Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Factories/Xml/WarFoundryXmlSaver.cs @ 122:571eee2b7b30
Re #54: Add army loading
* Fix army loading by writing out the correct ID for the equipment items when we save
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 23 Aug 2009 11:07:47 +0000 |
parents | d0c60b3204c1 |
children | c60fd5664698 |
rev | line source |
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1 // This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
0 | 5 using System; |
6 using System.Collections.Generic; | |
7 using System.IO; | |
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Re #53: Make WarFoundry XML saver
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8 using System.Xml; |
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9 using System.Xml.Schema; |
0 | 10 using IBBoard.Lang; |
109 | 11 using IBBoard.Xml; |
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12 using IBBoard.WarFoundry.API.Factories.Xml.Zip; |
0 | 13 using IBBoard.WarFoundry.API.Objects; |
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14 using IBBoard.WarFoundry.API.Savers; |
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15 using ICSharpCode.SharpZipLib.Zip; |
0 | 16 |
17 namespace IBBoard.WarFoundry.API.Factories.Xml | |
18 { | |
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19 public class WarFoundryXmlSaver : IWarFoundryFileSaver |
0 | 20 { |
109 | 21 public const string ARMY_FILE_EXTENSION = ".army"; |
22 | |
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23 public bool Save(Army toSave, string savePath) |
0 | 24 { |
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25 bool success = false; |
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26 ZipFile file = null; |
109 | 27 |
28 if (!savePath.EndsWith(ARMY_FILE_EXTENSION)) | |
29 { | |
30 savePath = savePath + ARMY_FILE_EXTENSION; | |
31 } | |
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32 |
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33 try |
0 | 34 { |
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35 file = ZipFile.Create(savePath); |
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36 file.BeginUpdate(); |
110 | 37 file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.armyx"); |
115 | 38 file.SetComment(AbstractNativeWarFoundryFactory.ARMY_ZIP_IDENTIFIER); |
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39 file.CommitUpdate(); |
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40 success = true; |
0 | 41 } |
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42 finally |
0 | 43 { |
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44 if (file != null) |
82 | 45 { |
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46 file.Close(); |
0 | 47 } |
48 } | |
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49 |
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50 return success; |
0 | 51 } |
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52 |
0 | 53 private string CreateXmlString(WarFoundryObject toSave) |
54 { | |
108 | 55 string xmlString = ""; |
56 | |
57 if (toSave is Army) | |
58 { | |
59 xmlString = CreateArmyXmlString((Army)toSave); | |
60 } | |
61 | |
62 return xmlString; | |
63 } | |
64 | |
65 private string CreateArmyXmlString(Army toSave) | |
66 { | |
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67 XmlDocument doc = new XmlDocument(); |
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68 XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null); |
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69 doc.AppendChild(declaration); |
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70 XmlSchema schema = new XmlSchema(); |
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71 schema.Namespaces.Add("xmlns", "http://ibboard.co.uk/warfoundry/army"); |
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72 schema.Namespaces.Add("xmlns:core", "http://ibboard.co.uk/warfoundry/core"); |
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73 doc.Schemas.Add(schema); |
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74 XmlElement root = doc.CreateElement("army"); |
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Re #54: Add Army support to WarFoundryFactory
