Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Factories/AbstractWarFoundryFactory.cs @ 14:0770e5cbba7c
Closes #21 - File loading in order
* Reworked LoadFiles to smaller methods for readability (also re #10) and structure
* Now determine expected load return before loading then load all "expected GameSystem" before "expected Race"
* Make "can load as race/game system/army" methods public in interface
Re #22 - Get errored file loading
* Created FileLoadFailure class and made LoadFiles return a list of them
Also
* Some code cleanup
* Change to DictionaryUtils calls
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Jan 2009 14:03:20 +0000 |
parents | 613bc5eaac59 |
children | 306558904c2a |
rev | line source |
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0 | 1 // AbstractWarFoundryFactory.cs |
2 // | |
3 // Copyright (C) 2008 IBBoard | |
4 // | |
5 // This library is free software; you can redistribute it and/or | |
6 // modify it under the terms of the GNU Lesser General Public | |
7 // License as published by the Free Software Foundation; either | |
8 // version 2.1 of the License, or (at your option) any later version. | |
9 // | |
10 // This library is distributed in the hope that it will be useful, | |
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 // Lesser General Public License for more details. | |
14 // | |
15 // You should have received a copy of the GNU Lesser General Public | |
16 // License along with this library; if not, write to the Free Software | |
17 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 // | |
19 // | |
20 | |
21 using System; | |
22 using System.IO; | |
23 using System.Collections.Generic; | |
24 using IBBoard.WarFoundry.API.Objects; | |
25 | |
26 namespace IBBoard.WarFoundry.API.Factories | |
27 { | |
28 public abstract class AbstractWarFoundryFactory<FILE_TYPE> : IWarFoundryFactory | |
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29 { |
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30 public virtual void CompleteLoading(IWarFoundryStagedLoadObject obj) |
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31 { |
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32 //Default to doing nothing as this will probably be standard for non-native factories and some native factories |
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33 } |
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34 |
0 | 35 public bool CanHandleFileFormat (FileInfo file) |
36 { | |
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37 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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38 return typedFile != null && CheckCanHandleFileFormat(typedFile); |
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39 } |
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40 |
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41 public bool CanHandleFileAsRace(FileInfo file) |
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42 { |
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43 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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44 return typedFile != null && CheckCanHandleFileAsRace(typedFile); |
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45 } |
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46 |
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47 public bool CanHandleFileAsGameSystem(FileInfo file) |
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48 { |
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49 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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50 return typedFile != null && CheckCanHandleFileAsGameSystem(typedFile); |
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51 } |
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52 |
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53 public bool CanHandleFileAsArmy(FileInfo file) |
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54 { |
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55 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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56 return typedFile != null && CheckCanHandleFileAsArmy(typedFile); |
0 | 57 } |
58 | |
59 /// <summary> | |
60 /// Converts the <see cref="FileInfo"/> object in to the appropriate type for this class so that it can perform its checks. If no conversion is required (the test can be performed on a <see cref="FileInfo"/> object) the object should be returned with no modification. | |
61 /// </summary> | |
62 /// <param name="file"> | |
63 /// A <see cref="FileInfo"/> to get the supported source object from. | |
64 /// </param> | |
65 /// <returns> | |
66 /// An object of type <see cref="FILE_TYPE"/> that has been converted from the input <see cref="FileInfo"/> object, or <code>null</code> if the conversion cannot be made. | |
67 /// </returns> | |
68 protected abstract FILE_TYPE GetFileAsSupportedType(FileInfo file); | |
69 | |
70 /// <summary> | |
71 /// Checks whether the factory thinks it can load data from the file in its paramaterised type. | |
72 /// </summary> | |
73 /// <param name="file"> | |
74 /// An object of the converted <see cref="FILE_TYPE"/> to check support for | |
75 /// </param> | |
76 /// <returns> | |
77 /// <code>true</code> if the factory thinks it can support the file, else <code>false</code> | |
78 /// </returns> | |
79 protected abstract bool CheckCanHandleFileFormat(FILE_TYPE file); | |
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80 |
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81 /// <summary> |
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82 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a Race object. |
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83 /// </summary> |
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84 /// <param name="file"> |
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85 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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86 /// </param> |
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87 /// <returns> |
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88 /// <code>true</code> if the factory thinks it can support the file as a Race, else <code>false</code> |
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89 /// </returns> |
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90 protected abstract bool CheckCanHandleFileAsRace(FILE_TYPE file); |
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91 |
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92 /// <summary> |
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93 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a GameSystem object. |
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94 /// </summary> |
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95 /// <param name="file"> |
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96 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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97 /// </param> |
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98 /// <returns> |
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99 /// <code>true</code> if the factory thinks it can support the file as a GameSystem, else <code>false</code> |
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100 /// </returns> |
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101 protected abstract bool CheckCanHandleFileAsGameSystem(FILE_TYPE file); |
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102 |
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103 /// <summary> |
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104 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as an Army object. |
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105 /// </summary> |
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106 /// <param name="file"> |
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107 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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108 /// </param> |
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109 /// <returns> |
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110 /// <code>true</code> if the factory thinks it can support the file as a Army, else <code>false</code> |
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111 /// </returns> |
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112 protected abstract bool CheckCanHandleFileAsArmy(FILE_TYPE file); |
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113 |
0 | 114 |
115 public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file) | |
116 { | |
117 return DoCreateObjectsFromFile(GetFileAsSupportedType(file)); | |
118 } | |
119 | |
120 /// <summary> | |
121 /// Reads the data from the supplied converted <see cref="FILE_TYPE"/> object and returns it as a collection of loadable objects. | |
122 /// </summary> | |
123 /// <param name="file"> | |
124 /// An object of the converted <see cref="FILE_TYPE"/> for the file to load data from | |
125 /// </param> | |
126 /// <returns> | |
127 /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file object | |
128 /// </returns> | |
129 protected abstract ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FILE_TYPE file); | |
130 } | |
131 } |