annotate api/Objects/UnitEquipmentRatioSelection.cs @ 104:2f3cafb69799

Re #121: Migrate to AGPL license * Update all API files to AGPL license * Include AGPL license and remove GPL/LGPL documents * Fix copyright dates where they're known
author IBBoard <dev@ibboard.co.uk>
date Sat, 15 Aug 2009 10:36:50 +0000
parents f7b9423c2a5a
children 36adabb1c3ea
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1 // This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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5 using System;
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7 namespace IBBoard.WarFoundry.API.Objects
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8 {
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9 /// <summary>
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10 /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio
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11 /// of the total size of the unit
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12 /// </summary>
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13 public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection
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14 {
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15 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount)
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16 {
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17 }
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19 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinPercentage)
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20 {
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21 }
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95746083d037 Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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23 public override int NumberTaken
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24 {
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25 get
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26 {
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27 double numberTaken = (AmountTaken / 100) * EquipmentForUnit.Size;
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28 return (int) (EquipmentItem.RoundNumberUp ? Math.Ceiling(numberTaken) : Math.Floor(numberTaken));
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29 }
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30 }
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32 protected override bool IsInRange (double newValue)
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33 {
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34 return (EquipmentItem.MinPercentage <= newValue) && (newValue <= EquipmentItem.MaxPercentage);
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35 }
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37 public override string GetEquipmentAmountString ()
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38 {
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39 return GetEquipmentAmountString(AmountTaken);
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40 }
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42 public static string GetEquipmentAmountString(double amount)
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43 {
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44 string amountString;
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46 if (amount == 100)
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47 {
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48 amountString = "all"; //TODO: Translate
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49 }
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50 else
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51 {
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52 amountString = amount + "%";
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53 }
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55 return amountString;
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56 }
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59 }