Mercurial > repos > IBBoard.WarFoundry.API
annotate API/Objects/UnitType.cs @ 367:1a70ca80ef41
Re #27: Define unit requirements
* Remove remaining references to old Requirements namespace
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 28 May 2011 15:51:54 +0000 |
parents | 50d0d3b39a0b |
children | 71fceea2725b |
rev | line source |
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1 // This file (UnitType.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using System.Xml; |
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8 using IBBoard.Limits; |
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9 using IBBoard.Logging; |
348 | 10 using IBBoard.WarFoundry.API.Objects.Requirement; |
337
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11 |
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12 namespace IBBoard.WarFoundry.API.Objects |
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13 { |
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14 /// <summary> |
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15 /// A UnitType is a type for a <see cref=" Unit"/>, normally relating to an entry in an army list. The UnitType defines the name, cost, minimum and maximum limits of a unit, and the equipment units of the type can take. |
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16 /// </summary> |
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17 public class UnitType : WarFoundryObject |
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18 { |
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19 private Category mainCat; |
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20 private Race race; |
356 | 21 private int min = 0; |
22 private int max = WarFoundryCore.INFINITY; | |
23 private int baseSize = 0; | |
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24 private int minSize, maxSize; |
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25 private double baseUnitCost; |
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26 private double costPerTrooper; |
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27 private Stats stats; |
348 | 28 private List<IRequirement> requirements = new List<IRequirement>(); |
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29 private Dictionary<string, UnitEquipmentItem> equipment = new Dictionary<string, UnitEquipmentItem>(); |
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30 private Dictionary<string, List<UnitEquipmentItem>> equipmentExclusionGroups = new Dictionary<string, List<UnitEquipmentItem>>(); |
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31 private List<string> equipmentKeyOrder = new List<string>(); |
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32 private Dictionary<string, Ability> requiredAbilities = new Dictionary<string, Ability>(); |
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33 private Dictionary<string, Ability> optionalAbilities = new Dictionary<string, Ability>(); |
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34 private String notes = ""; |
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35 private List<UnitType> containedTypes = new List<UnitType>(); |
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36 private Dictionary<string, string> extraData = new Dictionary<string, string>(); |
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37 private Dictionary<string, ILimit> slotLimits = new Dictionary<string, ILimit>(); |
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38 private Dictionary<string, UnitMemberType> unitMemberTypes = new Dictionary<string, UnitMemberType>(); |
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39 private List<Category> cats = new List<Category>(); |
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40 |
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41 |
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42 public UnitType(string id, string typeName, Race parentRace) : base(id, typeName) |
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43 { |
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44 race = parentRace; |
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45 } |
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46 |
357 | 47 public override bool Equals (object obj) |
48 { | |
49 if (obj == null) | |
50 { | |
51 return false; | |
52 } | |
53 else if (!(obj is UnitType)) | |
54 { | |
55 return false; | |
56 } | |
57 else | |
58 { | |
59 UnitType other = (UnitType)obj; | |
60 | |
61 if (!ID.Equals(other.ID) || !Name.Equals(other.Name) || !Race.Equals(other.Race)) | |
62 { | |
63 return false; | |
64 } | |
65 else | |
66 { | |
67 return true; | |
68 } | |
69 } | |
70 } | |
71 | |
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72 public GameSystem GameSystem |
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73 { |
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74 get { return Race.GameSystem; } |
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75 } |
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76 |
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77 /// <value> |
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78 /// Gets the <see cref=" Race"/> that this unit belongs to. |
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79 /// </value> |
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80 public Race Race |
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81 { |
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82 get { return race; } |
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83 } |
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84 |
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85 /// <value> |
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86 /// Gets or sets the default <see cref=" Category"/> that this unit type is a member of. |
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87 /// If it is not already in the collection of categories then it will be added. |
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88 /// </value> |
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89 public virtual Category MainCategory |
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90 { |
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91 get |
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92 { |
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93 return mainCat; |
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94 } |
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95 set |
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96 { |
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97 mainCat = value; |
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98 AddCategory(value); |
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99 } |
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100 } |
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101 /// <summary> |
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102 /// Gets the collection of <see cref="Category"/> objects that this UnitType can be a member of |
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103 /// </summary> |
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104 public Category[] Categories |
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105 { |
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106 get |
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107 { |
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108 return cats.ToArray(); |
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109 } |
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110 } |
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111 |
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112 /// <summary> |
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113 /// Adds a category to the set of categories that this unit can be taken from. The first category added will automatically become the MainCategory. |
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114 /// </summary> |
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115 /// <param name="cat"> |
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116 /// A <see cref="Category"/> that this unit can be taken from |
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117 /// </param> |
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118 public void AddCategory(Category cat) |
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119 { |
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120 if (!cats.Contains(cat)) |
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121 { |
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122 cats.Add(cat); |
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123 |
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124 if (MainCategory == null) |
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125 { |
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126 MainCategory = cat; |
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127 } |
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128 } |
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129 } |
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130 |
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131 /// <value> |
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132 /// Gets or sets the minimum size of each unit of this type. Note: This should be set AFTER MaxSize, otherwise an unintended default value may be set for the minimum |