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75 root.SetAttribute("xmlns", "http://ibboard.co.uk/warfoundry/army"); |
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76 root.SetAttribute("xmlns:core", "http://ibboard.co.uk/warfoundry/core"); |
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77 doc.AppendChild(root); |
109 | 78 root.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(toSave.ID)); |
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79 root.SetAttribute("name", toSave.Name); |
109 | 80 //Don't convert system and race to ID format as they could be stored in non-XML file formats |
81 //If they are in XML files then they'll already be valid | |
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82 root.SetAttribute("system", toSave.GameSystem.ID); |
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83 root.SetAttribute("race", toSave.Race.ID); |
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84 root.SetAttribute("maxPoints", toSave.MaxPoints.ToString()); |
106 | 85 XmlElement units = doc.CreateElement("units"); |
86 root.AppendChild(units); | |
87 | |
88 foreach (Unit unit in toSave.GetUnits()) | |
89 { | |
108 | 90 units.AppendChild(CreateUnitElement(unit, doc)); |
106 | 91 } |
92 | |
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93 return doc.OuterXml; |
0 | 94 } |
108 | 95 |
96 private XmlElement CreateUnitElement(Unit unit, XmlDocument doc) | |
97 { | |
98 XmlElement unitElem = doc.CreateElement("unit"); | |
109 | 99 unitElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(unit.ID)); |
108 | 100 unitElem.SetAttribute("unitName", unit.Name); |
101 unitElem.SetAttribute("unitType", unit.UnitType.ID); | |
102 unitElem.SetAttribute("size", unit.Size.ToString()); | |
103 | |
104 if (!unit.Race.Equals(unit.Army.Race)) | |
105 { | |
106 unitElem.SetAttribute("race", unit.Race.ID); | |
107 } | |
108 | |
109 XmlElement equipmentElem = CreateEquipmentItemsElement(unit, doc); | |
110 | |
111 if (equipmentElem != null) | |
112 { | |
113 unitElem.AppendChild(equipmentElem); | |
114 } | |
115 | |
109 | 116 XmlElement containedElem = CreateContainedUnitsElement(unit, doc); |
117 | |
118 if (containedElem != null) | |
119 { | |
120 unitElem.AppendChild(containedElem); | |
121 } | |
122 | |
108 | 123 return unitElem; |
124 } | |
125 | |
126 private XmlElement CreateEquipmentItemsElement(Unit unit, XmlDocument doc) | |
127 { | |
128 UnitEquipmentItem[] equipItems = unit.GetEquipment(); | |
129 int equipItemCount = equipItems.Length; | |
130 XmlElement equipmentElem = null; | |
131 | |
132 if (equipItemCount > 0) | |
133 { | |
134 equipmentElem = doc.CreateElement("equipment"); | |
135 | |
136 for (int i = 0; i < equipItemCount; i++) | |
137 { | |
138 equipmentElem.AppendChild(CreateEquipmentElement(equipItems[i], unit, doc)); | |
139 } | |
140 } | |
141 | |
142 return equipmentElem; | |
143 } | |
144 | |
145 private XmlElement CreateEquipmentElement(UnitEquipmentItem item, Unit unit, XmlDocument doc) | |
146 { | |
147 XmlElement equipmentItemElem = doc.CreateElement("equipItem"); | |
122 | 148 equipmentItemElem.SetAttribute("id", item.ID); |
108 | 149 equipmentItemElem.SetAttribute("amount", unit.GetEquipmentAmount(item).ToString()); |
150 equipmentItemElem.SetAttribute("amountType", unit.GetEquipmentAmountIsRatio(item) ? "ratio" : "fixed"); | |
151 return equipmentItemElem; | |
152 } | |
109 | 153 |
154 private XmlElement CreateContainedUnitsElement(Unit unit, XmlDocument doc) | |
155 { | |
156 Unit[] containedUnits = unit.ContainedUnits; | |
157 int containedCount = containedUnits.Length; | |
158 XmlElement containedElem = null; | |
159 | |
160 if (containedCount > 0) | |
161 { | |
162 containedElem = doc.CreateElement("contained"); | |
163 | |
164 for (int i = 0; i < containedCount; i++) | |
165 { | |
166 containedElem.AppendChild(CreateContainedUnitElement(containedUnits[i], doc)); | |
167 } | |
168 } | |
169 | |
170 return containedElem; | |
171 } | |
172 | |
173 private XmlElement CreateContainedUnitElement(Unit unit, XmlDocument doc) | |
174 { | |
175 XmlElement containedUnitElem = doc.CreateElement("containedUnit"); | |
176 containedUnitElem.SetAttribute("containedID", XmlTools.GetAsciiXmlIdForString(unit.ID)); | |
177 return containedUnitElem; | |
178 } | |
0 | 179 } |
180 } |