annotate API/Objects/Mock/MockGameSystem.cs @ 12:a4e7e938d065

Re #195: Setting max equipment without min may not function correctly * Initial commit of tests for limits (percentage and numeric) Also: * Reshuffle and refactoring of existing tests * Additional mocks required by the new tests
author IBBoard <dev@ibboard.co.uk>
date Mon, 12 Oct 2009 19:42:30 +0000
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children 49c5e24decb9
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a4e7e938d065 Re #195: Setting max equipment without min may not function correctly
IBBoard <dev@ibboard.co.uk>
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1 // This file (MockGameSystem.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using IBBoard.WarFoundry.API.Factories.Mock;
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7 using IBBoard.WarFoundry.API.Objects;
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8
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9 namespace IBBoard.WarFoundry.API.Objects.Mock
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10 {
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11 public class MockGameSystem : GameSystem
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12 {
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13 private static MockGameSystem mock;
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14
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15 public static MockGameSystem GetMockSystem()
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16 {
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17 if (mock == null)
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18 {
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19 mock = new MockGameSystem();
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20 }
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21
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22 return mock;
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23 }
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24
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25 public MockGameSystem () : base("mocksystem", "Mock Game System", MockSystemFactory.GetMockFactory())
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26 {
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27 }
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28 }
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29 }