Mercurial > repos > IBBoard.WarFoundry.API
view api/Requirements/AbstractUnitRequirement.cs @ 189:0b413f41e6e3
Re #198: Add equipment slots
* Refactor out common function
* Add handling of slot limits and existing equipment to GetMaxEquipmentPercentage
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 28 Oct 2009 20:42:13 +0000 |
parents | 2f3cafb69799 |
children |
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// This file (AbstractUnitRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Requirements { /// <summary> /// Base abstract class for all requirements related to adding/removing something from a Unit (e.g. adding equipment or abilities) /// </summary> public abstract class AbstractUnitRequirement : AbstractRequirement { protected abstract AbstractFailedRequirement CanAddToUnit(Unit unit); protected abstract AbstractFailedRequirement CanRemoveFromUnit(Unit unit); public override AbstractFailedRequirement CanAddToWarFoundryObject (WarFoundryObject obj) { AbstractFailedRequirement fail = null; if (obj is Unit) { fail = CanAddToUnit((Unit)obj); } else { fail = new FailedRequirement(this); } return fail; } public override AbstractFailedRequirement CanRemoveFromWarFoundryObject (WarFoundryObject obj) { AbstractFailedRequirement fail = null; if (obj is Unit) { fail = CanRemoveFromUnit((Unit)obj); } else { fail = new FailedRequirement(this); } return fail; } } }