annotate API/Objects/Army.cs @ 423:314b8b8bf4f1

* Give Army objects a sensible default name, as we've been doing in UI * Make name generation method static so that UI can use it * Fire name change event when we change points with default name in case points were used in name
author IBBoard <dev@ibboard.co.uk>
date Wed, 12 Oct 2011 20:39:28 +0100
parents 3f297a60db1e
children d992758b0150
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1 // This file (Army.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Collections.Generic;
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8 using System.Text;
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9 using System.Xml;
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10 using IBBoard.WarFoundry.API;
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11 using IBBoard.WarFoundry.API.Factories;
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12 using ICSharpCode.SharpZipLib.Zip;
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13 using IBBoard.WarFoundry.API.Objects.Requirement;
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14 using IBBoard.Lang;
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15
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16 namespace IBBoard.WarFoundry.API.Objects
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17 {
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18 /// <summary>
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19 /// Summary description for Army.
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20 /// </summary>
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21 public class Army : WarFoundryLoadedObject, ICostedWarFoundryObject
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22 {
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23 public static string GenerateDefaultName(Race race, int points, string ptsAbbrev)
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24 {
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25 return String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}{1}", points, ptsAbbrev));
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26 }
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27
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28 //private GameSystem system;
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29 private Race armyRace;
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30 private int maxPoints;
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31 private double pointsTotal;
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32 private Dictionary<Category, ArmyCategory> categories;
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33
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34 public event ObjectAddDelegate UnitAdded;
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35 public event ObjectRemoveDelegate UnitRemoved;
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36 public event IntValChangedDelegate MaxPointsValueChanged;
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37 public event DoubleValChangedDelegate PointsValueChanged;
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38 private DoubleValChangedDelegate PointsValueChangedMethod;
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39
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40 public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null)
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41 {
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42 }
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43
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44 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName)
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45 {
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46 armyRace = race;
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47 Name = armyName;
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48 maxPoints = maxArmyPoints;
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49 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler);
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50 }
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51
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52 protected override string DefaultName()
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53 {
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54 return Army.GenerateDefaultName(Race, MaxPoints, GameSystem.GetPointsAbbrev(MaxPoints));
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55 }
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56
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57 public ArmyCategory GetCategory(Category cat)
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58 {
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59 ArmyCategory armyCat = null;
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60 ArmyCategories.TryGetValue(cat, out armyCat);
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61 return armyCat;
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62 }
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63
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64 private Dictionary<Category, ArmyCategory> ArmyCategories
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65 {
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66 get
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67 {
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68 if (categories==null)
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69 {
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70 categories = new Dictionary<Category, ArmyCategory>();
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71 Category[] raceCats = Race.Categories;
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72 ArmyCategory cat;
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73 int raceCatCount = raceCats.Length;
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74
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75 for (int i = 0; i < raceCatCount; i++)
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76 {
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77 Category raceCat = raceCats[i];
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78 cat = new ArmyCategory(this, raceCat);
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79 categories[raceCat] = cat;
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80 cat.PointsValueChanged+= PointsValueChangedMethod;
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81 cat.UnitAdded+=new ObjectAddDelegate(Army_UnitAdded);
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82 cat.UnitRemoved+=new ObjectRemoveDelegate(Army_UnitRemoved);
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83 }
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84 }
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85
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86 return categories;
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87 }
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88 }
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89
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90 public ArmyCategory[] Categories
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91 {
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92 get
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93 {
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94 return DictionaryUtils.ToArray<Category, ArmyCategory>(ArmyCategories);
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95 }
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96 }
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97
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98 public Race Race
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99 {
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100 get { return armyRace; }
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101 }
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102
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103 public GameSystem GameSystem
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104 {
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105 get { return (armyRace!=null ? armyRace.GameSystem : null); }
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106 }
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107
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108 protected void OnUnitAdded(Unit unit)
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109 {
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110 if (UnitAdded != null)
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111 {
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112 UnitAdded(unit);
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113 }
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114 }
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115
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116 protected void OnUnitRemoved(Unit unit)
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117 {
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118 if (UnitRemoved!=null)
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119 {
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120 UnitRemoved(unit);
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121 }
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122 }
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123
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124 private void OnPointsValueChanged(double oldValue, double newValue)
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125 {
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126 if (PointsValueChanged!=null)
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127 {
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128 PointsValueChanged(this, oldValue, newValue);
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129 }
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130 }
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131
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132 private double TotalPoints
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133 {
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134 get { return pointsTotal; }
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135 set
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136 {
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137 double oldPoints = pointsTotal;
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138 pointsTotal = value;
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139
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140 if (oldPoints!=pointsTotal)
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141 {
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142 OnPointsValueChanged(oldPoints, pointsTotal);
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143 }
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144 }
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145 }
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146
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147 public double Points
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148 {
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149 get { return TotalPoints; }
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150 }
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151
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152 public void AddUnit(Unit unit)
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153 {
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154 Category category = unit.UnitType.MainCategory;
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155 AddUnit(unit, category);
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156 }
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157
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158 public void AddUnit(Unit unit, Category category)
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159 {
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160 ArmyCategory armyCat = GetCategory(category);
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161 armyCat.AddUnit(unit);
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162 }
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163
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164 public void RemoveUnit(Unit unit)
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165 {
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166 unit.Category.RemoveUnit(unit);
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167 }
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168
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169 public Unit[] GetUnits(Category cat)
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170 {
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171 return GetUnits(this.GetCategory(cat));
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172 }
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173
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174 public Unit[] GetUnits(ArmyCategory cat)
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175 {
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176 return cat.GetUnits();
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177 }
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178
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179 public Unit[] GetUnits()
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180 {
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181 List<Unit> fullList = new List<Unit>();
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182
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183 foreach(ArmyCategory cat in Categories)
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184 {
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185 fullList.AddRange(cat.GetUnits());
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186 }
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187
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188 return fullList.ToArray();
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189 }
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190
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191 public int MaxPoints
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192 {
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193 get { return maxPoints; }
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194 set
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195 {
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196 if (value > 0)
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197 {
414
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198 int oldPoints = maxPoints;
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199 maxPoints = value;
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200
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201 if (MaxPointsValueChanged != null)
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202 {
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203 MaxPointsValueChanged(this, oldPoints, maxPoints);
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204 }
423
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205
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206 if (HasDefaultName())
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207 {
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208 OnNameChanged("", Name);
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209 }
337
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210 }
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211 }
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212 }
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213
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214 private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
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215 {
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216 if (obj is ArmyCategory)
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217 {
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218 double points = 0;
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219
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220 foreach (ArmyCategory cat in Categories)
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221 {
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222 points+= cat.Points;
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223 }
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224
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225 TotalPoints = points;
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226 }
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227 }
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228
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229 public int GetUnitTypeCount(UnitType unitType)
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230 {
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231 int count = 0;
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232
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233 foreach (ArmyCategory cat in Categories)
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234 {
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235 count+= cat.GetUnitTypeCount(unitType);
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236 }
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237
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238 return count;
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239 }
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240
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241 private void Army_UnitAdded(WarFoundryObject val)
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242 {
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243 OnUnitAdded((Unit)val);
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244 }
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245
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246 private void Army_UnitRemoved(WarFoundryObject val)
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247 {
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248 OnUnitRemoved((Unit)val);
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249 }
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250
353
65fccdd51aec Re #27: Unit requirements
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251 public ICollection<IRequirement> GetRequirements ()
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252 {
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253 return Race.GetRequirements();
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254 }
337
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255 }
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256 }