changeset 307:afa7a5dd0eea

Re #99: Define "points" values in GameSystem * Use short-hand method for defining simple properties to reduce code
author IBBoard <dev@ibboard.co.uk>
date Sun, 13 Feb 2011 20:55:13 +0000
parents 886d28c1b6e5
children e1438fb9024c
files api/Objects/GameSystem.cs
diffstat 1 files changed, 4 insertions(+), 12 deletions(-) [+]
line wrap: on
line diff
--- a/api/Objects/GameSystem.cs	Sun Feb 13 16:24:12 2011 +0000
+++ b/api/Objects/GameSystem.cs	Sun Feb 13 20:55:13 2011 +0000
@@ -19,10 +19,6 @@
 		private Dictionary<string, SystemStats> stats = new Dictionary<string, SystemStats>();
 		private string defaultStats;
 		private int defaultArmySize;
-		private string systemPtsAbbrevSingle;
-		private string systemPtsAbbrevPlural;
-		private string systemPtsNameSingle;
-		private string systemPtsNamePlural;
 
 		public GameSystem(string systemID, string systemName, IWarFoundryFactory creatingFactory) : base(systemID, systemName, creatingFactory)
 		{
@@ -47,23 +43,19 @@
 
 		public string SystemPtsAbbrevSingle
 		{
-			get { return systemPtsAbbrevSingle; }
-			set { systemPtsAbbrevSingle = value; }
+			get; set;
 		}
 		public string SystemPtsAbbrevPlural
 		{
-			get { return systemPtsAbbrevPlural; }
-			set { systemPtsAbbrevPlural = value; }
+			get; set;
 		}
 		public string SystemPtsNameSingle
 		{
-			get { return systemPtsNameSingle; }
-			set { systemPtsNameSingle = value; }
+			get; set;
 		}
 		public string SystemPtsNamePlural
 		{
-			get { return systemPtsNamePlural; }
-			set { systemPtsNamePlural = value; }
+			get; set;
 		}
 		public bool AllowAllies
 		{