comparison api/Factories/Xml/WarFoundryXmlArmyParser.cs @ 116:2010a7e8bf9a

Re #54: Add Army support to WarFoundryFactory * Separate out army parsing to a separate class to make unit loading easier
author IBBoard <dev@ibboard.co.uk>
date Sat, 22 Aug 2009 19:42:04 +0000
parents
children 093ee2da0f6e
comparison
equal deleted inserted replaced
115:d0c60b3204c1 116:2010a7e8bf9a
1 // This file (WarFoundryXmlArmyParser.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4
5 using System;
6 using System.Xml;
7 using IBBoard.Xml;
8 using ICSharpCode.SharpZipLib.Zip;
9 using IBBoard.WarFoundry.API.Objects;
10
11 namespace IBBoard.WarFoundry.API.Factories.Xml
12 {
13 public class WarFoundryXmlArmyParser
14 {
15 private ZipFile file;
16 private XmlElement elem;
17 private Army army;
18
19 public WarFoundryXmlArmyParser(ZipFile file, XmlElement elem)
20 {
21 this.file = file;
22 this.elem = elem;
23 }
24
25 public Army GetArmy()
26 {
27 if (army == null)
28 {
29 ParseArmy();
30 }
31
32 return army;
33 }
34
35 private void ParseArmy()
36 {
37 string name = elem.GetAttribute("name");
38 string systemID = elem.GetAttribute("system");
39 GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID);
40
41 if (system == null)
42 {
43 throw new RequiredDataMissingException(file.Name, "gameSystem", systemID);
44 }
45
46 string raceID = elem.GetAttribute("race");
47 Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID);
48
49 if (race == null)
50 {
51 throw new RequiredDataMissingException(file.Name, "race", raceID);
52 }
53
54 int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints");
55 army = new Army(race, name, points, file);
56 //TODO: Complete loading of army
57 }
58 }
59 }