Mercurial > repos > IBBoard.WarFoundry.API
diff API/Objects/UnitMemberType.cs @ 337:3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 03 Apr 2011 18:50:32 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/UnitMemberType.cs Sun Apr 03 18:50:32 2011 +0000 @@ -0,0 +1,53 @@ +// This file (UnitMember.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard +// +// // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; + +namespace IBBoard.WarFoundry.API.Objects +{ + /// <summary> + /// A container object for representations of different unit member types, such as "Infantry", "Elite Infantry" and "Commoner". + /// The idea of the UnitMemberType is to define not just the <see>UnitType</see>s, but also the types of type, as Archer and Swordsmen + /// are often just differently equipped versions of the same member type (Infantry). + /// </summary> + public class UnitMemberType : WarFoundryObject + { + private Stats stats; + + public UnitMemberType(string typeID, string typeName, Stats typeStats) : base(typeID, typeName) + { + stats = typeStats; + } + + public string StatsID + { + get + { + return stats.StatsID; + } + } + + /// <value> + /// The set of <see cref="Stat"/>s for the unit member type in a format that is valid for the game system. + /// </value> + public Stat[] StatsArray + { + get + { + return stats.StatsArray; + } + } + + public Stat[] StatsArrayWithName + { + get + { + Stat[] extendedStats = new Stat[stats.StatCount+1]; + extendedStats[0] = new Stat(new StatSlot("name"), Name); + stats.StatsArray.CopyTo(extendedStats, 1); + return extendedStats; + } + } + } +}