annotate API/Objects/Requirement/UnitCountRequirementDataTest.cs @ 176:9a1763af5fd2

Re #338: WarFoundry.API - Save System Data * Add tests for saving point names * Add expected values for new tests * Add points names to existing expected values (because we don't know if they were default or not)
author IBBoard <dev@ibboard.co.uk>
date Wed, 26 Oct 2011 15:40:52 +0100
parents 2ae80631ec9c
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1 // This file (UnitCountRequirementDataTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using NUnit.Framework;
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6 using IBBoard.NUnit;
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7 using IBBoard.WarFoundry.API.Objects.Mock;
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8 using IBBoard.WarFoundry.API.Factories;
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9 using System.Reflection;
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10
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11 namespace IBBoard.WarFoundry.API.Objects.Requirement
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12 {
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13 [TestFixture()]
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14 public class UnitCountRequirementDataTest : AbstractEqualityTest<UnitCountRequirementData>
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2ae80631ec9c * Remove duplicate equality test code now that Mike Krueger fixed MonoDevelop bug 677228 (https://bugzilla.novell.com/show_bug.cgi?id=677228#c5)
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15 {
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16 public override UnitCountRequirementData GetObject ()
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17 {
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18 return new UnitCountRequirementData(new MockUnitType(), 1);
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19 }
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20
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21 public override UnitCountRequirementData GetSameObject ()
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22 {
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23 return new UnitCountRequirementData(new MockUnitType(), 1);
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24 }
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26 public override UnitCountRequirementData GetDifferentObject ()
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27 {
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28 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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29 GameSystem gameSystem = new GameSystem("system", "system", factory);
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30 Race race = new Race("race", "race", gameSystem, factory);
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31 return new UnitCountRequirementData(new UnitType("id9", "some name", race), 2);
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32 }
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33 }
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34 }
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