="HasAlpha">Whether the block has transparent bits</param> + /// <remarks>This function should only be used with DXT1 textures, however tests with Photoshop's + /// DDS plugin show that DXT3 and DXT5 images will show black for pixels given the value 0x11 if + /// the colour endpoints are not also corrected.</remarks> + static void CorrectEndDXT1(ref ushort ex0, ref ushort ex1, bool HasAlpha) + { + ushort Temp; + + if (HasAlpha) + { + if (ex0 > ex1) + { + Temp = ex0; + ex0 = ex1; + ex1 = Temp; + } + } + else + { + if (ex0 < ex1) + { + Temp = ex0; + ex0 = ex1; + ex1 = Temp; + } + } + } + + #region New 'zoom' code for Triangular filter + + struct Contribution + { + public int n; + public ContribPixel[] p; + } + + struct ContribPixel + { + public int pixel; + public double weight; + } + + /// <summary> + /// 'Zooms' the image to resize it, using a filter such as Triangular + /// </summary> + /// <param name="dest">Byte array to copy the newly resized 32-bit image to</param> + /// <param name="src">Byte array containing the existing 32-bit image</param> + /// <param name="width">Current image width</param> + /// <param name="height">Current image height</param> + /// <param name="newWidth">Width to make the new image</param> + /// <param name="newHeight">Height to make the new image</param> + /// <param name="filter">Filter to use on resizing</param> + /// <param name="fwidth">Filter width</param> + /// <remarks>Currently only Triangular filter will be supported</remarks> + public static void Zoom(byte[] dest, byte[] src, int width, int height, int newWidth, int newHeight, Filter filter, double fwidth) + { + double xscale, yscale; + int xx; + int i, j, k; + int n; + double center, left, right; + double calcWidth, fscale, weight; + byte pel = 0, pel2; + bool bPelDelta; + Contribution[] contribY = new Contribution[newHeight]; + Contribution contribX = new Contribution(); + int c = 0; + + + xscale = newWidth/(double)width; + yscale = newHeight/(double)height; + + + /* create intermediate column to hold horizontal dst column zoom */ + byte[] tmp = new byte[height]; + + for (c = 0; c<4; c++) + { + if(yscale < 1.0) + { + calcWidth = fwidth / yscale; + fscale = 1.0 / yscale; + for(i = 0; i < newHeight; ++i) + { + contribY[i].n = 0; + contribY[i].p = new ContribPixel[(int)calcWidth * 2 + 1]; + + center = (double) i / yscale; + left = Math.Ceiling(center - calcWidth); + right = Math.Floor(center + calcWidth); + for(j = (int)left; j <= right; ++j) + { + weight = center - (double) j; + weight = triangle_filter(weight / fscale) / fscale; + if(j < 0) + { + n = -j; + } + else if(j >= height) + { + n = (height - j) + height - 1; + } + else + { + n = j; + } + k = contribY[i].n++; + contribY[i].p[k].pixel = n; + contribY[i].p[k].weight = weight; + } + } + } + else + { + for(i = 0; i < newHeight; ++i) + { + contribY[i].n = 0; + contribY[i].p = new ContribPixel[(int)(fwidth * 2 + 1)]; + if (contribY[i].p.Length == 0) + { + return; + } + center = (double) i / yscale; + left = Math.Ceiling(center - fwidth); + right = Math.Floor(center + fwidth); + for(j = (int)left; j <= right; ++j) + { + weight = center - (double) j; + weight = triangle_filter(weight); + if(j < 0) + { + n = -j; + } + else if(j >= height) + { + n = (height - j) + height - 1; + } + else + { + n = j; + } + k = contribY[i].n++; + contribY[i].p[k].pixel = n; + contribY[i].p[k].weight = weight; + } + } + } + + for(xx = 0; xx < newWidth; xx++) + { + calc_x_contrib(ref contribX, xscale, fwidth, + newWidth, width, filter, xx); + + /* Apply horz filter to make dst column in tmp. */ + for(k = 0; k < height; ++k) + { + weight = 0.0; + bPelDelta = false; + // Denton: Put get_pixel source here + //pel = get_pixel(src, contribX.p[0].pixel, k); + try + { + pel = src[k * 4 * width + contribX.p[0].pixel * 4 + c]; + } + catch (IndexOutOfRangeException) + { + //FIXME: Exception when newWidth=1, k=width-1, contribX.p[0].pixel=width and c=0 + string fibble = ""; + pel = 0; + } + + for(j = 0; j < contribX.n; ++j) + { + // Denton: Put get_pixel source here + //pel2 = get_pixel(src, contribX.p[j].pixel, k); + try + { + pel2 = src[k * 4 * width + contribX.p[j].pixel * 4 + c]; + } + catch(IndexOutOfRangeException) + { + //FIXME: As above + pel2 = 0; + } + + if(pel2 != pel) + bPelDelta = true; + weight += pel2 * contribX.p[j].weight; + } + weight = bPelDelta ? roundcloser(weight) : pel; + + tmp[k] = CLAMP((byte)weight, BLACK_PIXEL, WHITE_PIXEL); + } /* next row in temp column */ + + /* The temp column has been built. Now stretch it + vertically into dst column. */ + for(i = 0; i < newHeight; i++) + { + weight = 0.0; + bPelDelta = false; + + try + { + pel = tmp[contribY[i].p[0].pixel]; + } + catch (IndexOutOfRangeException) + { + //FIXME: As above + string fibble = ""; + pel = 0; + } + + for(j = 0; j < contribY[i].n; ++j) + { + try + { + pel2 = tmp[contribY[i].p[j].pixel]; + } + catch (IndexOutOfRangeException) + { + //FIXME: As above + string fibble = ""; + pel2 = 0; + } if(pel2 != pel) + bPelDelta = true; + weight += pel2 * contribY[i].p[j].weight; + } + weight = bPelDelta ? roundcloser(weight) : pel; + + try + { + dest[i * 4 * newWidth + xx * 4 + c] = CLAMP((byte)weight, BLACK_PIXEL, WHITE_PIXEL); + } + catch (IndexOutOfRangeException) + { + //FIXME: As above + string fibble = ""; + } + } /* next dst row */ + } /* next dst column */ + } + } + + private static void calc_x_contrib(ref Contribution contribX, double xscale, double fwidth, int dstwidth, int srcwidth, Filter filter, int i) + { + double width; + double fscale; + double center, left, right; + double weight; + int j, k, n; + + if(xscale < 1.0) + { + /* Shrinking image */ + width = fwidth / xscale; + fscale = 1.0 / xscale; + + contribX.n = 0; + contribX.p = new ContribPixel[(int)(width * 2 + 1)]; + + center = (double) i / xscale; + left = Math.Ceiling(center - width); + right = Math.Floor(center + width); + for(j = (int)left; j <= right; ++j) + { + weight = center - (double) j; + weight = triangle_filter(weight / fscale) / fscale; + + if(j < 0) + n = -j; + else if(j >= srcwidth) + n = (srcwidth - j) + srcwidth - 1; + else + n = j; + + k = contribX.n++; + contribX.p[k].pixel = n; + contribX.p[k].weight = weight; + } + + } + else + { + /* Expanding image */ + contribX.n = 0; + contribX.p = new ContribPixel[(int)(fwidth * 2 + 1)]; + + center = (double) i / xscale; + left = Math.Ceiling(center - fwidth); + right = Math.Floor(center + fwidth); + + for(j = (int)left; j <= right; ++j) + { + weight = center - (double) j; + weight = triangle_filter(weight); + if(j < 0) + { + n = -j; + } + else if(j >= srcwidth) + { + n = (srcwidth - j) + srcwidth - 1; + } + else + { + n = j; + } + k = contribX.n++; + contribX.p[k].pixel = n; + contribX.p[k].weight = weight; + } + } + } + + private static int roundcloser(double val) + { + return (int)Math.Round(val, 0); + } + + private static byte CLAMP(byte v, byte l, byte h) + //value, low, high + { + return (v<l) ? l : ((v>h) ? h : v); + } + + private static double triangle_filter(double t) + { + if(t < 0.0) t = -t; + if(t < 1.0) return 1.0 - t; + return 0.0; + } + + #endregion + } +} \ No newline at end of file
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