annotate api/Objects/UnitEquipmentNumericSelection.cs @ 101:f7b9423c2a5a

Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly. This revision will be broken for the WinForms UI, but as MonoDevelop/eSVN don't have a way of committing multiple projects in one go it can't be helped (Eclipse's Team Sync view could handle it) Fixes #122: Make usage of percentage or ratio common * All usage of ratio amounts for equipment items should now assume percentage * Properly calculate number taken for ratio selection (divide by 0 now we're using percentages) Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts * Added extra commands that differentiate between ratio and absolute amounts Fixes #120: Numeric limit equipment items show large percentages * Now made formatting treat ratios as percentages (don't multiply by 100) * Move string formatting to UnitEquipmentItem...Selection classes * Add method to Unit to say whether an equipment item is a numeric or ratio amount
author IBBoard <dev@ibboard.co.uk>
date Thu, 13 Aug 2009 21:09:20 +0000
parents 95746083d037
children 2f3cafb69799
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1 // This file (UnitEquipmentNumericSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
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5 using System;
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6
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7 namespace IBBoard.WarFoundry.API.Objects
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8 {
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9 /// <summary>
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10 /// An object to hold the selection of a unit's equipment where the selection was made as an absolute number
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11 /// </summary>
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12 public class UnitEquipmentNumericSelection : AbstractUnitEquipmentItemSelection
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13 {
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14 public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount)
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15 {
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16 }
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18 public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinNumber)
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19 {
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20 }
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22 public override int NumberTaken
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23 {
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24 get
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25 {
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26 return (AmountTaken == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : (int) AmountTaken);
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27 }
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28 }
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29
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30 protected bool IsWholeNumber(double newValue)
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31 {
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32 return newValue == Math.Round(newValue);
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33 }
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35 protected override bool IsInRange(double newValue)
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36 {
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37 bool isInRange = IsWholeNumber(newValue);
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39 if (newValue == WarFoundryCore.INFINITY)
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40 {
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41 isInRange = (EquipmentItem.MaxNumber == WarFoundryCore.INFINITY);
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42 }
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43 else if (isInRange)
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44 {
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45 int minLimit = (EquipmentItem.MinNumber == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : EquipmentItem.MinNumber);
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46 int maxLimit = (EquipmentItem.MaxNumber == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : EquipmentItem.MaxNumber);
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47 isInRange = (minLimit <= newValue) && (newValue <= maxLimit);
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48 }
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49
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50 return isInRange;
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51 }
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53 public override string GetEquipmentAmountString ()
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54 {
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55 return GetEquipmentAmountString(AmountTaken);
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56 }
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58 /// <summary>
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59 /// Gets a string representing the amount of equipment taken when the amount is a numeric selection
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60 /// </summary>
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61 /// <param name="amount">
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62 /// A <see cref="System.Double"/>
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63 /// </param>
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64 /// <returns>
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65 /// A <see cref="System.String"/>
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66 /// </returns>
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67 public static string GetEquipmentAmountString(double amount)
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68 {
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69 string amountString;
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70
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71 if (amount == WarFoundryCore.INFINITY)
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72 {
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73 amountString = "all"; //TODO: Translate
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74 }
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75 else
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76 {
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77 amountString = amount.ToString();
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78 }
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80 return amountString;
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81 }
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82 }
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83 }