Mercurial > repos > IBBoard.WarFoundry.API
view api/Objects/EquipmentItem.cs @ 54:3a90f70dac73
Re #61 - Complete structure of WarFoundry API objects
* Remove min/max from EquipmentItem and add description
* Add min/max numbers and percentages to UnitEquipmentItem
* Make Race schema define min/max number without the ratio (which is the percentage)
* Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data
* Use doubles instead of floats for equipment amounts
* Distinguish between ratio and absolute limits
* Delete UnitEquipmentItemObj helper class that was purely used for UI
Re #9 - Use smaller methods
* Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist
Also:
* Migrate Unit to using genericed collections
* Always use GameSystem object for Race, not ID string
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 05 Apr 2009 13:45:23 +0000 |
parents | d0812d7de39d |
children | 3ea0ab04352b |
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// This file (EquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.Xml; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// Summary description for EquipmentItem. /// </summary> public class EquipmentItem : WarFoundryObject { private double cost; private string description; private ArmourType armourType; private Race equipForRace; public EquipmentItem(string id, string name, Race race) : base(id, name) { equipForRace = race; description = ""; armourType = ArmourType.None; } [Obsolete("Use the three argument constructor and the appropriate 'set' methods")] public EquipmentItem(string id, string name, double itemCost, double minimum, double maximum, ArmourType itemArmourType, Race race) : this(id, name, race) { ItemArmourType = itemArmourType; } public ArmourType ItemArmourType { get { return armourType; } set { armourType = value; } } public double Cost { get { return cost; } set { if (value >= 0) { cost = value; } } } public string Description { get { return description; } set { description = (value == null ? "" : value); } } public Race EquipmentForRace { get { return equipForRace; } } public bool CanBeUsedWithItem(EquipmentItem item) { return CanBeUsedWithArmourType(item.ItemArmourType); } public bool CanBeUsedWithArmourType(ArmourType otherItemType) { return (this.ItemArmourType & otherItemType) == 0; } } }