Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Objects/WarFoundryStagedLoadingObject.cs @ 95:6c6cfe5594fc
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Create new "equipment selection" objects to track equipment selection amounts and cost
* Create ratio version
* Creat absolute amount version
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 09 Aug 2009 10:34:09 +0000 |
parents | 9cac51553fd1 |
children | 2f3cafb69799 |
rev | line source |
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15 | 1 // This file (WarFoundryStagedLoadingObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. |
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2 // |
15 | 3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
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4 |
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5 using System; |
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6 using System.IO; |
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7 using IBBoard.WarFoundry.API.Factories; |
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8 |
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9 namespace IBBoard.WarFoundry.API.Objects |
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10 { |
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11 public class WarFoundryStagedLoadingObject : WarFoundryObject, IWarFoundryStagedLoadObject |
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12 { |
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13 private bool isFullyLoaded; |
34 | 14 private bool isLoading; |
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15 private IWarFoundryFactory creatingFactory; |
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16 private FileInfo sourceFile; |
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17 |
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18 protected WarFoundryStagedLoadingObject(IWarFoundryFactory creatingFactory) : this (null, creatingFactory) |
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19 { |
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20 } |
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21 |
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22 protected WarFoundryStagedLoadingObject(string objName, IWarFoundryFactory creatingFactory) : this(null, objName, creatingFactory) |
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23 { |
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24 } |
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25 |
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26 protected WarFoundryStagedLoadingObject(string objId, string objName, IWarFoundryFactory creatingFactory) : base(objId, objName) |
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27 { |
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28 this.creatingFactory = creatingFactory; |
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29 isFullyLoaded = false; |
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30 } |
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31 |
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32 public FileInfo SourceFile |
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33 { |
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34 get { return sourceFile; } |
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35 set { sourceFile = value; } |
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36 } |
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37 |
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38 public void EnsureFullyLoaded () |
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39 { |
34 | 40 if (!IsFullyLoaded && !IsLoading) |
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41 { |
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42 if (Factory == null) |
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43 { |
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44 throw new InvalidOperationException("No factory set for partially loaded object with ID "+ID); |
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45 } |
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46 |
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47 Factory.CompleteLoading(this); |
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48 } |
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49 } |
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50 |
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51 public IWarFoundryFactory Factory |
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52 { |
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53 get { return creatingFactory; } |
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54 } |
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55 |
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56 public bool IsFullyLoaded |
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57 { |
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58 get { return isFullyLoaded; } |
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59 } |
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60 |
34 | 61 public bool IsLoading |
62 { | |
63 get { return isLoading; } | |
64 } | |
65 | |
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66 public void SetAsFullyLoaded() |
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67 { |
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68 isLoading = false; |
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69 isFullyLoaded = true; |
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70 } |
34 | 71 |
72 public void SetAsLoading() | |
73 { | |
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74 if (!isFullyLoaded) |
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75 { |
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76 isLoading = true; |
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77 } |
34 | 78 } |
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79 } |
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80 } |