annotate API/Objects/GameSystemTest.cs @ 237:833f72be715a default tip

* Remove rogue print statements
author IBBoard <dev@ibboard.co.uk>
date Tue, 06 Nov 2012 20:58:48 +0000
parents 2ae80631ec9c
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 using System;
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2 using NUnit.Framework;
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3 using IBBoard.WarFoundry.API.Factories;
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4 using NUnit.Framework.SyntaxHelpers;
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5 using System.Reflection;
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6 using IBBoard.NUnit;
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7
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8 namespace IBBoard.WarFoundry.API.Objects
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9 {
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10 [TestFixture()]
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11 public class GameSystemTest : AbstractEqualityTest<GameSystem>
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12 {
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13 [Test()]
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14 public void TestPointsSingularAbbreviation ()
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15 {
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16 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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17 Assert.That(system.GetPointsAbbrev(1), Is.EqualTo(""));
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18 system.SystemPtsAbbrevSingle = "pt";
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19 system.SystemPtsAbbrevPlural = "pts";
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20 Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pt"));
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21 }
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22
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23 [Test()]
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24 public void TestPointsPluralAbbreviation ()
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25 {
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26 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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27 Assert.That(system.GetPointsAbbrev(2), Is.EqualTo(""));
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28 system.SystemPtsAbbrevSingle = "pt";
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29 system.SystemPtsAbbrevPlural = "pts";
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30 Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pts"));
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31 }
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33 [Test()]
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34 public void TestPointsZeroAbbreviation ()
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35 {
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36 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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37 Assert.That(system.GetPointsAbbrev(0), Is.EqualTo(""));
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38 system.SystemPtsAbbrevSingle = "pt";
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39 system.SystemPtsAbbrevPlural = "pts";
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40 Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pts"));
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41 }
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42
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43 [Test()]
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44 public void TestPointsSingularName ()
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45 {
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46 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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47 Assert.That(system.GetPointsName(1), Is.EqualTo(""));
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48 system.SystemPtsNameSingle = "pt";
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49 system.SystemPtsNamePlural = "pts";
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50 Assert.That(system.GetPointsName(1), Is.EqualTo("pt"));
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51 }
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52
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53 [Test()]
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54 public void TestPointsPluralName ()
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55 {
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56 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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57 Assert.That(system.GetPointsName(2), Is.EqualTo(""));
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58 system.SystemPtsNameSingle = "pt";
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59 system.SystemPtsNamePlural = "pts";
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60 Assert.That(system.GetPointsName(2), Is.EqualTo("pts"));
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61 }
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62
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63 [Test()]
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64 public void TestPointsZeroName ()
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65 {
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66 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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67 Assert.That(system.GetPointsName(0), Is.EqualTo(""));
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68 system.SystemPtsNameSingle = "pt";
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69 system.SystemPtsNamePlural = "pts";
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70 Assert.That(system.GetPointsName(0), Is.EqualTo("pts"));
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71 }
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72
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73 [Test()]
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74 public void TestPointsSingularNameFallsBackToPlural ()
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75 {
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76 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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77 Assert.That(system.GetPointsName(1), Is.EqualTo(""));
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78 system.SystemPtsNamePlural = "pts";
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79 Assert.That(system.GetPointsName(1), Is.EqualTo("pts"));
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80 }
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81
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82 [Test()]
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83 public void TestPointsPluralNameFallsBackToSingular ()
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84 {
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85 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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86 Assert.That(system.GetPointsName(2), Is.EqualTo(""));
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87 system.SystemPtsNameSingle = "pt";
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88 Assert.That(system.GetPointsName(2), Is.EqualTo("pt"));
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89 }
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90
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91 [Test()]
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92 public void TestPointsZeroNameFallsBackToSingular ()
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93 {
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94 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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95 Assert.That(system.GetPointsName(0), Is.EqualTo(""));
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96 system.SystemPtsNameSingle = "pt";
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97 Assert.That(system.GetPointsName(0), Is.EqualTo("pt"));
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98 }
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99
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100 [Test()]
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101 public void TestPointsSingularAbbreviationFallsBackToPlural ()
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102 {
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103 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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104 Assert.That(system.GetPointsAbbrev(1), Is.EqualTo(""));
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105 system.SystemPtsAbbrevPlural = "pts";
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106 Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pts"));
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107 }
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108
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109 [Test()]
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110 public void TestPointsPluralAbbreviationFallsBackToSingular ()
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111 {
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112 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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113 Assert.That(system.GetPointsAbbrev(2), Is.EqualTo(""));
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114 system.SystemPtsAbbrevSingle = "pt";
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115 Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pt"));
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116 }
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117
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118 [Test()]
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119 public void TestPointsZeroAbbreviationFallsBackToSingular ()
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120 {
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121 GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory());
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122 Assert.That(system.GetPointsAbbrev(0), Is.EqualTo(""));
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123 system.SystemPtsAbbrevSingle = "pt";
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124 Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pt"));
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125 }
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126
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127 public override GameSystem GetObject ()
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128 {
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129 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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130 return new GameSystem("system", "system", factory);
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131 }
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132
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133 public override GameSystem GetSameObject ()
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134 {
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135 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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136 return new GameSystem("system", "system", factory);
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137 }
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138
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139 public override GameSystem GetDifferentObject ()
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140 {
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141 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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142 return new GameSystem("system2", "another system", factory);
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143 }
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bbcc46371364 Re #99: Define "points" values in GameSystem
IBBoard <dev@ibboard.co.uk>
parents:
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bbcc46371364 Re #99: Define "points" values in GameSystem
IBBoard <dev@ibboard.co.uk>
parents:
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bbcc46371364 Re #99: Define "points" values in GameSystem
IBBoard <dev@ibboard.co.uk>
parents:
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