Mercurial > repos > IBBoard.WarFoundry.API.Tests
comparison API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs @ 132:8f1af48e120c
Re #27: Unit requirements
* Add unit test for unit requirements in opposite order
* Add unit test to make sure that requirement doesn't lock to first result, even after changes
Also:
* Clean up line endings to meet policy
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 17 Apr 2011 19:34:48 +0000 |
parents | c9fee4fdc9e8 |
children | f36b5e5e51e6 |
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131:5ede1c0a1454 | 132:8f1af48e120c |
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88 req.AddUnitTypeRequirement(unitType3); | 88 req.AddUnitTypeRequirement(unitType3); |
89 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); | 89 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); |
90 } | 90 } |
91 | 91 |
92 [Test()] | 92 [Test()] |
93 public void TestAddingUnitTypeWithOtherOneUnitAndTwoUnitTypesRequired() | |
94 { | |
95 Army army = new Army(mockRace, "Test", 1000); | |
96 AddUnitOfTypeToArmy(unitType3, army); | |
97 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); | |
98 req.AddUnitTypeRequirement(unitType2); | |
99 req.AddUnitTypeRequirement(unitType3); | |
100 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); | |
101 } | |
102 | |
103 [Test()] | |
93 public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() | 104 public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() |
94 { | 105 { |
95 Army army = new Army(mockRace, "Test", 1000); | 106 Army army = new Army(mockRace, "Test", 1000); |
96 AddUnitOfTypeToArmy(unitType2, army); | 107 AddUnitOfTypeToArmy(unitType2, army); |
97 AddUnitOfTypeToArmy(unitType3, army); | 108 AddUnitOfTypeToArmy(unitType3, army); |
137 { | 148 { |
138 Army army = new Army(mockRace, "Test", 1000); | 149 Army army = new Army(mockRace, "Test", 1000); |
139 AddUnitOfTypeToArmy(unitType2, army); | 150 AddUnitOfTypeToArmy(unitType2, army); |
140 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); | 151 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); |
141 req.AddUnitTypeRequirement(unitType2); | 152 req.AddUnitTypeRequirement(unitType2); |
153 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); | |
154 } | |
155 | |
156 [Test()] | |
157 public void TestAddingUnitTypeMakesRequirementPass() | |
158 { | |
159 Army army = new Army(mockRace, "Test", 1000); | |
160 AddUnitOfTypeToArmy(unitType2, army); | |
161 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); | |
162 req.AddUnitTypeRequirement(unitType2, 2); | |
163 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); | |
164 AddUnitOfTypeToArmy(unitType2, army); | |
142 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); | 165 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); |
143 } | 166 } |
144 | 167 |
145 [Test()] | 168 [Test()] |
146 public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired() | 169 public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired() |