Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Factories/Xml/WarFoundryXmlArmyParser.cs @ 119:0cdc0b07fe11
Re #54: Add army loading
* Add unit to army once it is loaded
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 23 Aug 2009 10:32:09 +0000 |
parents | 093ee2da0f6e |
children | 53654e938982 |
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1 // This file (WarFoundryXmlArmyParser.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using System.Xml; |
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8 using IBBoard.Xml; |
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9 using ICSharpCode.SharpZipLib.Zip; |
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10 using IBBoard.WarFoundry.API.Objects; |
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11 |
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12 namespace IBBoard.WarFoundry.API.Factories.Xml |
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13 { |
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14 public class WarFoundryXmlArmyParser |
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15 { |
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16 private ZipFile file; |
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17 private XmlElement elem; |
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18 private Army army; |
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19 private Dictionary<String, Unit> units; |
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20 |
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21 public WarFoundryXmlArmyParser(ZipFile file, XmlElement elem) |
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22 { |
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23 this.file = file; |
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24 this.elem = elem; |
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25 } |
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26 |
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27 public Army GetArmy() |
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28 { |
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29 if (army == null) |
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30 { |
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31 ParseArmy(); |
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32 } |
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33 |
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34 return army; |
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35 } |
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36 |
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37 private void ParseArmy() |
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38 { |
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39 string name = elem.GetAttribute("name"); |
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40 string systemID = elem.GetAttribute("system"); |
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41 GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); |
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42 |
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43 if (system == null) |
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44 { |
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45 throw new RequiredDataMissingException(file.Name, "gameSystem", systemID); |
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46 } |
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47 |
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48 string raceID = elem.GetAttribute("race"); |
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49 Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID); |
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50 |
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51 if (race == null) |
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52 { |
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53 throw new RequiredDataMissingException(file.Name, "race", raceID); |
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54 } |
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55 |
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56 int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints"); |
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57 army = new Army(race, name, points, file); |
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58 LoadUnits(); |
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59 } |
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60 |
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61 private void LoadUnits() |
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62 { |
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63 units = new Dictionary<string, Unit>(); |
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64 |
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65 foreach (XmlElement unitElem in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/army:army/army:units/army:unit")) |
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66 { |
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67 string id = unitElem.GetAttribute("id"); |
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68 |
119 | 69 if (!units.ContainsKey(id)) |
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70 { |
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71 string unitTypeId = unitElem.GetAttribute("unitType"); |
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72 UnitType unitType = army.Race.GetUnitType(unitTypeId); |
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73 |
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74 if (unitType == null) |
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75 { |
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76 throw new RequiredDataMissingException(file.Name, "unitType", unitTypeId); |
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77 } |
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78 |
119 | 79 Unit unit = new Unit(unitType, army.GetCategory(unitType.MainCategory)); |
80 army.AddUnit(unit); | |
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81 units.Add(id, unit); |
119 | 82 |
83 //LoadUnitEquipment( | |
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84 } |
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85 } |
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87 } |
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88 } |