diff api/Objects/WarFoundryStagedLoadingObject.cs @ 8:613bc5eaac59

Re #9 - Make WarFoundry loading granular * Remove specific staged loading classes * Rework category loading for GameSystem and Race to make it use AddCategory(Category) method * Promote staged loading from Native Factory to all Factories level * Refactor XML Factory to use smaller methods Also removed some commented code that isn't used any more
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Jan 2009 19:24:13 +0000
parents
children 306558904c2a
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/api/Objects/WarFoundryStagedLoadingObject.cs	Sun Jan 04 19:24:13 2009 +0000
@@ -0,0 +1,79 @@
+// WarFoundryStagedLoadingObject.cs is a part of the IBBoard.WarFoundry.API library (referred to from here as "this program")
+// 
+// Copyright (C) 2009 IBBoard
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.IO;
+using IBBoard.WarFoundry.API.Factories;
+
+namespace IBBoard.WarFoundry.API.Objects
+{	
+	public class WarFoundryStagedLoadingObject : WarFoundryObject, IWarFoundryStagedLoadObject
+	{
+		private bool isFullyLoaded;
+		private IWarFoundryFactory creatingFactory;
+		private FileInfo sourceFile;
+		
+		protected WarFoundryStagedLoadingObject(IWarFoundryFactory creatingFactory) : this (null, creatingFactory)
+		{
+		}
+				
+		protected WarFoundryStagedLoadingObject(string objName, IWarFoundryFactory creatingFactory) : this(null, objName, creatingFactory)
+		{
+		}
+		
+		protected WarFoundryStagedLoadingObject(string objId, string objName, IWarFoundryFactory creatingFactory) : base(objId, objName)
+		{
+			this.creatingFactory = creatingFactory;
+			isFullyLoaded = false;
+		}	
+		
+		public FileInfo SourceFile
+		{
+			get { return sourceFile; }
+			set { sourceFile = value; }
+		}
+		
+		public void EnsureFullyLoaded ()
+		{
+			if (!IsFullyLoaded)
+			{
+				if (Factory == null)
+				{
+					throw new InvalidOperationException("No factory set for partially loaded object with ID "+ID);
+				}
+				
+				Factory.CompleteLoading(this);
+			}
+		}
+		
+		public IWarFoundryFactory Factory
+		{
+			get { return creatingFactory; }
+		}
+		
+		public bool IsFullyLoaded
+		{
+			get { return isFullyLoaded; }
+		}
+		
+		public void SetAsFullyLoaded()
+		{
+			isFullyLoaded = true;
+		}
+	}
+}