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133 /// </value> |
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134 public int MinSize |
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135 { |
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136 get { return minSize; } |
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137 set |
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138 { |
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139 minSize = (value >= 0 ? value : 0); |
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140 CheckMinimumSize(); |
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141 } |
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142 } |
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143 |
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144 /// <value> |
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145 /// Gets or sets the maximum size of each unit of this type. Note: This should be set BEFORE MinSize, otherwise an unintended default value may be set for the minimum |
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146 /// </value> |
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147 public int MaxSize |
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148 { |
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149 get { return maxSize; } |
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150 set |
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151 { |
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152 maxSize = (value >= 0 ? value : WarFoundryCore.INFINITY); |
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153 CheckMinimumSize(); |
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154 } |
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155 } |
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156 |
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157 /// <value> |
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158 /// Gets or sets the minimum number of units of this type that must be taken in an army. Note: This should be set AFTER MaxNumber, otherwise an unintended default value may be set for the minimum |
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159 /// </value> |
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160 public int MinNumber |
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161 { |
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162 get { return min; } |
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163 set |
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164 { |
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165 min = (value >= 0 ? value : 0); |
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166 CheckMinimumNumber(); |
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167 } |
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168 } |
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169 |
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170 /// <value> |
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171 /// Gets or sets the maximum number of units of this type that can be taken in an army. Note: This should be set BEFORE MinNumber, otherwise an unintended default value may be set for the minimum |
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172 /// </value> |
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173 public int MaxNumber |
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174 { |
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175 get { return max; } |
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176 set |
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177 { |
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178 max = (value >= 0 ? value : WarFoundryCore.INFINITY); |
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179 CheckMinimumNumber(); |
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180 } |
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181 } |
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182 |
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183 /// <summary> |
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184 /// Makes sure that the minimum number isn't more than the maximum number, hence the warning on the properties |
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185 /// </summary> |
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186 private void CheckMinimumNumber() |
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187 { |
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188 if (MinNumber > MaxNumber && MaxNumber!=WarFoundryCore.INFINITY) |
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189 { |
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190 MinNumber = MaxNumber; |
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191 LogNotifier.WarnFormat(GetType(), "Unit type {0} ({1}) had a minimum number greater than their maximum number.", Name, ID); |
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192 } |
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193 } |
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194 |
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195 /// <summary> |
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196 /// Makes sure that the minimum unit size isn't more than the maximum unit size, hence the warning on the properties |
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197 /// </summary> |
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198 private void CheckMinimumSize() |
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199 { |
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200 if (MinSize > MaxSize && MaxSize!=WarFoundryCore.INFINITY) |
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201 { |
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202 MinSize = MaxSize; |
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203 LogNotifier.WarnFormat(GetType(), "Unit type {0} ({1}) had a minimum size greater than their maximum size.", Name, ID); |
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204 } |
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205 } |
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206 |
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207 //// <value> |
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208 /// Gets or sets the "base size" of a unit, which is the number of troopers the unit has in it for its "base cost". For a lot of units this value will be 0 as the cost is worked out based on the total number of members. |
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209 /// </value> |
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210 public int BaseSize |
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211 { |
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212 get { return baseSize; } |
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213 set { baseSize = (value >= 0 ? value : 0); } |
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214 } |
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215 |
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216 /// <value> |
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217 /// The number of points that a "base unit" of <code>BaseSize</code> models costs. Additional models are charged at <code>CostPerTrooper</code> each. |
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218 /// </value> |
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219 public double BaseUnitCost |
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220 { |
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221 get { return baseUnitCost; } |
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222 set { baseUnitCost = (value >= 0 ? value : 0); } |
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223 } |
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224 |
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225 //// <value> |
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226 /// The cost of an individual trooper. This value is the cost for a basic trooper without weapons, which are added on top of the cost before calculating a unit cost. |
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227 /// </value> |
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228 public double CostPerTrooper |
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229 { |
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230 get { return costPerTrooper; } |
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231 set { costPerTrooper = (value >= 0 ? value : 0); } |
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232 } |
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233 |
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234 protected override string DefaultName() |
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235 { |
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236 throw new InvalidOperationException("Unit type with id "+id+" did not have a name specified"); |
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237 } |
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238 |
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239 /// <value> |
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240 /// The array of <see cref="Stat"/>s for each of the unit's stat lines |
