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1 // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using NUnit.Framework;
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6 using IBBoard.WarFoundry.API.Objects.Mock;
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7 using NUnit.Framework.SyntaxHelpers;
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8
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9 namespace IBBoard.WarFoundry.API.Objects.Requirement
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10 {
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11 [TestFixture()]
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12 public class UnitRequiresAtLeastNUnitsRequirementTest
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13 {
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14 private MockRace mockRace;
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15 private UnitType unitType1;
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16 private UnitType unitType2;
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17 private UnitType unitType3;
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18
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19 [TestFixtureSetUp()]
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20 public void SetupRace()
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21 {
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22 mockRace = new MockRace();
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23 unitType1 = new MockUnitType("type1", "Unit Type 1");
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24 mockRace.AddUnitType(unitType1);
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25 unitType2 = new MockUnitType("type2", "Unit Type 2");
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26 mockRace.AddUnitType(unitType2);
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27 unitType3 = new MockUnitType("type3", "Unit Type 3");
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28 mockRace.AddUnitType(unitType3);
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29 }
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30
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31 [Test()]
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32 public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired()
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33 {
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34 Army army = new Army(mockRace, "Test", 1000);
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35 Unit unit = CreateUnitOfType(unitType1, army);
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36 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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37 req.AddUnitTypeRequirement(unitType2);
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38 Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed));
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39 }
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40
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41 [Test()]
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42 public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired()
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43 {
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44 Army army = new Army(mockRace, "Test", 1000);
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45 AddUnitOfTypeToArmy(unitType2, army);
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46 Unit unit = CreateUnitOfType(unitType1, army);
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47 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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48 req.AddUnitTypeRequirement(unitType2);
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49 Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed));
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50 }
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51
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52 [Test()]
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53 public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired()
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54 {
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55 Army army = new Army(mockRace, "Test", 1000);
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56 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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57 req.AddUnitTypeRequirement(unitType2);
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58 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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59 }
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60
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61 [Test()]
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62 public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired()
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63 {
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64 Army army = new Army(mockRace, "Test", 1000);
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65 AddUnitOfTypeToArmy(unitType2, army);
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66 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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67 req.AddUnitTypeRequirement(unitType2);
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68 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
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69 }
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70
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71 [Test()]
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72 public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired()
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73 {
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74 Army army = new Army(mockRace, "Test", 1000);
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75 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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76 req.AddUnitTypeRequirement(unitType2);
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77 req.AddUnitTypeRequirement(unitType3);
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78 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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79 }
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80
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81 [Test()]
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82 public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired()
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83 {
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84 Army army = new Army(mockRace, "Test", 1000);
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85 AddUnitOfTypeToArmy(unitType2, army);
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86 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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87 req.AddUnitTypeRequirement(unitType2);
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88 req.AddUnitTypeRequirement(unitType3);
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89 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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90 }
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91
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92 [Test()]
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93 public void TestAddingUnitTypeWithOtherOneUnitAndTwoUnitTypesRequired()
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94 {
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95 Army army = new Army(mockRace, "Test", 1000);
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96 AddUnitOfTypeToArmy(unitType3, army);
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97 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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98 req.AddUnitTypeRequirement(unitType2);
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99 req.AddUnitTypeRequirement(unitType3);
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100 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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101 }
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102
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103 [Test()]
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104 public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired()
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105 {
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106 Army army = new Army(mockRace, "Test", 1000);
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107 AddUnitOfTypeToArmy(unitType2, army);
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108 AddUnitOfTypeToArmy(unitType3, army);
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109 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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110 req.AddUnitTypeRequirement(unitType2);
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111 req.AddUnitTypeRequirement(unitType3);
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112 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
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113 }
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114
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115 [Test()]
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116 public void TestAddingUnitTypeWithOneUnitAndTwoOfOneUnitTypeRequired()
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117 {
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118 Army army = new Army(mockRace, "Test", 1000);
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119 AddUnitOfTypeToArmy(unitType2, army);
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120 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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121 req.AddUnitTypeRequirement(unitType2, 2);
