annotate api/Requirements/AbstractUnitRequirement.cs @ 189:0b413f41e6e3

Re #198: Add equipment slots * Refactor out common function * Add handling of slot limits and existing equipment to GetMaxEquipmentPercentage
author IBBoard <dev@ibboard.co.uk>
date Wed, 28 Oct 2009 20:42:13 +0000
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1 // This file (AbstractUnitRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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5 using System;
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6 using IBBoard.WarFoundry.API.Objects;
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7
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8 namespace IBBoard.WarFoundry.API.Requirements
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9 {
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10 /// <summary>
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11 /// Base abstract class for all requirements related to adding/removing something from a Unit (e.g. adding equipment or abilities)
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12 /// </summary>
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13 public abstract class AbstractUnitRequirement : AbstractRequirement
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14 {
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15 protected abstract AbstractFailedRequirement CanAddToUnit(Unit unit);
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16 protected abstract AbstractFailedRequirement CanRemoveFromUnit(Unit unit);
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18 public override AbstractFailedRequirement CanAddToWarFoundryObject (WarFoundryObject obj)
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19 {
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20 AbstractFailedRequirement fail = null;
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21
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22 if (obj is Unit)
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23 {
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24 fail = CanAddToUnit((Unit)obj);
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25 }
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26 else
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27 {
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28 fail = new FailedRequirement(this);
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29 }
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31 return fail;
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32 }
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33
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34 public override AbstractFailedRequirement CanRemoveFromWarFoundryObject (WarFoundryObject obj)
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35 {
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36 AbstractFailedRequirement fail = null;
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37
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38 if (obj is Unit)
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39 {
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40 fail = CanRemoveFromUnit((Unit)obj);
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41 }
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42 else
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43 {
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44 fail = new FailedRequirement(this);
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45 }
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47 return fail;
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48 }
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49 }
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50 }