Mercurial > repos > IBBoard.WarFoundry.API
annotate API/Objects/Requirement/RequiresNUnitsForMObjectsRequirement.cs @ 457:8e01c3174cc3
Re #379: Fix validation of requirements to check for unit
* Rename public accessor for unit types to ConstraintTypes so that "no more than" requirements don't work with "required types"
* Remove class level version of ConstraintTypes to fall back to abstract class version
* Make sure we cascade allowedObject up through RequiresNoMoreThanNOfUnitTypeRequirement
* Rebuild UnitRequiresNoMoreThanNOfUnitTypeRequirement "IsApplicable" so that we don't get applicable for unrelated types, even if the requirement is currently in a failure state
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 26 Feb 2012 15:14:01 +0000 |
parents | 52baffdd2ab9 |
children | 680db2462e34 |
rev | line source |
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1 // This file(RequiresNUnitsForMUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or(at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using System.Collections.Generic; |
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6 using System.Text; |
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7 |
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8 namespace IBBoard.WarFoundry.API.Objects.Requirement |
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9 { |
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10 public abstract class RequiresNUnitsForMObjectsRequirement<OBJECT_TYPE> : AbstractUnitRequirement<OBJECT_TYPE> where OBJECT_TYPE : IWarFoundryObject |
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11 { |
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12 public RequiresNUnitsForMObjectsRequirement(OBJECT_TYPE allowedObject, params UnitType[] requiredUnitTypes) : base(allowedObject, requiredUnitTypes) |
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13 { |
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14 //Do nothing |
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15 } |
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16 |
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17 public override int GetHashCode() |
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18 { |
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19 int hash = 0; |
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20 |
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21 foreach (UnitCountRequirementData req in ConstraintTypes) |
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22 { |
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23 hash += req.UnitType.GetHashCode(); |
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24 } |
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25 |
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26 return hash; |
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27 } |
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28 |
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29 protected override bool TypeEquals(object obj) |
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30 { |
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31 RequiresNUnitsForMObjectsRequirement<OBJECT_TYPE> otherReq = (RequiresNUnitsForMObjectsRequirement<OBJECT_TYPE>)obj; |
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32 if (!Collections.Collections.AreEqual(ConstraintTypes, otherReq.ConstraintTypes)) |
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33 { |
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34 return false; |
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35 } |
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36 else |
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37 { |
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38 return true; |
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39 } |
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40 } |
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41 |
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42 protected override string GetFailedAddingRequirementsString(IWarFoundryObject toAdd, Army toArmy) |
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43 { |
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44 return String.Join("; ", GetFailedAddingRequirements(toAdd, toArmy).ToArray()); |
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45 } |
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46 |
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47 private List<string> GetFailedAddingRequirements(IWarFoundryObject obj, Army toArmy) |
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48 { |
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49 List<string> failures = new List<string>(); |
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50 int allowedObjectCount = GetAllowedObjectCount(toArmy, AllowedObject, obj); |
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51 |
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52 foreach (UnitCountRequirementData limit in ConstraintTypes) |
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53 { |
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54 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, obj); |
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55 |
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56 if (!IsValidByRequirement(obj, toArmy, limit, allowedObjectCount)) |
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57 { |
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58 string unitTypeList = GetUnitTypeList(limit); |
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59 failures.Add(String.Format("{0} × {1} for every {2} × {3} (would have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, AllowedObject.Name, limitedTypeCount, allowedObjectCount)); |
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60 } |
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61 } |
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62 |
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63 return failures; |
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64 } |
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65 |
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66 private string GetUnitTypeList(UnitCountRequirementData limit) |
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67 { |
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68 List<String> namesList = new List<String>(); |
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69 |
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70 foreach (UnitType unitType in limit.UnitTypes) |
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71 { |
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72 namesList.Add(unitType.Name); |
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73 } |
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74 |
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75 string[] names = namesList.ToArray(); |
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76 return String.Join(" or ", names); |
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77 } |
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78 |
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79 private bool IsValidByRequirement(IWarFoundryObject wfObject, Army toArmy, UnitCountRequirementData limit, int allowedTypeCount) |
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80 { |
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81 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, wfObject); |
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82 return IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount); |
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83 } |
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84 |
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85 private bool IsValidByRequirement(UnitCountRequirementData limit, int allowedTypeCount, int limitedTypeCount) |
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86 { |
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87 int wholeNumLimited = (limitedTypeCount / limit.Count); |
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88 double allowedRatio = (limit.AllowsCount / (limit.Count * 1.0)); |
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89 return allowedRatio * wholeNumLimited >= allowedTypeCount; |
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90 } |
