Mercurial > repos > IBBoard.WarFoundry.API
comparison api/Objects/WarFoundryStagedLoadingObject.cs @ 8:613bc5eaac59
Re #9 - Make WarFoundry loading granular
* Remove specific staged loading classes
* Rework category loading for GameSystem and Race to make it use AddCategory(Category) method
* Promote staged loading from Native Factory to all Factories level
* Refactor XML Factory to use smaller methods
Also removed some commented code that isn't used any more
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Jan 2009 19:24:13 +0000 |
parents | |
children | 306558904c2a |
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7:895c8a2378a1 | 8:613bc5eaac59 |
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1 // WarFoundryStagedLoadingObject.cs is a part of the IBBoard.WarFoundry.API library (referred to from here as "this program") | |
2 // | |
3 // Copyright (C) 2009 IBBoard | |
4 // | |
5 // This program is free software: you can redistribute it and/or modify | |
6 // it under the terms of the GNU Lesser General Public License as published by | |
7 // the Free Software Foundation, either version 3 of the License, or | |
8 // (at your option) any later version. | |
9 // | |
10 // This program is distributed in the hope that it will be useful, | |
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 // GNU Lesser General Public License for more details. | |
14 // | |
15 // You should have received a copy of the GNU Lesser General Public License | |
16 // along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 // | |
18 | |
19 using System; | |
20 using System.IO; | |
21 using IBBoard.WarFoundry.API.Factories; | |
22 | |
23 namespace IBBoard.WarFoundry.API.Objects | |
24 { | |
25 public class WarFoundryStagedLoadingObject : WarFoundryObject, IWarFoundryStagedLoadObject | |
26 { | |
27 private bool isFullyLoaded; | |
28 private IWarFoundryFactory creatingFactory; | |
29 private FileInfo sourceFile; | |
30 | |
31 protected WarFoundryStagedLoadingObject(IWarFoundryFactory creatingFactory) : this (null, creatingFactory) | |
32 { | |
33 } | |
34 | |
35 protected WarFoundryStagedLoadingObject(string objName, IWarFoundryFactory creatingFactory) : this(null, objName, creatingFactory) | |
36 { | |
37 } | |
38 | |
39 protected WarFoundryStagedLoadingObject(string objId, string objName, IWarFoundryFactory creatingFactory) : base(objId, objName) | |
40 { | |
41 this.creatingFactory = creatingFactory; | |
42 isFullyLoaded = false; | |
43 } | |
44 | |
45 public FileInfo SourceFile | |
46 { | |
47 get { return sourceFile; } | |
48 set { sourceFile = value; } | |
49 } | |
50 | |
51 public void EnsureFullyLoaded () | |
52 { | |
53 if (!IsFullyLoaded) | |
54 { | |
55 if (Factory == null) | |
56 { | |
57 throw new InvalidOperationException("No factory set for partially loaded object with ID "+ID); | |
58 } | |
59 | |
60 Factory.CompleteLoading(this); | |
61 } | |
62 } | |
63 | |
64 public IWarFoundryFactory Factory | |
65 { | |
66 get { return creatingFactory; } | |
67 } | |
68 | |
69 public bool IsFullyLoaded | |
70 { | |
71 get { return isFullyLoaded; } | |
72 } | |
73 | |
74 public void SetAsFullyLoaded() | |
75 { | |
76 isFullyLoaded = true; | |
77 } | |
78 } | |
79 } |