diff API/Objects/Mock/MockGameSystem.cs @ 12:a4e7e938d065

Re #195: Setting max equipment without min may not function correctly * Initial commit of tests for limits (percentage and numeric) Also: * Reshuffle and refactoring of existing tests * Additional mocks required by the new tests
author IBBoard <dev@ibboard.co.uk>
date Mon, 12 Oct 2009 19:42:30 +0000
parents
children 49c5e24decb9
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/API/Objects/Mock/MockGameSystem.cs	Mon Oct 12 19:42:30 2009 +0000
@@ -0,0 +1,29 @@
+// This file (MockGameSystem.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
+// 
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using IBBoard.WarFoundry.API.Factories.Mock;
+using IBBoard.WarFoundry.API.Objects;
+
+namespace IBBoard.WarFoundry.API.Objects.Mock
+{
+	public class MockGameSystem : GameSystem
+	{
+		private static MockGameSystem mock;
+		
+		public static MockGameSystem GetMockSystem()
+		{
+			if (mock == null)
+			{
+				mock = new MockGameSystem();	
+			}
+			
+			return mock;
+		}
+		
+		public MockGameSystem () : base("mocksystem", "Mock Game System", MockSystemFactory.GetMockFactory())
+		{
+		}
+	}
+}