Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Objects/Unit.cs @ 123:52e8c3cdde10
Re #127: Unit creation always assigns default equipment
* Add and use new constructor for Unit that doesn't assign default values
Re #54: Add Army support to WarFoundryFactory
* Load unit name and unit size
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 24 Aug 2009 19:30:19 +0000 |
parents | 2f3cafb69799 |
children | c60fd5664698 |
rev | line source |
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1 // This file (Unit.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 2007, 2008, IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
82 | 5 using System; |
6 using System.Collections.Generic; | |
7 using System.Text; | |
0 | 8 using System.Xml; |
82 | 9 using IBBoard.Lang; |
10 | |
11 namespace IBBoard.WarFoundry.API.Objects | |
12 { | |
13 /// <summary> | |
14 /// Summary description for UnitInstance. | |
15 /// </summary> | |
16 public class Unit : WarFoundryObject | |
17 { | |
18 private UnitType type; | |
19 private int size; | |
20 private Unit parentUnit; | |
21 private double points; | |
22 private ArmyCategory cat; | |
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23 private Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection> equipment = new Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection>(); |
82 | 24 private List<Unit> containedUnits = new List<Unit>(); |
25 public event DoubleValChangedDelegate PointsValueChanged; | |
26 public event IntValChangedDelegate UnitSizeChanged; | |
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27 public event DoubleValChangedDelegate UnitEquipmentAmountChanged; |
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28 |
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29 public Unit(UnitType unitType, ArmyCategory parentArmyCat) : this(unitType, unitType.MinSize, parentArmyCat) { } |
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31 public Unit(UnitType unitType, int startSize, ArmyCategory parentArmyCat) : this("", "", startSize, unitType, parentArmyCat) |
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32 { |
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33 SetInitialEquipment(); |
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34 } |
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35 |
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36 public Unit(string id, string name, int startSize, UnitType unitType, ArmyCategory parentArmyCat) : base(id, name) |
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37 { |
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38 Category = parentArmyCat; |
82 | 39 type = unitType; |
40 Size = startSize; | |
41 CalcCost(); | |
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42 UnitEquipmentAmountChanged+= new DoubleValChangedDelegate(UnitEquipmentAmountChangedHandler); |
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43 UnitSizeChanged+= new IntValChangedDelegate(UnitSizeChangedHandler); |
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44 } |
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45 |
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46 private void UnitEquipmentAmountChangedHandler(WarFoundryObject obj, double oldVal, double newVal) |
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47 { |
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48 CalcCost(); |
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49 } |
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50 |
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51 private void UnitSizeChangedHandler(WarFoundryObject obj, int oldVal, int newVal) |
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52 { |
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53 CalcCost(); |
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54 |
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55 if (HasDefaultName()) |
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56 { |
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57 OnNameChanged("", Name); |
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58 } |
82 | 59 } |
60 | |
61 protected override string DefaultName() | |
62 { | |
63 if (type != null) | |
64 { | |
65 if (size == 1) | |
66 { | |
67 return type.Name; | |
68 } | |
69 else | |
70 { | |
71 return String.Format(Translation.GetTranslation("defaultUnitName"), size, type.Name); | |
72 } | |
73 } | |
74 else | |
75 { | |
76 return "Unknown Unit"; | |
77 } | |
78 } | |
79 | |
80 private void SetInitialEquipment() | |
81 { | |
82 foreach (UnitEquipmentItem unitEquip in UnitType.GetEquipmentItems()) | |
83 { | |
84 if (unitEquip.IsRequired) | |
85 { | |
86 if (CanEquipWithItem(unitEquip)) | |
87 { | |
96
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88 if (unitEquip.IsRatioLimit) |
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89 { |
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90 equipment[unitEquip] = new UnitEquipmentRatioSelection(this, unitEquip); |
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91 } |
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92 else |
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93 { |
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94 equipment[unitEquip] = new UnitEquipmentNumericSelection(this, unitEquip); |
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95 } |
82 | 96 } |
97 } | |
98 } | |
99 } | |
100 | |
101 private void CalcCost() | |
102 { | |
103 String oldName = HasDefaultName() ? Name : null; | |
104 double oldpoints = points; | |
105 points = type.CostPerTrooper * AdditionalTroopers + type.BaseUnitCost; | |
106 | |
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107 foreach (AbstractUnitEquipmentItemSelection equipSelection in equipment.Values) |
82 | 108 { |
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109 points += equipSelection.TotalCost; |
82 | 110 } |
111 | |
112 if (oldpoints!=points) | |
113 { | |
114 OnPointsValueChanged(oldpoints, points); | |
115 } | |
116 | |
117 if (oldName!=null) | |
118 { | |
119 OnNameChanged(oldName, Name); | |
120 } | |
0 | 121 } |
122 | |
123 public int AdditionalTroopers | |
124 { | |
125 get { return Math.Max(Size - type.BaseSize, 0); } | |
82 | 126 } |
127 | |
128 public int Size | |
129 { | |
130 get { return size; } | |
131 set | |
132 { | |
133 if (value!=size) | |
134 { | |
135 int oldValue = size; | |
136 size = (value>0 ? value : 1); | |
137 OnUnitSizeChanged(oldValue, size); | |
138 } | |
139 } | |
140 } | |
141 | |
142 public UnitType UnitType | |
0 | 143 { |
82 | 144 get { return type; } |
145 } | |
146 | |
147 public Army Army | |
148 { | |
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149 get { return (Category == null ? null : Category.ParentArmy); } |
82 | 150 } |
151 | |
152 public Race Race | |
153 { | |
154 get { return UnitType.Race; } | |
155 } | |
156 | |
157 public ArmyCategory Category | |
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158 { |
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159 get |
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160 { |
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161 return cat; |
82 | 162 } |
163 set { cat = value; } | |
164 } | |
165 | |
166 public double PointsValue | |
167 { | |
168 get | |
169 { | |
170 if (points == 0) | |
171 { | |
172 CalcCost(); | |
173 } | |
174 | |
175 return points; | |
176 } | |
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177 } |
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178 |
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179 public Unit[] ContainedUnits |
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180 { |
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181 get { return containedUnits.ToArray(); } |
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182 } |
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183 |
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184 public void AddContainedUnit(Unit unit) |
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185 { |
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186 if (UnitType.CanContainUnit(unit)) |
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187 { |
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188 if (!containedUnits.Contains(unit)) |
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189 { |
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190 containedUnits.Add(unit); |
