Mercurial > repos > IBBoard.WarFoundry.API
annotate API/WarFoundryCore.cs @ 468:95c1b68a600b
Re #359: Add "only contained" attribute to unit types
* Exclude "contained only" units from Race's list of available units
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 14 Apr 2012 16:57:34 +0100 |
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1 // This file (WarFoundryCore.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using IBBoard.WarFoundry.API.Objects; |
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6 |
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7 namespace IBBoard.WarFoundry.API |
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8 { |
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9 public class WarFoundryCore |
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10 { |
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11 static WarFoundryCore() |
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12 { |
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13 WarFoundryHacks.Initialise(); |
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14 } |
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15 |
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16 public static readonly int INFINITY = -1; |
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17 |
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18 public static event GameSystemChangedDelegate GameSystemChanged; |
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19 public static event ArmyChangedDelegate ArmyChanged; |
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20 |
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21 private static GameSystem system; |
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22 private static Army currentArmy; |
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23 |
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24 public static GameSystem CurrentGameSystem |
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25 { |
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26 get { return system; } |
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27 set |
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28 { |
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29 if (system == null || !system.Equals(value)) |
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30 { |
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31 GameSystem oldSystem = system; |
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32 system = value; |
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33 |
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34 if (GameSystemChanged != null) |
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35 { |
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36 GameSystemChanged(oldSystem, system); |
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37 } |
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38 |
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39 //If we've changed the game system then we can't keep the current army |
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40 CurrentArmy = null; |
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41 } |
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42 } |
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43 } |
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44 |
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45 public static Army CurrentArmy |
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46 { |
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47 get { return currentArmy; } |
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48 set |
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49 { |
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50 if (currentArmy == null || !currentArmy.Equals(value)) |
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51 { |
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52 Army oldArmy = currentArmy; |
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53 |
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54 if (value != null) |
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55 { |
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56 CurrentGameSystem = value.GameSystem; //Set the game system in case the new army is from a different system |
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57 currentArmy = value; |
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58 } |
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59 else |
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60 { |
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61 currentArmy = null; |
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62 } |
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63 |
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64 if (ArmyChanged != null) |
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65 { |
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66 ArmyChanged(oldArmy, currentArmy); |
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67 } |
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68 } |
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69 } |
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70 } |
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71 } |
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72 } |