annotate FrmAddEquipment.cs @ 100:23b1c3bdc525

Re #308: Make GTK# UI translatable * Add more missing translations (English versions) to French translation file * Change name of "Basic HTML export" to match WinForms translation
author IBBoard <dev@ibboard.co.uk>
date Sun, 16 Jan 2011 20:01:21 +0000
parents 6d2c8ad0d8f1
children
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1 // This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using Gtk;
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7 using IBBoard.GtkSharp;
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8 using IBBoard.GtkSharp.Translatable;
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9 using IBBoard.WarFoundry.API.Objects;
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10 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
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11 using IBBoard.WarFoundry.GUI.GTK.Util;
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12 using log4net;
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13 using IBBoard.Lang;
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14
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15 namespace IBBoard.WarFoundry.GUI.GTK
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16 {
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17 public partial class FrmAddEquipment : TranslatableDialog, IAddEquipmentUI
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18 {
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19 private static ILog log = LogManager.GetLogger(typeof(FrmAddEquipment));
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20
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21 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;
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22 public event MethodInvoker UnitEquipmentAmountTypeChanged;
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23 public event MethodInvoker UnitEquipmentAmountChanged;
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24
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25 private bool isRatioLimited;
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26
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27 public FrmAddEquipment()
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28 {
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29 this.Build();
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30 lstEquipment.Selection.Changed += OnSelectionChanged;
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31 TreeViewColumn equipColumn = new TreeViewColumn();
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32 CellRendererText equipCell = new CellRendererText();
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33 equipColumn.PackStart(equipCell, true);
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34 equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName);
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35 lstEquipment.AppendColumn(equipColumn);
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36 Translation.TranslationChanged += Retranslate;
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37 Translate();
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38 }
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39
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40 private void Retranslate()
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41 {
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42 Translate();
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43 }
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44
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45 public override void Dispose()
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46 {
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47 Translation.TranslationChanged -= Retranslate;
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48 base.Dispose();
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49 }
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51 protected override void Translate()
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52 {
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53 base.Translate();
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54 lstEquipment.Columns[0].Title = Translation.GetTranslation("frmAddEquipmentColumnTitle", "equipment");
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55 }
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57 private void OnUnitEquipmentAmountChanged()
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58 {
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59 if (UnitEquipmentAmountChanged != null)
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60 {
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61 UnitEquipmentAmountChanged();
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62 }
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63 }
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64
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65 private void OnUnitEquipmentAmountTypeChanged()
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66 {
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67 if (UnitEquipmentAmountChanged != null)
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68 {
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69 UnitEquipmentAmountTypeChanged();
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70 }
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71 }
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72
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73 protected void OnSelectionChanged(object o, EventArgs e)
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74 {
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75 if (UnitEquipmentItemChoiceChanged != null)
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76 {
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77 UnitEquipmentItemChoiceChanged(SelectedUnitEquipmentItem);
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78 }
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79 }
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81 public void SetUnitEquipmentItems(UnitEquipmentItem[] items)
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82 {
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83 ListStore store = new ListStore(typeof(UnitEquipmentItem));
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84
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85 foreach (UnitEquipmentItem equipItem in items)
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86 {
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87 store.AppendValues(equipItem);
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88 }
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89
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90 lstEquipment.Model = store;
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91 }
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93 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber)
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94 {
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95 log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent);
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96 numericAmount.SetRange(minNumber, maxNumber);
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97 percentageAmount.SetRange(minPercent, maxPercent);
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99 if (isRatioLimit)
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100 {
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101 if (minPercent == 100)
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102 {
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103 rbEquipAll.Active = true;
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104 }
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105 else
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106 {
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107 rbEquipPercent.Active = true;
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108 }
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109 }
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110 else
