annotate API/EventListeningWarFoundryLoader.cs @ 89:90dee8d781ee

Re #253: Allow multiple data files in a single zip * Add and use loader that just listens to events to capture new objects and does nothing else
author IBBoard <dev@ibboard.co.uk>
date Sun, 27 Feb 2011 19:44:08 +0000
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children 5d19fee8e9dc
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90dee8d781ee Re #253: Allow multiple data files in a single zip
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1 using System;
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2 using IBBoard.WarFoundry.API.Factories;
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3 using System.Collections.Generic;
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4 using IBBoard.WarFoundry.API.Objects;
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5
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6 namespace IBBoard.WarFoundry.API
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7 {
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8 public class EventListeningWarFoundryLoader : AbstractWarFoundryLoader
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9 {
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10 private IDictionary<string, GameSystem> gameSystems;
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11 private IDictionary<string, Race> races;
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12 private IDictionary<string, Army> armies;
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13
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14 public EventListeningWarFoundryLoader()
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15 {
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16 gameSystems = new Dictionary<string, GameSystem>();
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17 races = new Dictionary<string, Race>();
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18 armies = new Dictionary<string, Army>();
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19 }
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20
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21 public override void RegisterFactory (INativeWarFoundryFactory factory)
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22 {
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23 base.RegisterFactory (factory);
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24 factory.GameSystemLoaded+= DoStoreGameSystem;
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25 factory.RaceLoaded+= DoStoreRace;
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26 }
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27
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28 protected override GameSystem GetExistingSystemForSystem (GameSystem system)
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29 {
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30 throw new System.NotImplementedException();
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31 }
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32
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33
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34 protected override void DoStoreGameSystem (GameSystem system)
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35 {
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36 gameSystems.Add(system.ID, system);
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37 }
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38
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39
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40 protected override void DoStoreRace (Race race)
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41 {
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42 races.Add(race.ID, race);
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43 }
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44
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45
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46 public override GameSystem[] GetGameSystems ()
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47 {
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48 throw new System.NotImplementedException();
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49 }
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50
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51
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52 public override GameSystem GetGameSystem (string systemID)
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53 {
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54 return DictionaryUtils.GetValue(gameSystems, systemID);
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55 }
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56
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57
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58 protected override void RemoveGameSystem (GameSystem system)
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59 {
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60 throw new System.NotImplementedException();
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61 }
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63
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64 public override Race[] GetRaces (GameSystem system)
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65 {
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66 throw new System.NotImplementedException();
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67 }
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69
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70 public override Race GetRace (GameSystem system, string raceID)
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71 {
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72 return GetRace(system, raceID, "");
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73 }
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76 public override Race GetRace (GameSystem system, string raceID, string raceSubID)
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77 {
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78 return DictionaryUtils.GetValue(races, raceID);
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79 }
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81
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82 protected override void RemoveRace (Race race)
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83 {
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84 throw new System.NotImplementedException();
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85 }
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86 }
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87 }