Mercurial > repos > IBBoard.WarFoundry.API
changeset 213:c6713a1b4c0d
* Line ending changes
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 21 Nov 2009 20:06:36 +0000 |
parents | dce340f9cedc |
children | 1b718b67f7f6 |
files | api/Objects/AbstractUnitEquipmentItemSelection.cs api/Objects/Unit.cs |
diffstat | 2 files changed, 26 insertions(+), 26 deletions(-) [+] |
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line diff
--- a/api/Objects/AbstractUnitEquipmentItemSelection.cs Sat Nov 21 16:40:54 2009 +0000 +++ b/api/Objects/AbstractUnitEquipmentItemSelection.cs Sat Nov 21 20:06:36 2009 +0000 @@ -87,8 +87,8 @@ public abstract int NumberTaken { get; - } - + } + [Obsolete("Implementation is down to the UI")] public abstract string GetEquipmentAmountString(); }
--- a/api/Objects/Unit.cs Sat Nov 21 16:40:54 2009 +0000 +++ b/api/Objects/Unit.cs Sat Nov 21 20:06:36 2009 +0000 @@ -248,32 +248,32 @@ } } - return list.ToArray(); - } - - internal AbstractUnitEquipmentItemSelection GetEquipmentSelection(UnitEquipmentItem item) - { - return DictionaryUtils.GetValue(equipment, item); + return list.ToArray(); + } + + internal AbstractUnitEquipmentItemSelection GetEquipmentSelection(UnitEquipmentItem item) + { + return DictionaryUtils.GetValue(equipment, item); } [Obsolete("Use UnitEquipmentUtil method instead")] public double GetEquipmentAmount(UnitEquipmentItem item) - { + { return UnitEquipmentUtil.GetEquipmentAmount(this, item); - } - + } + [Obsolete("Use UnitEquipmentUtil method instead")] public double GetEquipmentAmount(string equipID) { return GetEquipmentAmount(UnitType.GetEquipmentItem(equipID)); - } - + } + [Obsolete("Use UnitEquipmentUtil method instead")] public bool GetEquipmentAmountIsRatio(UnitEquipmentItem item) - { + { return UnitEquipmentUtil.GetEquipmentAmountIsRatio(this, item); - } - + } + [Obsolete("Use UnitEquipmentUtil method instead")] public bool GetEquipmentAmountIsRatio(string itemID) { @@ -284,11 +284,11 @@ public string GetEquipmentAmountString(string equipID) { return ""; - } - + } + [Obsolete("Implementation is down to the UI")] public string GetEquipmentAmountString(UnitEquipmentItem item) - { + { return ""; } @@ -489,8 +489,8 @@ public int GetEquipmentAmountInSlot (string slotName) { - int amount = 0; - + int amount = 0; + List<AbstractUnitEquipmentItemSelection> selections = GetEquipmentSlotSelections(slotName); if (selections != null) @@ -499,11 +499,11 @@ } return amount; - } - - internal List<AbstractUnitEquipmentItemSelection> GetEquipmentSlotSelections(string slotName) - { - return DictionaryUtils.GetValue(equipmentSlots, slotName); + } + + internal List<AbstractUnitEquipmentItemSelection> GetEquipmentSlotSelections(string slotName) + { + return DictionaryUtils.GetValue(equipmentSlots, slotName); } /// <summary>