Mercurial > repos > IBBoard.WarFoundry.API
view api/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 203:df4e56e2ee71
Re #208: equipment slot issues
* Consolidate some code in to one line
* Make min/max percentage methods get the min/max of the calculated percentage and the percentage based on the numeric limit to ensure percentage is never greater than or less than (as appropriate) the numeric limit
Also:
* Remove Math.Min and Math.Max calls from Min/Max equipment count methods - we're assuming min < max in the percentages, so assume it here as well
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 06 Nov 2009 20:48:07 +0000 |
parents | 2f3cafb69799 |
children | f00a57369aaa |
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// This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using IBBoard.Logging; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> { protected abstract string ArmyFileExtension { get; } protected abstract string RaceFileExtension { get; } protected abstract string GameSystemFileExtension { get; } protected override bool CheckCanHandleFileFormat (FileInfo file) { return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file); } protected override bool CheckCanHandleFileAsArmy(FileInfo file) { return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension); } protected override bool CheckCanHandleFileAsRace(FileInfo file) { return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension); } protected override bool CheckCanHandleFileAsGameSystem(FileInfo file) { return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension); } protected override FileInfo GetFileAsSupportedType (FileInfo file) { return file; } protected abstract Army CreateArmyFromFile(FileInfo file); protected abstract Race CreateRaceFromFile(FileInfo file); protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile (FileInfo file) { ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>(); if (CheckCanHandleFileAsRace(file)) { objects.Add(CreateRaceFromFile(file)); } else if (CheckCanHandleFileAsGameSystem(file)) { objects.Add(CreateGameSystemFromFile(file)); } else if (CheckCanHandleFileAsArmy(file)) { objects.Add(CreateArmyFromFile(file)); } else { LogNotifier.Warn(GetType(), "Failed trying to create from "+file.FullName+" - not a Race, Army or GameSystem"); } return objects; } } }