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241 /// </value> |
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242 public Stat[][] UnitStatsArrays |
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243 { |
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244 get |
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245 { |
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246 Stat[][] statsArray; |
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247 |
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248 if (stats != null) |
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249 { |
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250 statsArray = new Stat[][]{ stats.StatsArray }; |
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251 } |
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252 else if (unitMemberTypes.Count > 0) |
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253 { |
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254 int memTypeCount = unitMemberTypes.Count; |
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255 statsArray = new Stat[memTypeCount][]; |
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256 int i = 0; |
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257 |
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258 foreach (UnitMemberType memType in unitMemberTypes.Values) |
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259 { |
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260 statsArray[i] = memType.StatsArray; |
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261 i++; |
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262 } |
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263 } |
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264 else |
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265 { |
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266 SystemStats systemStats = GameSystem.StandardSystemStats; |
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267 Stats tempStats = new Stats(systemStats); |
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268 statsArray = new Stat[][]{ tempStats.StatsArray }; |
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269 } |
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270 |
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271 return statsArray; |
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272 } |
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273 } |
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274 |
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275 public string[] UnitStatsArrayIDs |
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276 { |
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277 get |
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278 { |
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279 string[] ids; |
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280 |
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281 if (stats != null) |
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282 { |
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283 ids = new string[]{ stats.StatsID }; |
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284 } |
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285 else if (unitMemberTypes.Count > 0) |
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286 { |
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287 ids = new string[unitMemberTypes.Count]; |
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288 int i = 0; |
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289 |
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290 foreach (UnitMemberType memType in unitMemberTypes.Values) |
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291 { |
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292 ids[i] = memType.StatsID; |
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293 i++; |
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294 } |
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295 } |
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296 else |
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297 { |
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298 ids = new string[]{ GameSystem.StandardSystemStatsID }; |
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299 } |
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300 |
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301 return ids; |
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302 } |
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303 } |
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304 |
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305 //// <value> |
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306 /// The array of <see cref="Stat"/>s for each of the unit's stat lines including an additional column that contains the unit type name |
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307 /// </value> |
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308 public Stat[][] UnitStatsArraysWithName |
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309 { |
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310 get |
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311 { |
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312 Stat[][] statsArray; |
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313 |
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314 if (stats != null) |
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315 { |
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316 statsArray = new Stat[][]{ ExtendStatsArrayWithName(stats.StatsArray) }; |
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317 } |
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318 else if (unitMemberTypes.Count > 0) |
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319 { |
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320 int memTypeCount = unitMemberTypes.Count; |
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321 statsArray = new Stat[memTypeCount][]; |
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322 int i = 0; |
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323 |
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324 foreach (UnitMemberType memType in unitMemberTypes.Values) |
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325 { |
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326 statsArray[i] = memType.StatsArrayWithName; |
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327 i++; |
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328 } |
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329 } |
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330 else |
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331 { |
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332 SystemStats systemStats = GameSystem.StandardSystemStats; |
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333 Stats tempStats = new Stats(systemStats); |
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334 statsArray = new Stat[][]{ ExtendStatsArrayWithName(tempStats.StatsArray) }; |
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335 } |
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336 |
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337 return statsArray; |
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338 } |
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339 } |
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340 |
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341 public Stat[] ExtendStatsArrayWithName(Stat[] statsArray) |
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342 { |
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343 Stat[] extendedStats = new Stat[statsArray.Length+1]; |
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344 extendedStats[0] = new Stat(new StatSlot("name"), Name); |
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345 statsArray.CopyTo(extendedStats, 1); |
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346 return extendedStats; |
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347 } |
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348 |
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349 public void SetUnitStats(Stats newStats) |
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350 { |
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351 stats = newStats; |
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352 } |
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353 |
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354 public string GetStatValue(string statName) |
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355 { |
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356 return stats.GetStatValue(statName.ToLower()); |
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357 } |
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|
358 |
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|
359 internal void AddEquipmentItem(UnitEquipmentItem item) |
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360 { |
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361 if (!equipment.ContainsKey(item.ID)) |
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|
362 { |
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|
