annotate API/Factories/Mock/MockSystemFactory.cs @ 88:31fd34f7d7cf

Re #253: Allow multiple data files in a single zip * Update Mock factory to work properly
author IBBoard <dev@ibboard.co.uk>
date Sat, 26 Feb 2011 20:15:38 +0000
parents a4e7e938d065
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1 // This file (MockSystemFactory.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using IBBoard.WarFoundry.API.Factories;
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8 using IBBoard.WarFoundry.API.Objects;
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9 using ICSharpCode.SharpZipLib.Zip;
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10 using System.Collections.Generic;
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12 namespace IBBoard.WarFoundry.API.Factories.Mock
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13 {
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14 public class MockSystemFactory : AbstractNativeWarFoundryFactory
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15 {
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16 private static MockSystemFactory mock;
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17
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18 public static MockSystemFactory GetMockFactory()
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19 {
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20 if (mock == null)
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21 {
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22 mock = new MockSystemFactory();
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23 }
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24
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25 return mock;
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26 }
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27
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28 public MockSystemFactory()
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29 {
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30 }
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32 protected override bool CheckCanFindArmyFileContent(ZipFile file)
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33 {
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34 return false;
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35 }
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36
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37 protected override bool CheckCanFindRaceFileContent(ZipFile file)
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38 {
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39 return false;
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40 }
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41
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42 protected override bool CheckCanFindSystemFileContent(ZipFile file)
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43 {
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44 return true;
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45 }
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46
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47 protected override Army CreateArmyFromStream (ZipFile file, Stream dataStream)
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48 {
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49 throw new NotImplementedException ();
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50 }
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51
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52 protected override GameSystem CreateGameSystemFromStream (ZipFile file, Stream dataStream)
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53 {
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54 return new GameSystem("test", "Test System", this);
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55 }
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56
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57 protected override Race CreateRaceFromStream (ZipFile file, Stream dataStream)
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58 {
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59 throw new NotImplementedException ();
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60 }
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61
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62 protected override ICollection<ZipEntry> GetArmyZipEntries(ZipFile file)
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63 {
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64 throw new NotImplementedException ();
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65 }
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67 protected override ICollection<ZipEntry> GetGameSystemZipEntries (ZipFile file)
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68 {
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69 List<ZipEntry> entries = new List<ZipEntry>();
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70 ZipEntry zipEntry = file.GetEntry("data.systemx");
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71 if (zipEntry != null)
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72 {
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73 entries.Add(zipEntry);
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74 }
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75 return entries;
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76 }
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78 protected override ICollection<ZipEntry> GetRaceZipEntries (ZipFile file)
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79 {
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80 throw new NotImplementedException ();
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81 }
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82 }
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83 }