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191 } |
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192 |
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193 unit.ParentUnit = this; |
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194 } |
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195 else |
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196 { |
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197 throw new InvalidContainershipException(this, unit); |
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198 } |
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199 } |
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200 |
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201 public void RemoveContainedUnit(Unit unit) |
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202 { |
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203 containedUnits.Remove(unit); |
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204 } |
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205 |
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206 public Unit ParentUnit |
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207 { |
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208 get { return parentUnit; } |
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209 set |
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210 { |
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211 if (!(parentUnit == value || (parentUnit != null && parentUnit.Equals(value)))) |
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212 { |
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213 parentUnit = value; |
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214 |
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215 if (value!=null) |
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216 { |
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217 value.AddContainedUnit(this); |
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218 } |
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219 } |
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220 } |
82 | 221 } |
222 | |
223 public UnitEquipmentItem[] GetAllowedOptionalEquipment() | |
224 { | |
225 List<UnitEquipmentItem> list = new List<UnitEquipmentItem>(); | |
226 | |
227 foreach (UnitEquipmentItem item in UnitType.GetEquipmentItems()) | |
228 { | |
229 if (!item.IsRequired) | |
230 { | |
231 list.Add(item); | |
232 } | |
233 } | |
234 | |
235 return list.ToArray(); | |
236 } | |
237 | |
238 public UnitEquipmentItem[] GetEquipment() | |
239 { | |
240 return DictionaryUtils.ToKeyArray(equipment); | |
241 } | |
242 | |
243 public EquipmentItem[] GetRequiredEquipment() | |
244 { | |
245 List<EquipmentItem> list = new List<EquipmentItem>(); | |
246 | |
247 foreach(UnitEquipmentItem item in GetEquipment()) | |
248 { | |
249 if (item.IsRequired) | |
250 { | |
251 list.Add(item.EquipmentItem); | |
252 } | |
253 } | |
254 | |
255 return list.ToArray(); | |
256 } | |
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257 |
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258 public double GetEquipmentAmount(UnitEquipmentItem item) |
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259 { |
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260 double amount = 0; |
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261 AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue(equipment, item); |
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262 |
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263 if (selection != null) |
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264 { |
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265 amount = selection.AmountTaken; |
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266 } |
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267 |
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268 return amount; |
82 | 269 } |
270 | |
271 public double GetEquipmentAmount(string equipID) | |
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272 { |
82 | 273 return GetEquipmentAmount(UnitType.GetEquipmentItem(equipID)); |
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274 } |
101
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275 |
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276 public bool GetEquipmentAmountIsRatio(UnitEquipmentItem item) |
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277 { |
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278 return (DictionaryUtils.GetValue(equipment, item) is UnitEquipmentRatioSelection); |
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279 } |
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280 |
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281 public bool GetEquipmentAmountIsRatio(string itemID) |
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282 { |
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283 return GetEquipmentAmountIsRatio(UnitType.GetEquipmentItem(itemID)); |
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284 } |
64
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285 |
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286 public void SetEquipmentAmount(UnitEquipmentItem equip, int amount) |
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287 { |
82 | 288 if (amount <1 && amount != WarFoundryCore.INFINITY) |
289 { | |
290 amount = 0; | |
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291 } |
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292 |
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293 if (amount == 0) |
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294 { |
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295 RemoveEquipmentItem(equip); |
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296 } |
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297 else |
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298 { |
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299 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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300 double oldAmount = (currSelection == null ? 0 : currSelection.AmountTaken); |
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301 |
98
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302 if (amount != oldAmount) |
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303 { |
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304 if (oldAmount == 0) |
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305 { |
98
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306 AddEquipmentAmount(equip, amount); |
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307 } |
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308 else if (currSelection is UnitEquipmentNumericSelection) |
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309 { |
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310 //A UnitEquipmentItem shouldn't change its IsRatio value, so assume we already have the right sub-type |
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311 currSelection.AmountTaken = amount; |
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312 } |
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313 else |
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314 { |
98
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315 equipment.Remove(equip); |
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316 AddEquipmentAmount(equip, amount); |
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317 } |
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318 |
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319 OnUnitEquipmentAmountChanged(equip, oldAmount, amount); |
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320 } |
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321 } |
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322 } |
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323 |
98
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324 private void AddEquipmentAmount(UnitEquipmentItem equip, int amount) |
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325 { |
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326 AbstractUnitEquipmentItemSelection newItem = null; |
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327 |
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328 if (equip.IsRatioLimit) |
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329 { |