363 equipment.Add(item.ID, item); |
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364 equipmentKeyOrder.Add(item.ID); |
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365 AddToMutexGroups(item); |
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|
366 } |
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|
367 } |
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|
368 |
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|
369 private void AddToMutexGroups(UnitEquipmentItem item) |
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370 { |
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371 string[] mutexGroups = item.MutexGroups; |
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372 |
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373 foreach (string mutexGroup in mutexGroups) |
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374 { |
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375 List<UnitEquipmentItem> items = DictionaryUtils.GetValue(equipmentExclusionGroups, mutexGroup); |
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|
376 |
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|
377 if (items == null) |
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|
378 { |
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|
379 items = new List<UnitEquipmentItem>(); |
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380 equipmentExclusionGroups.Add(mutexGroup, items); |
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|
381 } |
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|
382 |
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|
383 items.Add(item); |
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|
384 } |
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|
385 } |
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|
386 |
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|
387 /// <summary> |
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|
388 /// Gets a <see cref="UnitEquipmentItem"/> for the given ID string, or <code>null</code> if nothing exists for that ID |
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389 /// </summary> |
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|
390 /// <param name="id"> |
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|
391 /// The ID of the UnitEquipmentItem to get |
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|
392 /// </param> |
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|
393 /// <returns> |
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|
394 /// The <see cref="UnitEquipmentItem"/> for the given ID string, or <code>null</code> if nothing exists for that ID |
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395 /// </returns> |
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|
396 public UnitEquipmentItem GetEquipmentItem(string id) |
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397 { |
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398 return DictionaryUtils.GetValue(equipment, id); |
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|
399 } |
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|
400 |
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IBBoard <dev@ibboard.co.uk>
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|
401 /// <summary> |
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|
402 /// Gets a <see cref=" UnitEquipmentItem"/> for the given <see cref=" EquipmentItem"/>, or <code>null</code> if the unit can't take that <code>EquipmentItem</code> |
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|
403 /// </summary> |
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|
404 /// <param name="item"> |
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|
405 /// The <see cref="EquipmentItem"/> to get the <see cref=" UnitEquipmentItem"/> |
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|
406 /// </param> |
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|
407 /// <returns> |
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408 /// The <see cref="UnitEquipmentItem"/> that definies the UnitType's restrictions for taking the <see cref=" EquipmentItem"/> |
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409 /// </returns> |
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410 public UnitEquipmentItem GetEquipmentItem(EquipmentItem item) |
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411 { |
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412 return GetEquipmentItem(item.ID); |
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413 } |
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414 |
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|
415 /// <summary> |
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416 /// Gets an array of all available <see cref="UnitEquipmentItem"/>s for this UnitType |
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417 /// </summary> |
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418 /// <returns> |
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419 /// An array of all available <see cref="UnitEquipmentItem"/>s for this UnitType |
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420 /// </returns> |
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421 public UnitEquipmentItem[] GetEquipmentItems() |
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422 { |
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423 return DictionaryUtils.ToArray<string, UnitEquipmentItem>(equipment); |
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424 } |
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425 |
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426 public UnitEquipmentItem[] GetEquipmentItemsByExclusionGroup(string group) |
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427 { |
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428 return GetEquipmentItemsByExclusionGroups(new string[] { group }); |
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429 } |
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430 |
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431 public UnitEquipmentItem[] GetEquipmentItemsByExclusionGroups(string[] groups) |
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432 { |
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433 List<UnitEquipmentItem> list = new List<UnitEquipmentItem>(); |
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434 |
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435 foreach (string group in groups) |
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436 { |
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437 List<UnitEquipmentItem> groupList = DictionaryUtils.GetValue(equipmentExclusionGroups, group); |
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438 |
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439 if (groupList != null) |
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440 { |
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441 list.AddRange(groupList); |
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442 } |
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443 } |
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444 |
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445 return list.ToArray(); |
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446 } |
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447 |
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448 public bool IsRatioLimitedEquipmentItem(EquipmentItem item) |
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449 { |
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450 UnitEquipmentItem equip = GetEquipmentItem(item); |
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451 return equip != null && equip.IsRatioLimit; |
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452 } |
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|
453 |
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454 public bool IsAbsoluteLimitedEquipmentItem(EquipmentItem item) |
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455 { |
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456 UnitEquipmentItem equip = GetEquipmentItem(item); |
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457 return equip != null && !equip.IsRatioLimit; |
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458 } |
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|
459 |
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460 public ICollection<Ability> GetRequiredAbilities() |
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461 { |
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462 return requiredAbilities.Values; |
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463 } |
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464 |
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465 public ICollection<Ability> GetOptionalAbilities() |
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466 { |
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467 return optionalAbilities.Values; |
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468 } |
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|
469 |
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470 public void AddAbility(Ability ability, bool isRequired) |
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471 { |
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472 string id = ability.ID; |