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122 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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123 }
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124
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125 [Test()]
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126 public void TestAddingUnrelatedUnitTypeIsAllowedWhenRequirementsNotMet()
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127 {
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128 Army army = new Army(mockRace, "Test", 1000);
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129 AddUnitOfTypeToArmy(unitType2, army);
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130 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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131 req.AddUnitTypeRequirement(unitType2, 2);
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132 Assert.That(req.AllowsAdding(unitType3, army), Is.EqualTo(Validation.NotApplicable));
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133 }
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134
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135 [Test()]
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136 public void TestAddingUnitTypeWithTwoUnitsAndTwoOfOneUnitTypeRequired()
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137 {
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138 Army army = new Army(mockRace, "Test", 1000);
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139 AddUnitOfTypeToArmy(unitType2, army);
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140 AddUnitOfTypeToArmy(unitType2, army);
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141 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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142 req.AddUnitTypeRequirement(unitType2, 2);
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143 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
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144 }
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145
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146 [Test()]
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147 public void TestAddingUnitTypeRequirementWithNoNumberDefaultsToHavingOne()
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148 {
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149 Army army = new Army(mockRace, "Test", 1000);
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150 AddUnitOfTypeToArmy(unitType2, army);
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151 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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152 req.AddUnitTypeRequirement(unitType2);
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153 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
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154 }
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155
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156 [Test()]
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157 public void TestAddingUnitTypeMakesRequirementPass()
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158 {
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159 Army army = new Army(mockRace, "Test", 1000);
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160 AddUnitOfTypeToArmy(unitType2, army);
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161 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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162 req.AddUnitTypeRequirement(unitType2, 2);
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163 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
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164 AddUnitOfTypeToArmy(unitType2, army);
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165 Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
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166 }
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167
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168 [Test()]
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169 public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired()
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170 {
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171 Army army = new Army(mockRace, "Test", 1000);
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172 AddUnitOfTypeToArmy(unitType1, army);
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173 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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174 req.AddUnitTypeRequirement(unitType2);
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175 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
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176 }
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177
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178 [Test()]
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179 public void TestValidityOfArmyWithOneUnitAndOneUnitTypeRequired()
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180 {
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181 Army army = new Army(mockRace, "Test", 1000);
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182 AddUnitOfTypeToArmy(unitType2, army);
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183 AddUnitOfTypeToArmy(unitType1, army);
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184 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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185 req.AddUnitTypeRequirement(unitType2);
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186 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed));
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187 }
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188
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189 [Test()]
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190 public void TestValidityOfArmyWhenNoRequireeAndRequirementNotMet()
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191 {
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192 Army army = new Army(mockRace, "Test", 1000);
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193 AddUnitOfTypeToArmy(unitType2, army);
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194 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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195 req.AddUnitTypeRequirement(unitType2, 2);
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196 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable));
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197 }
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198
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199 [Test]
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200 public void TestSatisfyingRequirementChangesResult()
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201 {
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202 Army army = new Army(mockRace, "Test", 1000);
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203 AddUnitOfTypeToArmy(unitType1, army);
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204 UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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205 req.AddUnitTypeRequirement(unitType2);
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206 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
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207 AddUnitOfTypeToArmy(unitType2, army);
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208 Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed));
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209 }
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210
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211 [Test]
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212 public void TestAddingMinNumberUnitTypePassesRequirement()
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213 {
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214 Army army = new Army(mockRace, "Test", 1000);
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215 AddUnitOfTypeToArmy(unitType1, army);
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216 RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1);
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217 req.AddUnitTypeRequirement(unitType2, 2);
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218 Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed));
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219 AddUnitOfTypeToArmy(unitType2, army);
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220 Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Passed));
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221 }
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222
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223
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224 private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)
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225 {
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226 army.AddUnit(CreateUnitOfType(unitType, army));
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227 }
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228
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229
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230 private static Unit CreateUnitOfType(UnitType unitType, Army army)
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231 {
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232 return new Unit(unitType, army.GetCategory(unitType.MainCategory));
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233 }
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234 }
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235 }
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236
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