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91 |
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92 public override Validation AllowsAdding(IWarFoundryObject wfObject, Army toArmy) |
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93 { |
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94 Validation canAdd = Validation.NotApplicable; |
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95 UnitType addedUnitType = (wfObject is Unit) ? ((Unit)wfObject).UnitType : wfObject as UnitType; |
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96 bool typeFound = (wfObject == (IWarFoundryObject)AllowedObject || addedUnitType == (IWarFoundryObject)AllowedObject); |
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97 int allowedTypeCount = GetAllowedObjectCount(toArmy, AllowedObject, wfObject); |
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98 |
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99 foreach (UnitCountRequirementData limit in ConstraintTypes) |
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100 { |
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101 typeFound |= (addedUnitType == limit.UnitType); |
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102 |
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103 if (!IsValidByRequirement(wfObject, toArmy, limit, allowedTypeCount)) |
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104 { |
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105 canAdd = Validation.Failed; |
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106 break; |
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107 } |
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108 } |
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109 |
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110 if (typeFound && canAdd == Validation.NotApplicable) |
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111 { |
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112 canAdd = Validation.Passed; |
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113 } |
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114 |
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115 return canAdd; |
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116 } |
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117 |
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118 private int GetUnitTypesCount(Army toArmy, UnitType[] unitTypes, IWarFoundryObject wfObject) |
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119 { |
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120 int count = 0; |
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121 |
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122 foreach (UnitType unitType in unitTypes) |
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123 { |
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124 count += GetUnitTypeCount(toArmy, unitType, wfObject); |
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125 } |
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126 |
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127 return count; |
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128 } |
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129 |
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130 private int GetAllowedObjectCount(Army toArmy, OBJECT_TYPE obj, IWarFoundryObject wfObject) |
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131 { |
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132 return GetObjectCountFromArmy(toArmy, obj) + GetCountFromObject(wfObject, obj); |
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133 } |
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134 |
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135 protected abstract int GetObjectCountFromArmy(Army toArmy, OBJECT_TYPE obj); |
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136 |
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137 private int GetCountFromObject(IWarFoundryObject wfObject, OBJECT_TYPE limitedType) |
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138 { |
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139 return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0; |
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140 } |
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141 |
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142 public override Validation ValidatesArmy(Army army) |
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143 { |
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144 Validation canAdd; |
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145 int allowedTypeCount = GetObjectCountFromArmy(army, AllowedObject); |
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146 |
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147 if (allowedTypeCount > 0) |
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148 { |
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149 canAdd = Validation.Passed; |
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150 |
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151 foreach (UnitCountRequirementData limit in ConstraintTypes) |
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152 { |
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153 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes); |
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154 |
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155 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount)) |
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156 { |
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157 canAdd = Validation.Failed; |
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158 break; |
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159 } |
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160 } |
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161 } |
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162 else |
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163 { |
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164 canAdd = Validation.NotApplicable; |
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165 } |
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166 |
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167 return canAdd; |
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168 } |
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169 |
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170 protected override string GetFailedRequirementsString(Army army) |
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171 { |
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172 return String.Join("; ", GetFailedValidationRequirements(army).ToArray()); |
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173 } |
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174 |
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175 private List<string> GetFailedValidationRequirements(Army army) |
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176 { |
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177 List<string> failures = new List<string>(); |
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178 int allowedTypeCount = GetAllowedObjectCount(army); |
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179 |
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180 foreach (UnitCountRequirementData limit in ConstraintTypes) |
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181 { |
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182 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes); |
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183 |
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184 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount)) |
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185 { |
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186 string unitTypeList = GetUnitTypeList(limit); |
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187 failures.Add(String.Format("{0} × {1} for every {2} × {3} (have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, AllowedObject.Name, limitedTypeCount, allowedTypeCount)); |
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188 } |
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189 } |
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190 |
