Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Objects/UnitEquipmentItem.cs @ 138:c11c0da01bbc
Fixes #147: "Replace Weapon" button doesn't always enable (regression)
r167 introduced the bug by triggering an "add item to unit type" call before the mutex group was set
* Added optional mutex group parameter to constructor
* Remove setter on mutex group
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 13 Sep 2009 18:00:52 +0000 |
parents | 2f3cafb69799 |
children | 0c0e14f03785 |
rev | line source |
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104
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1 // This file (UnitEquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
82 | 5 using System; |
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6 using System.Xml; |
82 | 7 using IBBoard.Lang; |
8 | |
9 namespace IBBoard.WarFoundry.API.Objects | |
10 { | |
11 /// <summary> | |
12 /// Summary description for UnitEquipmentItem. | |
13 /// </summary> | |
14 public class UnitEquipmentItem : WarFoundryObject | |
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15 { |
82 | 16 private EquipmentItem item; |
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17 private bool required; |
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18 private bool roundUp; |
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19 private int minNum; |
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20 private int maxNum; |
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21 private double minPercentage; |
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22 private double maxPercentage; |
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23 private double costMultiplier; |
82 | 24 private RoundType roundType; |
25 private string mutexGroup; | |
26 private UnitType unitType; | |
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27 |
138
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28 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor) : this(equipmentItem, equipmentFor, "") |
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29 { |
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30 //Do nothing extra |
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31 } |
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32 |
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33 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor, string mutexGroup) |
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34 { |
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35 item = equipmentItem; |
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36 unitType = equipmentFor; |
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37 this.mutexGroup = mutexGroup; |
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38 unitType.AddEquipmentItem(this); |
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39 } |
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40 |
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41 public override string Name |
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42 { |
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43 get |
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44 { |
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45 return item.Name; |
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46 } |
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47 set |
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48 { |
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49 base.Name = value; |
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50 } |
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51 } |
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52 |
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53 public override string ID { |
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54 get |
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55 { |
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56 return (EquipmentForUnit == null ? base.ID : EquipmentForUnit.ID) + EquipmentItemID; |
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57 } |
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58 set |
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59 { |
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60 base.ID = value; |
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61 } |
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62 } |
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63 |
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64 |
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65 public string EquipmentItemID |
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66 { |
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67 get { return item.ID; } |
82 | 68 } |
69 | |
70 public double Cost | |
71 { | |
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72 get |
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73 { |
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74 return IBBMath.Round(EquipmentItem.Cost * CostMultiplier, CostRoundType); |
82 | 75 } |
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76 } |
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77 |
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78 public double CostMultiplier |
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79 { |
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80 get { return costMultiplier; } |
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81 set |
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82 { |
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83 costMultiplier = value; |
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84 } |
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85 } |
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86 |
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87 public RoundType CostRoundType |
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88 { |
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89 get { return roundType; } |
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90 set |
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91 { |
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92 roundType = value; |
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93 } |
82 | 94 } |
95 | |
96 public bool IsRequired | |
97 { | |
98 get { return required; } | |
99 set { required = value; } | |
100 } | |
101 | |
102 public bool RoundNumberUp | |
103 { | |
104 get { return roundUp; } | |
105 set { roundUp = value; } | |
106 } | |
107 | |
108 public string MutexGroup | |
109 { | |
110 get { return mutexGroup; } | |
111 } | |
112 | |
113 public UnitType EquipmentForUnit | |
114 { | |
115 get { return unitType; } | |
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116 } |
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117 |
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118 public bool IsRatioLimit |
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119 { |
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120 get { return minPercentage!=100 || maxPercentage!=100; } |
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121 } |
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122 |
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123 public int MinNumber |
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124 { |
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125 get { return minNum; } |
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126 set |
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127 { |
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128 if (value >=0 || value == WarFoundryCore.INFINITY) |
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129 { |
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130 minNum = value; |
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131 } |
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132 //TODO: Check Min<Max |
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133 } |
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134 } |
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135 |
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136 public int MaxNumber |
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137 { |
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138 get { return maxNum; } |
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139 set |
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140 { |
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141 if (value >=0 || value == WarFoundryCore.INFINITY) |
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142 { |
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143 maxNum = value; |
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144 } |
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145 //TODO: Check Min<Max |
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146 } |
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147 } |
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148 |
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149 public double MinPercentage |
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150 { |
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151 get { return minPercentage; } |
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152 set |
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153 { |
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154 if (value >=0 && value <= 100) |
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155 { |
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156 minPercentage = value; |
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157 } |
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158 //TODO: Check Min<Max |
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159 } |
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160 } |
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161 |
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162 public double MaxPercentage |
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163 { |
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164 get { return maxPercentage; } |
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165 set |
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166 { |
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167 if (value >=0 && value <= 100) |
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168 { |
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169 maxPercentage = value; |
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170 } |
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171 //TODO: Check Min<Max |
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172 } |
82 | 173 } |
174 | |
175 public EquipmentItem EquipmentItem | |
176 { | |
177 get { return item; } | |
178 } | |
179 | |
180 public override string ToString() | |
181 { | |
182 return EquipmentItem.Name+ " ("+EquipmentItem.Cost+"pts each)"; | |
183 } | |
184 | |
185 public bool HasAlternatives() | |
186 { | |
187 if (MutexGroup=="") | |
188 { | |
189 return false; | |
190 } | |
85
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191 else if (EquipmentForUnit == null) |
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192 { |
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193 return false; |
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194 } |
82 | 195 else |
196 { | |
197 //If the number of items in the MutEx group is greater than one then it must be this item plus another | |
198 return EquipmentForUnit.GetEquipmentItemsByExclusionGroup(MutexGroup).Length > 1; | |
199 } | |
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200 } |
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201 |
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202 public ArmourType ItemArmourType |
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203 { |
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204 get { return EquipmentItem.ItemArmourType; } |
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205 } |
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206 |
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207 public string Description |
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208 { |
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209 get { return EquipmentItem.Description; } |
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210 } |
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211 |
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212 public Race EquipmentForRace |
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213 { |
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214 get { return EquipmentItem.EquipmentForRace; } |
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215 } |
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216 |
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217 public bool CanBeUsedWithItem(EquipmentItem item) |
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218 { |
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219 return EquipmentItem.CanBeUsedWithItem(item); |
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220 } |
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221 |
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222 public bool CanBeUsedWithArmourType(ArmourType otherItemType) |
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223 { |
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224 return EquipmentItem.CanBeUsedWithArmourType(otherItemType); |
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225 } |
82 | 226 } |
227 } |