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111 {
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112 rbEquipNumeric.Active = true;
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113 }
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114
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115 isRatioLimited = isRatioLimit;
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116 }
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117
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118 public void SetUnitEquipmentLimitsEnabled(bool isEnabled)
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119 {
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120 SetNumericAmountEnabledState(isEnabled);
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121 SetPercentageAmountEnabledState(isEnabled);
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122 }
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123
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124 public bool ShowControl()
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125 {
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126 int result = Run();
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127 bool okayClicked = (result == (int)ResponseType.Ok);
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128 this.Hide();
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129 return okayClicked;
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130 }
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131
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132 protected virtual void CancelButtonClicked(object sender, System.EventArgs e)
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133 {
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134 log.Debug("Cancel clicked");
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135 Respond(ResponseType.Cancel);
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136 }
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137
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138 protected virtual void OkayButtonClicked(object sender, System.EventArgs e)
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139 {
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140 log.Debug("Okay clicked");
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141 Respond(ResponseType.Ok);
54
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142 }
92
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143
70
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144 public void SetOkayEnabledState(bool enabled)
61
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145 {
97
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146 bttnOkay.Sensitive = enabled;
61
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147 }
92
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148
70
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149 protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e)
61
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150 {
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151 OnUnitEquipmentAmountChanged();
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152 }
92
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153
61
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154 protected virtual void RadioButtonClicked(object sender, System.EventArgs e)
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155 {
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156 OnUnitEquipmentAmountTypeChanged();
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157 }
92
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158
70
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159 public void SetNumericAmountEnabledState(bool enabled)
63
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160 {
70
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161 double minPercent = GetMinPercentage();
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162 rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100);
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163 numericAmount.Sensitive = rbEquipNumeric.Sensitive;
63
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164 }
92
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165
63
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IBBoard <dev@ibboard.co.uk>
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166 public void SetPercentageAmountEnabledState(bool enabled)
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167 {
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
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168 if (enabled)
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
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169 {
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
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170 double minPercentage = GetMinPercentage();
70
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171 rbEquipPercent.Sensitive = isRatioLimited && minPercentage != 100;
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172 percentageAmount.Sensitive = rbEquipPercent.Sensitive;
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173 double maxPercentage = GetMaxPercentage();
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174 rbEquipAll.Sensitive = isRatioLimited && maxPercentage == 100;
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175 lblEquipAll.Sensitive = rbEquipAll.Sensitive;
63
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176 }
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
IBBoard <dev@ibboard.co.uk>
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diff changeset
177 else
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
IBBoard <dev@ibboard.co.uk>
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178 {
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
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179 rbEquipPercent.Sensitive = false;
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180 percentageAmount.Sensitive = false;
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181 rbEquipAll.Sensitive = false;
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182 lblEquipAll.Sensitive = false;
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183 }
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IBBoard <dev@ibboard.co.uk>
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184 }
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
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185
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
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186 private double GetMaxPercentage()
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IBBoard <dev@ibboard.co.uk>
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187 {
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188 double min, max;
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189 percentageAmount.GetRange(out min, out max);
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190 return max;
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IBBoard <dev@ibboard.co.uk>
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191 }
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IBBoard <dev@ibboard.co.uk>
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192
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
IBBoard <dev@ibboard.co.uk>
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193 private double GetMinPercentage()
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IBBoard <dev@ibboard.co.uk>
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194 {
c2d79b4209e3 * FrmAddEquipment.cs: Re #60: Add UI to add/remove/edit weapons in
IBBoard <dev@ibboard.co.uk>
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195 double min, max;
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diff changeset
196 percentageAmount.GetRange(out min, out max);
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197 return min;
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198 }
92
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IBBoard <dev@ibboard.co.uk>
