Mercurial > repos > IBBoard.WarFoundry.API
view api/Requirements/UnitRequirement.cs @ 275:10fb73206bd2
Re #296: Fix handling of equipment slot with no limit
* Take the easy way out - slots are to limit things and the code never worked without a limit before, even if the file validated, so just require a limit
Also:
* Arbitrary line ending clean-up from using Geany
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Jul 2010 13:52:26 +0000 |
parents | 2f3cafb69799 |
children |
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// This file (UnitRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Requirements { /// <summary> /// Summary description for UnitRequirement. /// </summary> public abstract class UnitRequirement : AbstractArmyRequirement { protected UnitType unitType; protected UnitRequirement(UnitType requirementFor) { unitType = requirementFor; } /// <summary> /// Checks whether the specified unit type can be added to the specified army. Returns a <see cref="FailedRequirement"> obejct if a unit of that type cannot legally be added, or no failure (null) if it can be added. /// </summary> /// <param name="army"> /// The <see cref="Army"/> that the unit should be checked for adding to /// </param> /// <param name="type"> /// The <see cref="UnitType"/> that is being checked. /// </param> /// <returns> /// A <see cref="AbstractFailedRequirement"/> if the requirement means the <see cref="UnitType"/> cannot be legally added, else <code>null</code>. /// </returns> protected abstract AbstractFailedRequirement CanAddToArmy(Army army, UnitType type); /// <summary> /// Checks whether the specified unit can be added to the specified army. Returns a <see cref="FailedRequirement"> obejct if the unit cannot legally be added, or no failure (null) if it can be added. /// </summary> /// <param name="army"> /// The <see cref="Army"/> that the unit should be checked for adding to /// </param> /// <param name="type"> /// The <see cref="Unit"/> that is being checked. /// </param> /// <returns> /// A <see cref="AbstractFailedRequirement"/> if the requirement means the <see cref="Unit"/> cannot be legally added, else <code>null</code>. /// </returns> protected AbstractFailedRequirement CanAddToArmy(Army army, Unit unit) { return CanAddToArmy(army, unit.UnitType); } /// <summary> /// Checks whether the specified unit type can be removed from the specified army. Returns a <see cref="FailedRequirement"> obejct if a unit of that type cannot legally be removed, or no failure (null) if it can be removed. /// </summary> /// <param name="army"> /// The <see cref="Army"/> that the unit should be checked for adding to /// </param> /// <param name="type"> /// The <see cref="UnitType"/> that is being checked. /// </param> /// <returns> /// A <see cref="AbstractFailedRequirement"/> if the requirement means the <see cref="UnitType"/> cannot be legally added, else <code>null</code>. /// </returns> protected abstract AbstractFailedRequirement CanRemoveFromArmy(Army army, UnitType type); /// <summary> /// Checks whether the specified unit can be removed from the specified army. Returns a <see cref="FailedRequirement"> obejct if the unit cannot legally be removed, or no failure (null) if it can be removed. /// </summary> /// <param name="army"> /// The <see cref="Army"/> that the unit should be checked for adding to /// </param> /// <param name="type"> /// The <see cref="Unit"/> that is being checked. /// </param> /// <returns> /// A <see cref="AbstractFailedRequirement"/> if the requirement means the <see cref="Unit"/> cannot be legally removed, else <code>null</code>. /// </returns> protected AbstractFailedRequirement CanRemoveFromArmy(Army army, Unit unit) { return CanRemoveFromArmy(army, unit.UnitType); } protected override AbstractFailedRequirement CanAddToArmy(Army army) { return CanAddToArmy(army, unitType); } protected override AbstractFailedRequirement CanRemoveFromArmy(Army army) { return CanRemoveFromArmy(army, unitType); } } }