Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Objects/UnitEquipmentRatioSelection.cs @ 104:2f3cafb69799
Re #121: Migrate to AGPL license
* Update all API files to AGPL license
* Include AGPL license and remove GPL/LGPL documents
* Fix copyright dates where they're known
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 15 Aug 2009 10:36:50 +0000 |
parents | f7b9423c2a5a |
children | 36adabb1c3ea |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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1 // This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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5 using System; |
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7 namespace IBBoard.WarFoundry.API.Objects |
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8 { |
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9 /// <summary> |
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10 /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio |
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11 /// of the total size of the unit |
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12 /// </summary> |
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13 public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection |
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15 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) |
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17 } |
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19 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinPercentage) |
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23 public override int NumberTaken |
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25 get |
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27 double numberTaken = (AmountTaken / 100) * EquipmentForUnit.Size; |
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28 return (int) (EquipmentItem.RoundNumberUp ? Math.Ceiling(numberTaken) : Math.Floor(numberTaken)); |
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32 protected override bool IsInRange (double newValue) |
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34 return (EquipmentItem.MinPercentage <= newValue) && (newValue <= EquipmentItem.MaxPercentage); |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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37 public override string GetEquipmentAmountString () |
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39 return GetEquipmentAmountString(AmountTaken); |
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42 public static string GetEquipmentAmountString(double amount) |
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44 string amountString; |
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46 if (amount == 100) |
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48 amountString = "all"; //TODO: Translate |
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49 } |
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50 else |
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52 amountString = amount + "%"; |
f7b9423c2a5a
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55 return amountString; |
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59 } |