annotate API/Factories/Xml/WarFoundryXmlFactoryTests.cs @ 212:325943cb1db0

Re #379: Fix validation of requirements to check for unit * Create common base class for requirement testing with helper methods * Rework unit adding tests in UnitRequiresNoMoreThanNOfUnitTypeRequirementTest to new structure
author IBBoard <dev@ibboard.co.uk>
date Sun, 26 Feb 2012 15:20:48 +0000
parents 3c2c108a2f08
children 7c21ca1482cb
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1 using System;
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2 using NUnit.Framework;
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3 using System.IO;
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4 using System.Collections.Generic;
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5 using IBBoard.WarFoundry.API.Objects;
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6 using NUnit.Framework.SyntaxHelpers;
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7
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8 namespace IBBoard.WarFoundry.API.Factories.Xml
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9 {
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10 [TestFixture()]
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11 public class WarFoundryXmlFactoryTests
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12 {
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13 [Test()]
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14 public void TestFactoryHandlesMultipleFilesWithOldNamesInOneSystemZip()
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15 {
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16 EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader();
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17 WarFoundryLoader.SetDefault(loader);
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18 WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory();
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19 try
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20 {
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21 loader.RegisterFactory(factory);
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22 ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.system"));
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23 Assert.That(objs, Has.Count(2));
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24 int raceCount = 0;
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25 int systemCount = 0;
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26
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27 foreach (IWarFoundryObject obj in objs)
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28 {
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29 if (obj is Race)
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30 {
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31 raceCount++;
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32 }
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33 else if (obj is GameSystem)
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34 {
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35 systemCount++;
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36 }
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37 }
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38
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39 Assert.That(raceCount, Is.EqualTo(1));
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40 Assert.That(systemCount, Is.EqualTo(1));
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41 }
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42 finally
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43 {
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44 loader.UnregisterFactory(factory);
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45 }
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46 }
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47
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48 [Test()]
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49 public void TestFactoryHandlesMultipleFilesWithOldNamesInOneRaceZip()
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50 {
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51 EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader();
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52 WarFoundryLoader.SetDefault(loader);
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53 WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory();
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54 loader.RegisterFactory(factory);
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55 try
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56 {
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57 ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.race"));
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58 Assert.That(objs, Has.Count(2));
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59 int raceCount = 0;
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60 int systemCount = 0;
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61
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62 foreach (IWarFoundryObject obj in objs)
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63 {
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64 if (obj is Race)
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65 {
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66 raceCount++;
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67 }
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68 else if (obj is GameSystem)
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69 {
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70 systemCount++;
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71 }
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72 }
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74 Assert.That(raceCount, Is.EqualTo(1));
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75 Assert.That(systemCount, Is.EqualTo(1));
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76 }
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77 finally
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78 {
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79 loader.UnregisterFactory(factory);
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80 }
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81 }
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82
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83 [Test()]
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84 public void TestFactoryHandlesMultipleFilesWithMultipleNewNamesInOneSystemZip()
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85 {
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86 EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader();
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87 WarFoundryLoader.SetDefault(loader);
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88 WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory();
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89 loader.RegisterFactory(factory);
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90 try
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91 {
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92 ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Multipack.system"));
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93 Assert.That(objs, Has.Count(4));
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94 int raceCount = 0;
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95 int systemCount = 0;
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97 foreach (IWarFoundryObject obj in objs)
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98 {
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99 if (obj is Race)
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100 {
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101 raceCount++;
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102 }
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103 else if (obj is GameSystem)
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104 {
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105 systemCount++;
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106 }
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107 }
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108
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109 Assert.That(raceCount, Is.EqualTo(2));
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110 Assert.That(systemCount, Is.EqualTo(2));
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111 }
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112 finally
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113 {
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114 loader.UnregisterFactory(factory);
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115 }
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116 }
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117 }
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118 }