Mercurial > repos > IBBoard.WarFoundry.API
annotate API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs @ 337:3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
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author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 03 Apr 2011 18:50:32 +0000 |
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children | 5f94b8a40876 |
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337
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1 // This file (RequiresNoMoreThanNOfUnitTypeRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using IBBoard.WarFoundry.API.Objects; |
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6 using System.Collections.Generic; |
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7 |
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8 namespace IBBoard.WarFoundry.API.Objects.Requirement |
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9 { |
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10 /// <summary> |
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11 /// A requirement where a WarFoundryObject cannot be taken in an army if more than N of a UnitType will be in the army. |
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12 /// </summary> |
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13 public class RequiresNoMoreThanNOfUnitTypeRequirement |
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14 { |
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15 private List<UnitCountRequirementData> limitedTypes; |
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16 |
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17 public RequiresNoMoreThanNOfUnitTypeRequirement(params UnitType[] limitedUnitTypes) |
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18 { |
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19 limitedTypes = new List<UnitCountRequirementData>(); |
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20 |
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21 foreach (UnitType unitType in limitedUnitTypes) |
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22 { |
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23 AddUnitTypeRequirement(unitType, 0); |
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24 } |
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25 } |
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26 |
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27 /// <summary> |
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28 /// Checks whether the supplied WarFoundryObject can be added to the supplied army. |
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29 /// </summary> |
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30 /// <returns> |
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31 /// <c>true</c> if the object can be added, else <c>false</c> |
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32 /// </returns> |
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33 /// <param name='wfObject'> |
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34 /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement |
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35 /// </param> |
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36 /// <param name='toArmy'> |
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37 /// The army to add the object to. |
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38 /// </param> |
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39 public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) |
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40 { |
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41 bool canAdd = true; |
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42 |
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43 foreach (UnitCountRequirementData limit in limitedTypes) |
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44 { |
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45 if (toArmy.GetUnitTypeCount(limit.UnitType) > limit.Count) |
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46 { |
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47 canAdd = false; |
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48 break; |
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49 } |
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50 } |
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51 |
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52 return canAdd; |
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53 } |
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54 |
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55 /// <summary> |
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56 /// Adds a requirement for there to be at least minCount of a given UnitType |
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57 /// </summary> |
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58 /// <param name='unitType'> |
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59 /// The unit type to require. |
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60 /// </param> |
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61 /// <param name='minCount'> |
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62 /// The minimum number of that type that must exist. |
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63 /// </param> |
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64 public void AddUnitTypeRequirement(UnitType unitType, int minCount) |
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65 { |
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66 limitedTypes.Add(new UnitCountRequirementData(unitType, minCount)); |
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67 } |
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68 } |
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69 } |
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