Mercurial > repos > IBBoard.WarFoundry.API
comparison api/Objects/EquipmentItem.cs @ 54:3a90f70dac73
Re #61 - Complete structure of WarFoundry API objects
* Remove min/max from EquipmentItem and add description
* Add min/max numbers and percentages to UnitEquipmentItem
* Make Race schema define min/max number without the ratio (which is the percentage)
* Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data
* Use doubles instead of floats for equipment amounts
* Distinguish between ratio and absolute limits
* Delete UnitEquipmentItemObj helper class that was purely used for UI
Re #9 - Use smaller methods
* Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist
Also:
* Migrate Unit to using genericed collections
* Always use GameSystem object for Race, not ID string
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 05 Apr 2009 13:45:23 +0000 |
parents | d0812d7de39d |
children | 3ea0ab04352b |
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53:1b35eed503ef | 54:3a90f70dac73 |
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10 /// <summary> | 10 /// <summary> |
11 /// Summary description for EquipmentItem. | 11 /// Summary description for EquipmentItem. |
12 /// </summary> | 12 /// </summary> |
13 public class EquipmentItem : WarFoundryObject | 13 public class EquipmentItem : WarFoundryObject |
14 { | 14 { |
15 private double cost, min, max; | 15 private double cost; |
16 private string description; | |
16 private ArmourType armourType; | 17 private ArmourType armourType; |
17 private Race equipForRace; | 18 private Race equipForRace; |
18 | 19 |
19 public EquipmentItem(string id, string name, double itemCost, double minimum, double maximum, ArmourType itemArmourType, Race race) : base(id, name) | 20 public EquipmentItem(string id, string name, Race race) : base(id, name) |
20 { | 21 { |
21 cost = itemCost; | |
22 min = minimum; | |
23 max = maximum; | |
24 armourType = itemArmourType; | |
25 equipForRace = race; | 22 equipForRace = race; |
23 description = ""; | |
24 armourType = ArmourType.None; | |
26 } | 25 } |
27 | 26 |
28 public bool IsRatioLimit | 27 [Obsolete("Use the three argument constructor and the appropriate 'set' methods")] |
28 public EquipmentItem(string id, string name, double itemCost, double minimum, double maximum, ArmourType itemArmourType, Race race) : this(id, name, race) | |
29 { | 29 { |
30 get { return ((MaxNumber < 1 && MaxNumber > 0) || (MaxNumber == 1 && MinNumber > 0)); } | 30 ItemArmourType = itemArmourType; |
31 } | |
32 | |
33 public double MinNumber | |
34 { | |
35 get { return min; } | |
36 set | |
37 { | |
38 min = (value >= 0 || value == WarFoundryCore.INFINITY) ? value : 0; | |
39 | |
40 if (MaxNumber != WarFoundryCore.INFINITY && min > MaxNumber) | |
41 { | |
42 MaxNumber = min; | |
43 } | |
44 } | |
45 } | |
46 | |
47 public double MaxNumber | |
48 { | |
49 get { return max; } | |
50 set | |
51 { | |
52 max = (value > 0 || value == WarFoundryCore.INFINITY) ? value : WarFoundryCore.INFINITY; | |
53 | |
54 if (max != WarFoundryCore.INFINITY && MinNumber > max) | |
55 { | |
56 MinNumber = max; | |
57 } | |
58 } | |
59 } | 31 } |
60 | 32 |
61 public ArmourType ItemArmourType | 33 public ArmourType ItemArmourType |
62 { | 34 { |
63 get { return armourType; } | 35 get { return armourType; } |
65 } | 37 } |
66 | 38 |
67 public double Cost | 39 public double Cost |
68 { | 40 { |
69 get { return cost; } | 41 get { return cost; } |
70 set { cost = value; } | 42 set |
43 { | |
44 if (value >= 0) | |
45 { | |
46 cost = value; | |
47 } | |
48 } | |
49 } | |
50 | |
51 public string Description | |
52 { | |
53 get { return description; } | |
54 set { description = (value == null ? "" : value); } | |
71 } | 55 } |
72 | 56 |
73 public Race EquipmentForRace | 57 public Race EquipmentForRace |
74 { | 58 { |
75 get { return equipForRace; } | 59 get { return equipForRace; } |