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diff changeset
199
70
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IBBoard <dev@ibboard.co.uk>
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diff changeset
200 public void ListenToWidgets()
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201 {
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202 rbEquipAll.Clicked += RadioButtonClicked;
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203 rbEquipNumeric.Clicked += RadioButtonClicked;
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204 rbEquipPercent.Clicked += RadioButtonClicked;
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IBBoard <dev@ibboard.co.uk>
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diff changeset
205 numericAmount.ValueChanged += SpinButtonValueChanged;
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206 percentageAmount.ValueChanged += SpinButtonValueChanged;
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207 lstEquipment.Selection.Changed += OnSelectionChanged;
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208 }
92
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diff changeset
209
70
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diff changeset
210 public void IgnoreWidgets()
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211 {
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212 rbEquipAll.Clicked -= RadioButtonClicked;
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diff changeset
213 rbEquipNumeric.Clicked -= RadioButtonClicked;
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214 rbEquipPercent.Clicked -= RadioButtonClicked;
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diff changeset
215 numericAmount.ValueChanged -= SpinButtonValueChanged;
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diff changeset
216 percentageAmount.ValueChanged -= SpinButtonValueChanged;
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diff changeset
217 lstEquipment.Selection.Changed -= OnSelectionChanged;
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218 }
92
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diff changeset
219
57
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diff changeset
220 public UnitEquipmentItem SelectedUnitEquipmentItem
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221 {
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IBBoard <dev@ibboard.co.uk>
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diff changeset
222 get
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IBBoard <dev@ibboard.co.uk>
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223 {
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224 return (UnitEquipmentItem)TreeUtils.GetSelectedItem(lstEquipment);
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diff changeset
225 }
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226 }
92
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IBBoard <dev@ibboard.co.uk>
parents: 76
diff changeset
227
57
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IBBoard <dev@ibboard.co.uk>
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diff changeset
228 public bool IsRatioEquipmentAmount
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diff changeset
229 {
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IBBoard <dev@ibboard.co.uk>
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diff changeset
230 get
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IBBoard <dev@ibboard.co.uk>
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diff changeset
231 {
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diff changeset
232 return !rbEquipNumeric.Active;
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diff changeset
233 }
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IBBoard <dev@ibboard.co.uk>
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diff changeset
234 }
92
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IBBoard <dev@ibboard.co.uk>
parents: 76
diff changeset
235
57
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IBBoard <dev@ibboard.co.uk>
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diff changeset
236 public int EquipmentNumericAmount
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diff changeset
237 {
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
238 get
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
239 {
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diff changeset
240 return (int)numericAmount.Value;
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IBBoard <dev@ibboard.co.uk>
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diff changeset
241 }
62
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IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
242
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IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
243 set
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IBBoard <dev@ibboard.co.uk>
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diff changeset
244 {
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diff changeset
245 numericAmount.Value = value;
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246 }
57
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
247 }
92
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IBBoard <dev@ibboard.co.uk>
parents: 76
diff changeset
248
57
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IBBoard <dev@ibboard.co.uk>
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diff changeset
249 public double EquipmentPercentageAmount
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IBBoard <dev@ibboard.co.uk>
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diff changeset
250 {
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
251 get
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IBBoard <dev@ibboard.co.uk>
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diff changeset
252 {
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IBBoard <dev@ibboard.co.uk>
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diff changeset
253 double percent;
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
254
293d204e40db Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
255 if (rbEquipAll.Active)
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IBBoard <dev@ibboard.co.uk>
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diff changeset
256 {
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IBBoard <dev@ibboard.co.uk>
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diff changeset
257 percent = 100;
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
258 }
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
259 else
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IBBoard <dev@ibboard.co.uk>
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diff changeset
260 {
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IBBoard <dev@ibboard.co.uk>
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diff changeset
261 percent = percentageAmount.Value;
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IBBoard <dev@ibboard.co.uk>
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diff changeset
262 }
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
263
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
264 return percent;
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
265 }
62
f733073967a2 Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
266
f733073967a2 Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
267 set
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IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
268 {
f733073967a2 Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
269 percentageAmount.Value = value;
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IBBoard <dev@ibboard.co.uk>
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diff changeset
270 }
57
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IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
271 }
51
dafbd432ca23 Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
272 }
dafbd432ca23 Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
273 }
dafbd432ca23 Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
274