annotate API/Objects/Requirement/RequiresNUnitsForMUnitsRequirement.cs @ 437:0922851f6125

Re #350: Add requirement to allow N of unit for specific other units * Extend unit count requirement data to handle fixed numbers of units allowed per unit required * Add initial stub of requirement using some copy-and-paste, but starting to avoid ticket:379
author IBBoard <dev@ibboard.co.uk>
date Tue, 29 Nov 2011 20:55:21 +0000
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children 410f3d85c9c5
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1 // This file(RequiresNUnitsForMUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or(at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using System.Collections.Generic;
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6
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7 namespace IBBoard.WarFoundry.API.Objects.Requirement
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8 {
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9 public class RequiresNUnitsForMUnitsRequirement : AbstractRequirement
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10 {
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11 public static readonly string REQUIREMENT_ID = "RequiresNUnitsForMUnits";
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12 private List<UnitCountRequirementData> requiredTypes;
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13 private UnitType allowedType;
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14
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15 public RequiresNUnitsForMUnitsRequirement(UnitType allowedType, params UnitType[] requiredUnitTypes)
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16 {
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17 this.allowedType = allowedType;
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18 FailureStringPrefix = "Army must contain: ";
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19 requiredTypes = new List<UnitCountRequirementData>();
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20
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21 foreach (UnitType unitType in requiredUnitTypes)
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22 {
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23 AddUnitTypeRequirement(unitType);
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24 }
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25 }
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26
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27 public override int GetHashCode()
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28 {
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29 int hash = 0;
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30
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31 foreach (UnitCountRequirementData req in requiredTypes)
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32 {
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33 hash += req.UnitType.GetHashCode();
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34 }
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35
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36 return hash;
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37 }
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38
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39 protected override bool TypeEquals(object obj)
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40 {
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41 RequiresNUnitsForMUnitsRequirement otherReq = (RequiresNUnitsForMUnitsRequirement)obj;
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42 if (!Collections.Collections.AreEqual(requiredTypes, otherReq.requiredTypes))
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43 {
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44 return false;
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45 }
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46 else
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47 {
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48 return true;
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49 }
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50 }
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51
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52 protected string FailureStringPrefix { get; set; }
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53
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54 protected override string GetValidationFailedMessage(Army army)
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55 {
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56 return "";
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57 }
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58
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59 protected override string GetAllowsAddingFailedMessage(UnitType toAdd, Army toArmy)
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60 {
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61 return "";
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62 }
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63
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64 public override Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy)
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65 {
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66 Validation canAdd = Validation.NotApplicable;
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67 UnitType addedUnitType = (wfObject is Unit) ? ((Unit)wfObject).UnitType : wfObject as UnitType;
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68 bool typeFound = (addedUnitType == allowedType);
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69 int allowedTypeCount = GetUnitTypeCount(toArmy, allowedType, wfObject);
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70
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71 foreach (UnitCountRequirementData limit in requiredTypes)
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72 {
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73 typeFound |= (addedUnitType == limit.UnitType);
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74 int limitedTypeCount = GetUnitTypeCount(toArmy, limit.UnitType, wfObject);
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75 double limitedTypeMultiplier = limitedTypeCount / (limit.Count * 1.0);
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76 double allowedTypeMultiplier = allowedTypeCount / (limit.AllowsCount * 1.0);
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77
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78 if (allowedTypeMultiplier > limitedTypeMultiplier)
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79 {
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80 canAdd = Validation.Failed;
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81 break;
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82 }
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83 }
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84
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85 if (typeFound && canAdd == Validation.NotApplicable)
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86 {
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87 canAdd = Validation.Passed;
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88 }
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89
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90 return canAdd;
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91 }
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92
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93 private int GetUnitTypeCount(Army toArmy, UnitType unitType, WarFoundryObject wfObject)
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94 {
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95 return toArmy.GetUnitTypeCount(unitType) + GetCountFromObject(wfObject, unitType);
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96 }
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97
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98 private int GetCountFromObject(WarFoundryObject wfObject, UnitType limitedType)
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99 {
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100 return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0;
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101 }
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102
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103 public override Validation ValidatesArmy(Army army)
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104 {
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105 return Validation.NotApplicable;
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106 }
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107
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108 public override string RequirementID
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109 {
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110 get
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111 {
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112 return REQUIREMENT_ID;
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113 }
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114 }
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115
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116 /// <summary>
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117 /// Adds a requirement for there to be at least minCount of a given UnitType, allowing allowedCount of this UnitType
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118 /// </summary>
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119 /// <param name='unitType'>
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120 /// The unit type to require.
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121 /// </param>
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122 /// <param name='minCount'>
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123 /// The minimum number of that type that must exist.
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124 /// </param>
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125 public void AddUnitTypeRequirement(UnitType unitType, int minCount, int allowedCount)
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126 {
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127 requiredTypes.Add(new UnitCountRequirementData(unitType, minCount, allowedCount));
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128 }
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129
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130 /// <summary>
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131 /// Adds a requirement for there to be one or more of a given UnitType, allowing one of this UnitType
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132 /// </summary>
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133 /// <param name='unitType'>
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134 /// The unit type to require.
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135 /// </param>
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136 public void AddUnitTypeRequirement(UnitType unitType)
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137 {
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138 AddUnitTypeRequirement(unitType, 1, 1);
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139 }
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140 }
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141 }
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142