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191 return failures; |
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192 } |
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193 |
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194 protected abstract int GetAllowedObjectCount(Army army); |
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195 |
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196 private int GetUnitTypesCount(Army army, UnitType[] unitTypes) |
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197 { |
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198 return GetUnitTypesCount(army, unitTypes, null); |
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199 } |
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200 |
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201 /// <summary> |
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202 /// Adds a requirement for there to be at least minCount of a given UnitType, allowing allowedCount of this UnitType |
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203 /// </summary> |
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204 /// <param name='unitType'> |
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205 /// The unit type to require. |
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206 /// </param> |
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207 /// <param name='minCount'> |
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208 /// The minimum number of that type that must exist. |
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209 /// </param> |
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210 /// <param name='allowedCount'> |
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211 /// The number of units allowed for every minCount units of the supplied unit type. |
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212 /// </param> |
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213 public void AddUnitTypeRequirement(UnitType unitType, int minCount, int allowedCount) |
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214 { |
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215 ConstraintTypes.Add(new UnitCountRequirementData(unitType, minCount, allowedCount)); |
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216 } |
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217 |
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218 /// <summary> |
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219 /// Adds a requirement for there to be at least one of a given UnitType, allowing allowedCount of this UnitType |
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220 /// </summary> |
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221 /// <param name='unitType'> |
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222 /// The unit type to require. |
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223 /// </param> |
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224 /// <param name='allowedCount'> |
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225 /// The number of units allowed for each unit of the supplied unit type. |
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226 /// </param> |
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227 public void AddUnitTypeRequirement(UnitType unitType, int allowedCount) |
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228 { |
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229 AddUnitTypeRequirement(allowedCount, unitType); |
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230 } |
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231 |
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232 public override void AddUnitTypeRequirement(UnitType unitType) |
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233 { |
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234 AddUnitTypeRequirement(1, unitType); |
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235 } |
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236 |
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237 /// <summary> |
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238 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing one of this UnitType. If multiple unit types |
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239 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType). |
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240 /// </summary> |
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241 /// <param name='unitType'> |
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242 /// The unit type or types to require. |
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243 /// </param> |
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244 public void AddUnitTypeRequirement(params UnitType[] unitTypes) |
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245 { |
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246 AddUnitTypeRequirement(1, unitTypes); |
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247 } |
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248 |
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249 /// <summary> |
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250 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing allowsAmount of this UnitType. If multiple unit types |
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251 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType). |
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252 /// </summary> |
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253 /// <param name="allowsAmount"> |
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254 /// The number of units to be allowed for each 1 of unitType |
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255 /// </param> |
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256 /// <param name='unitType'> |
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257 /// The unit type or types to require. |
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258 /// </param> |
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259 public void AddUnitTypeRequirement(int allowsAmount, params UnitType[] unitTypes) |
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260 { |
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261 ConstraintTypes.Add(new UnitCountRequirementData(unitTypes, 1, allowsAmount)); |
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262 } |
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263 |
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264 /// <summary> |
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265 /// Adds a requirement for there to be minCount or more of the given UnitTypes, allowing allowsAmount of this UnitType. If multiple unit types |
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266 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType). |
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267 /// </summary> |
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268 /// <param name='minCount'> |
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269 /// The minimum number of that type that must exist. |
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270 /// </param> |
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271 /// <param name="allowsAmount"> |
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272 /// The number of units to be allowed for each 1 of unitType |
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273 /// </param> |
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274 /// <param name='unitType'> |
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275 /// The unit type or types to require. |
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276 /// </param> |
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277 public void AddUnitTypeRequirement(int minCount, int allowsAmount, params UnitType[] unitTypes) |
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278 { |
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279 ConstraintTypes.Add(new UnitCountRequirementData(unitTypes, minCount, allowsAmount)); |
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280 } |
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281 } |
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282 } |
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283 |