Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Factories/Xml/WarFoundryXmlFactoryTests.cs @ 176:9a1763af5fd2
Re #338: WarFoundry.API - Save System Data
* Add tests for saving point names
* Add expected values for new tests
* Add points names to existing expected values (because we don't know if they were default or not)
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Wed, 26 Oct 2011 15:40:52 +0100 |
parents | 3c2c108a2f08 |
children | 7c21ca1482cb |
line wrap: on
line source
using System; using NUnit.Framework; using System.IO; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Factories.Xml { [TestFixture()] public class WarFoundryXmlFactoryTests { [Test()] public void TestFactoryHandlesMultipleFilesWithOldNamesInOneSystemZip() { EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); try { loader.RegisterFactory(factory); ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.system")); Assert.That(objs, Has.Count(2)); int raceCount = 0; int systemCount = 0; foreach (IWarFoundryObject obj in objs) { if (obj is Race) { raceCount++; } else if (obj is GameSystem) { systemCount++; } } Assert.That(raceCount, Is.EqualTo(1)); Assert.That(systemCount, Is.EqualTo(1)); } finally { loader.UnregisterFactory(factory); } } [Test()] public void TestFactoryHandlesMultipleFilesWithOldNamesInOneRaceZip() { EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); loader.RegisterFactory(factory); try { ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.race")); Assert.That(objs, Has.Count(2)); int raceCount = 0; int systemCount = 0; foreach (IWarFoundryObject obj in objs) { if (obj is Race) { raceCount++; } else if (obj is GameSystem) { systemCount++; } } Assert.That(raceCount, Is.EqualTo(1)); Assert.That(systemCount, Is.EqualTo(1)); } finally { loader.UnregisterFactory(factory); } } [Test()] public void TestFactoryHandlesMultipleFilesWithMultipleNewNamesInOneSystemZip() { EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); loader.RegisterFactory(factory); try { ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Multipack.system")); Assert.That(objs, Has.Count(4)); int raceCount = 0; int systemCount = 0; foreach (IWarFoundryObject obj in objs) { if (obj is Race) { raceCount++; } else if (obj is GameSystem) { systemCount++; } } Assert.That(raceCount, Is.EqualTo(2)); Assert.That(systemCount, Is.EqualTo(2)); } finally { loader.UnregisterFactory(factory); } } } }