Mercurial > repos > IBBoard.WarFoundry.API
view api/Commands/SetUnitSizeCommand.cs @ 297:349e521785c1
Re #338: WarFoundry.API - Save System Data
Created IWarFoundryGameSystemSaver
Created WarFoundryXmlGameSystemSaver
Updated WarFoundrySaver
Created GetGameSystemSaver
Created SetGameSystemSaver
author | Tsudico |
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date | Fri, 07 Jan 2011 03:35:50 +0000 |
parents | 391446c9b250 |
children | 650bbe79b884 |
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// This file (SetUnitSizeCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for SetNameCommand. /// </summary> public class SetUnitSizeCommand : Command { private Unit unit; private int newSize, oldSize; private string description; private string undoDescription; public SetUnitSizeCommand(Unit toResize, int size) { unit = toResize; newSize = size; oldSize = unit.Size; } public override bool CanExecute() { return (unit!=null && newSize >0 && oldSize > 0); } public override string Description { get { if (description == null) { description = Translation.GetTranslation("setUnitSizeCommandDescription", "set size of {0} to {1}", unit.Name, newSize); } return description; } } public override string UndoDescription { get { if (undoDescription == null) { undoDescription = Translation.GetTranslation("setUnitSizeCommandUndoDescription", "set size of {0} to {1}", unit.Name, oldSize); } return undoDescription; } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { unit.Size = newSize; } public override void Undo() { unit.Size = oldSize; } public override string Name { get { return "Change unit size"; } } } }