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|
473 |
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474 if (!requiredAbilities.ContainsKey(id) && !optionalAbilities.ContainsKey(id)) |
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|
475 { |
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diff
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|
476 if (isRequired) |
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|
477 { |
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|
478 requiredAbilities[id] = ability; |
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|
479 } |
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|
480 else |
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IBBoard <dev@ibboard.co.uk>
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diff
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|
481 { |
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|
482 optionalAbilities[id] = ability; |
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|
483 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
484 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
485 } |
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|
486 |
348 | 487 public void AddRequirement(IRequirement requirement) |
337
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diff
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|
488 { |
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|
489 requirements.Add(requirement); |
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|
490 } |
348 | 491 |
492 public IRequirement[] GetRequirements() | |
337
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|
493 { |
356 | 494 List<IRequirement> reqs = new List<IRequirement>(requirements); |
495 | |
496 if (MinNumber != 0) | |
497 { | |
498 RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(); | |
499 req.AddUnitTypeRequirement(this, MinNumber); | |
500 reqs.Add(req); | |
501 } | |
502 | |
503 if (MaxNumber != WarFoundryCore.INFINITY) | |
504 { | |
505 RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); | |
506 req.AddUnitTypeRequirement(this, MaxNumber); | |
507 reqs.Add(req); | |
508 } | |
509 | |
510 return reqs.ToArray(); | |
337
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|
511 } |
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IBBoard <dev@ibboard.co.uk>
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|
512 |
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diff
changeset
|
513 public string Notes |
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|
514 { |
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IBBoard <dev@ibboard.co.uk>
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|
515 get { return notes; } |
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|
516 set { notes = value; } |
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|
517 } |
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|
518 |
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|
519 public bool CanContainUnit(Unit unit) |
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|
520 { |
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521 return CanContainUnitType(unit.UnitType); |
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|
522 } |
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|
523 |
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|
524 public bool CanContainUnitType(UnitType unitType) |
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|
525 { |
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|
526 return containedTypes.Contains(unitType); |
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|
527 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
528 |
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|
529 public UnitType[] ContainedUnitTypes |
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IBBoard <dev@ibboard.co.uk>
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|
530 { |
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|
531 get { return containedTypes.ToArray(); } |
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|
532 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
533 |
3c4a6403a88c
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|
534 public void AddContainedUnitType(UnitType containedType) |
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IBBoard <dev@ibboard.co.uk>
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|
535 { |
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IBBoard <dev@ibboard.co.uk>
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|
536 containedTypes.Add(containedType); |
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diff
changeset
|
537 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
538 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
539 public void AddExtraData(string id, string data) |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
540 { |
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IBBoard <dev@ibboard.co.uk>
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diff
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|
541 extraData[id] = data; |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
542 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
543 |
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|
544 public string GetExtraData(string id) |
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|
545 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
546 return DictionaryUtils.GetValue(extraData, id); |
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changeset
|
547 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
548 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
549 public string StatsID |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
550 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
551 get |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
552 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
553 return stats.StatsID; |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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diff
changeset
|
554 } |
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555 } |
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556 |
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557 public void AddEquipmentSlot(string slotName, ILimit slotLimit) |
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558 { |
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559 slotLimits.Add(slotName, slotLimit); |
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560 } |
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561 |
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562 public bool HasEquipmentSlot(string slotName) |
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563 { |
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564 return slotLimits.ContainsKey(slotName); |
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565 } |
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566 |
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567 /// <summary> |
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568 /// Gets the maximum limit on the number of items allowed in a single slot |
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569 /// </summary> |
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570 /// <param name="slotName">The name of the equipment slot to get the limit for</param> |
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571 /// <returns>The limit of the number of items allowed in a slot, or an infinite limit if the slot is the default one or has not been specified</returns> |
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572 public ILimit GetEquipmentSlotLimit(string slotName) |
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573 { |
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574 ILimit slotLimit = null; |
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575 |
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576 if (HasEquipmentSlot(slotName)) |
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577 { |
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578 slotLimit = DictionaryUtils.GetValue(slotLimits, slotName); |
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579 } |
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580 |
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581 if (slotLimit == null) |
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582 { |
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583 slotLimit = new UnlimitedLimit(); |
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584 } |
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585 |
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586 return slotLimit; |
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587 } |
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588 |
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589 public void AddUnitMemberType(UnitMemberType unitMemberType) |
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590 { |
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591 unitMemberTypes.Add(unitMemberType.ID, unitMemberType); |
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592 } |
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593 } |
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594 } |