Mercurial > repos > IBBoard.WarFoundry.API.Tests
view API/Objects/Requirements/UnitRequiresAtLeastNUnitsRequirementTest.cs @ 102:a3bc8174299f
Re #27: Define unit requirements
* First test for first new style requirement
* Update some of the Mock objects to add a few more required elements (mainly Category)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Mar 2011 17:04:09 +0000 |
parents | |
children | c6562eb62d04 |
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// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects.Mock; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Objects.Requirements { [TestFixture()] public class UnitRequiresAtLeastNUnitsRequirementTest { [Test()] public void TestWithNoUnits() { MockRace mockRace = MockRace.GetMockRace(); UnitType unitType1 = new MockUnitType("type1", "Unit Type 1"); mockRace.AddUnitType(unitType1); UnitType unitType2 = new MockUnitType("type2", "Unit Type 2"); mockRace.AddUnitType(unitType2); Army army = new Army(mockRace, "Test", 1000); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1, unitType2); Unit unit = new Unit(unitType1, army.GetCategory(unitType1.MainCategory)); Assert.That(req.CanAddToArmy(unit, army), Is.False); } } }