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330 newItem = new UnitEquipmentNumericForRatioSelection(this, equip, amount); |
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331 } |
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332 else |
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333 { |
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334 newItem = new UnitEquipmentNumericSelection(this, equip, amount); |
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335 } |
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336 |
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337 equipment[equip] = newItem; |
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338 } |
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339 |
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340 public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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341 { |
80
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342 if (!equip.IsRatioLimit) |
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343 { |
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344 throw new InvalidOperationException("Equipment with ID "+equip.ID+" for unit of type "+UnitType.ID+" has an absolute limit, not a ratio limit"); |
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345 } |
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346 |
101
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347 if (ratio > 100) |
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348 { |
101
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349 ratio = 100; |
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350 } |
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351 else if (ratio < 0) |
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352 { |
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353 ratio = 0; |
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354 } |
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355 |
96
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356 if (ratio == 0) |
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357 { |
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358 RemoveEquipmentItem(equip); |
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359 } |
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360 else |
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361 { |
98
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362 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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363 double oldRatio = (currSelection == null ? 0 : currSelection.AmountTaken); |
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364 |
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365 if (ratio != oldRatio) |
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366 { |
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367 if (oldRatio == 0) |
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368 { |
98
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369 AddEquipmentRatio(equip, ratio); |
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370 } |
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371 else if (currSelection is UnitEquipmentRatioSelection) |
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372 { |
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373 currSelection.AmountTaken = ratio; |
96
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374 } |
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375 else |
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376 { |
98
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377 equipment.Remove(equip); |
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378 AddEquipmentRatio(equip, ratio); |
96
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379 } |
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380 |
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381 OnUnitEquipmentAmountChanged(equip, oldRatio, ratio); |
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382 } |
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383 } |
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384 } |
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385 |
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386 private void AddEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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387 { |
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388 equipment[equip] = new UnitEquipmentRatioSelection(this, equip, ratio); |
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389 } |
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390 |
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391 private void RemoveEquipmentItem(UnitEquipmentItem equip) |
82 | 392 { |
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393 double oldAmount = GetEquipmentAmount(equip); |
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394 |
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395 if (oldAmount != 0) |
82 | 396 { |
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397 equipment.Remove(equip); |
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398 OnUnitEquipmentAmountChanged(equip, oldAmount, 0); |
82 | 399 } |
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400 } |
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401 |
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402 public bool CanEquipWithItem(UnitEquipmentItem item) |
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403 { |
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404 string mutex = item.MutexGroup; |
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405 |
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406 if (mutex == "") |
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407 { |
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408 return true; |
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409 } |
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410 |
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411 foreach (UnitEquipmentItem unitItem in GetEquipment()) |
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412 { |
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413 if (unitItem.MutexGroup == mutex) |
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414 { |
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415 return false; |
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416 } |
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417 } |
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418 |
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419 return true; |
82 | 420 } |
421 | |
422 public bool CanEquipWithItem(string equipID) | |
423 { | |
424 return CanEquipWithItem(UnitType.GetEquipmentItem(equipID)); | |
425 } | |
426 | |
427 private void OnPointsValueChanged(double oldValue, double newValue) | |
428 { | |
429 if (PointsValueChanged!=null) | |
430 { | |
431 PointsValueChanged(this, oldValue, newValue); | |
432 } | |
433 } | |
434 | |
435 private void OnUnitSizeChanged(int oldValue, int newValue) | |
436 { | |
437 if (UnitSizeChanged!=null) | |
438 { | |
439 UnitSizeChanged(this, oldValue, newValue); | |
440 } | |
441 } | |
442 | |
443 private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, double oldValue, double newValue) | |
444 { | |
445 if (UnitEquipmentAmountChanged!=null) | |
446 { | |
447 UnitEquipmentAmountChanged(equip, oldValue, newValue); | |
448 } | |
449 } | |
450 | |
451 public Stat[] UnitStatsArray | |
452 { | |
453 get { return UnitType.UnitStatsArray; } | |
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454 } |
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455 |
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456 public Stat[] UnitStatsArrayWithName |
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457 { |
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458 get { return UnitType.UnitStatsArrayWithName; } |
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459 } |
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460 |
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461 public string GetStatValue(string statName) |
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462 { |
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463 return UnitType.GetStatValue(statName); |
82 | 464 } |
465 } | |
466 } |