Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Commands/AbstractSetUnitEquipmentAmountCommand.cs @ 101:f7b9423c2a5a
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This revision will be broken for the WinForms UI, but as MonoDevelop/eSVN don't have a way of committing multiple projects in one go it can't be helped (Eclipse's Team Sync view could handle it)
Fixes #122: Make usage of percentage or ratio common
* All usage of ratio amounts for equipment items should now assume percentage
* Properly calculate number taken for ratio selection (divide by 0 now we're using percentages)
Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Added extra commands that differentiate between ratio and absolute amounts
Fixes #120: Numeric limit equipment items show large percentages
* Now made formatting treat ratios as percentages (don't multiply by 100)
* Move string formatting to UnitEquipmentItem...Selection classes
* Add method to Unit to say whether an equipment item is a numeric or ratio amount
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 13 Aug 2009 21:09:20 +0000 |
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children | 2f3cafb69799 |
rev | line source |
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101
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1 // This file (AbstractSetUnitEquipmentAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
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4 // |
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5 |
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6 using System; |
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7 using IBBoard.Commands; |
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8 using IBBoard.Lang; |
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9 using IBBoard.WarFoundry.API.Objects; |
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10 |
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11 namespace IBBoard.WarFoundry.API.Commands |
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12 { |
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13 /// <summary> |
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14 /// Abstract parent class for commands that set the amount of an equipment item a unit has to a fixed numeric or ratio value |
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15 /// </summary> |
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16 public abstract class AbstractSetUnitEquipmentAmountCommand : Command |
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17 { |
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18 private Unit unit; |
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19 private UnitEquipmentItem equip; |
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20 private double oldAmount; |
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21 private bool oldAmountWasRatio; |
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22 |
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23 public AbstractSetUnitEquipmentAmountCommand(Unit unit, UnitEquipmentItem item) |
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24 { |
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25 this.unit = unit; |
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26 equip = item; |
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27 oldAmount = unit.GetEquipmentAmount(equip); |
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28 oldAmountWasRatio = unit.GetEquipmentAmountIsRatio(equip); |
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29 } |
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30 |
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31 public override bool CanExecute() |
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32 { |
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33 return (unit!=null && equip!=null); |
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34 } |
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35 |
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36 public override string Description |
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37 { |
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38 get |
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39 { |
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40 return "Set " + StringManipulation.CutToLength(equip.Name, 20) + " ratio for " + StringManipulation.CutToLength(unit.Name, 20) + " to " + GetNewAmountString(); |
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41 } |
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42 } |
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43 |
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44 /// <summary> |
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45 /// Gets the string representation for the new amount of the equipment item to take |
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46 /// </summary> |
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47 /// <returns> |
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48 /// the string representation for the new amount of the equipment item to take |
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49 /// </returns> |
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50 protected abstract string GetNewAmountString(); |
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51 |
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52 public override string UndoDescription |
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53 { |
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54 get { |
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55 return "Set " + StringManipulation.CutToLength(equip.Name, 20) + " ratio for " + StringManipulation.CutToLength(unit.Name, 20) + " to " + GetOldAmountString(); |
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56 } |
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57 } |
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58 |
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59 /// <summary> |
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60 /// Gets the string representation for the old amount of the equipment item to take |
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61 /// </summary> |
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62 /// <returns> |
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63 /// the string representation for the old amount of the equipment item to take |
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64 /// </returns> |
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65 protected string GetOldAmountString() |
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66 { |
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67 string oldAmountString; |
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68 if (oldAmountWasRatio) |
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69 { |
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70 oldAmountString = UnitEquipmentRatioSelection.GetEquipmentAmountString(oldAmount); |
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71 } |
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72 else |
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73 { |
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74 oldAmountString = UnitEquipmentNumericSelection.GetEquipmentAmountString(oldAmount); |
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75 } |
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76 |
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77 return oldAmountString; |
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78 } |
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79 |
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80 |
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81 public override bool Execute() |
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82 { |
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83 this.Redo(); |
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84 return true; |
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85 } |
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86 |
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87 public override void Undo () |
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88 { |
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89 if (oldAmountWasRatio) |
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90 { |
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91 unit.SetEquipmentRatio(equip, oldAmount); |
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92 } |
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93 else |
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94 { |
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95 unit.SetEquipmentAmount(equip, (int)oldAmount); |
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96 } |
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97 } |
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98 |
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99 |
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100 public UnitEquipmentItem EquipItem |
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101 { |
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102 get { return equip; } |
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103 } |
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104 |
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105 public Unit Unit |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
106 { |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
107 get { return unit; } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
108 } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
109 } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
110 } |