annotate Widgets/UnitDisplayWidget.cs @ 151:83b19b57cba1

Re #58: Remove LogNotifier from API * Move one of the semi-useful bits of logging to the GTK GUI
author IBBoard <dev@ibboard.co.uk>
date Sat, 17 Mar 2012 20:05:26 +0000
parents fda46380dd68
children
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1 // This file (UnitDisplayWidget.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using Gtk;
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7 using IBBoard.Commands;
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8 using IBBoard.GtkSharp;
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9 using IBBoard.Lang;
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10 using IBBoard.WarFoundry.API;
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11 using IBBoard.WarFoundry.API.Commands;
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12 using IBBoard.WarFoundry.API.Objects;
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13 using IBBoard.WarFoundry.API.Util;
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14 using IBBoard.WarFoundry.GUI.GTK.UIControl;
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15 using log4net;
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16 using WFObjects = IBBoard.WarFoundry.API.Objects;
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17 using System.Collections.Generic;
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18 using IBBoard.GtkSharp.Translatable;
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20 namespace IBBoard.WarFoundry.GUI.GTK.Widgets
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21 {
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22 [System.ComponentModel.Category("WarFoundry GTK# GUI")]
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23 [System.ComponentModel.ToolboxItem(true)]
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24 public partial class UnitDisplayWidget : Gtk.Bin
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25 {
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26 private static ILog log = LogManager.GetLogger(typeof(UnitDisplayWidget));
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27 private WFObjects.Unit unit;
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28 private CommandStack stack;
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29 private Dictionary<string, NodeView> statsViews = new Dictionary<string, NodeView>();
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30
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31 public UnitDisplayWidget(WFObjects.Unit sourceUnit, CommandStack commandStack)
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32 {
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33 this.Build();
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34 stack = commandStack;
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35 unit = sourceUnit;
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36 unitName.Text = unit.Name;
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37 unitSize.Value = unit.Size;
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38 int maxSize = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize);
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39 int minSize = unit.UnitType.MinSize;
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40 unitSize.SetRange(minSize, maxSize);
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41 unitSize.Sensitive = (maxSize != minSize);
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42 notesView.Buffer.Text = unit.UnitType.Notes;
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43 unit.NameChanged += UnitNameChanged;
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44 unit.UnitSizeChanged += UnitSizeChanged;
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45 unit.UnitEquipmentAmountChanged += HandleUnitUnitEquipmentAmountChanged;
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46 equipmentList.Selection.Changed += HandleEquipmentListSelectionChanged;
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47 SetAbilities();
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48 SetStats();
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49 SetWeapons();
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50 SetAddButtonEnabledState();
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51 ControlTranslator.TranslateWidget(this);
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52 }
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53
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54 private void HandleEquipmentListSelectionChanged(object sender, EventArgs e)
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55 {
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56 SetButtonsEnabledState();
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57 }
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58
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59 private void SetButtonsEnabledState()
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60 {
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61 UnitEquipmentItem equipItem = GetSelectedEquipmentItem();
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62 bttnReplaceWeapon.Sensitive = (equipItem != null && equipItem.HasAlternatives());
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63 bttnEditWeapon.Sensitive = (UnitEquipmentUtil.CanEditEquipmentAmount(unit, equipItem));
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64 bttnRemoveWeapon.Sensitive = (equipItem != null && !equipItem.IsRequired);
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65 }
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67 private void SetAddButtonEnabledState()
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68 {
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69 bttnAddWeapon.Sensitive = AddEquipmentUIControl.HasEquipmentToAdd(unit);
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70 }
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72 private UnitEquipmentItem GetSelectedEquipmentItem()
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73 {
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74 return (UnitEquipmentItem)TreeUtils.GetSelectedItem(equipmentList);
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75 }
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77 private void SetAbilities()
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78 {
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79 CellRendererText renderer = new CellRendererText();
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80 abilitiesList.AppendColumn("", renderer, new TreeCellDataFunc(RenderAbility));
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81
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82 ListStore model = new ListStore(typeof(Ability));
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83
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84 foreach (Ability ability in unit.UnitType.GetRequiredAbilities())
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85 {
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86 model.AppendValues(ability);
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87 }
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89 abilitiesList.Model = model;
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90 }
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91
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92 public void RenderAbility(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
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93 {
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94 object o = model.GetValue(iter, 0);
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96 if (o is Ability)
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97 {
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98 Ability ability = (Ability)o;
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99 (cell as CellRendererText).Text = ability.Name;
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100 }
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101
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102 }
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103
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104 private void SetStats()
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105 {
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106 Stat[][] stats = unit.UnitStatsArraysWithName;
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107 string[] statsIDs = unit.UnitStatsArrayIDs;
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108 int statsCount = stats.Length;
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109 log.DebugFormat("Unit {0} has {1} stats arrays", unit.UnitType.Name, statsCount);
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110
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111 for (int i = 0; i < statsCount; i++)
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112 {
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113 NodeView statsGrid = GetStatsView(statsIDs[i]);
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114 TreeStore model = (TreeStore)statsGrid.Model;
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115 log.DebugFormat("Adding row to data table for {0}", statsIDs[i]);
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116 log.DebugFormat("TreeStore supports {0} columns", model.NColumns);
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117 model.AppendValues((object)stats[i]);
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118 }
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119 }
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120
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121 private NodeView GetStatsView(string statsID)
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122 {
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123 NodeView statsView;
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124
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125 if (statsViews.ContainsKey(statsID))
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126 {
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127 statsView = DictionaryUtils.GetValue(statsViews, statsID);
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128 }
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129 else
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130 {
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131 statsView = CreateStatsView(statsID);
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132 statsViews[statsID] = statsView;
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133 }
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134
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135 return statsView;
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136 }
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137
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138 private NodeView CreateStatsView(string statsID)
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139 {
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140 log.DebugFormat("Create NodeView for stats ID {0}", statsID);
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141 SystemStats sysStats = unit.Race.GameSystem.GetSystemStatsForID(statsID);
72
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142 StatSlot[] sysStatSlots = sysStats.StatSlots;
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143 int statsCount = sysStatSlots.Length;
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144 NodeView statsGrid = CreateNodeView();
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145 CellRendererText renderer = new CellRendererText();
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146 statsGrid.AppendColumn(Translation.GetTranslation("UnitNameColumn", "Unit Type", null), renderer, RenderUnitStat);
72
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147
92
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148 for (int i = 0; i < statsCount; i++)
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149 {
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150 StatSlot stat = sysStatSlots[i];
72
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151 string slotName = stat.Name;
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152 statsGrid.AppendColumn(slotName, renderer, RenderUnitStat);
72
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153 }
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154
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155 statsGrid.Model = new TreeStore(typeof(Stat[]));
72
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156 return statsGrid;
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157 }
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158
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159 private NodeView CreateNodeView()
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160 {
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161 NodeView nodeView = new NodeView();
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162 statsRepeatBox.Add(nodeView);
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163 return nodeView;
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164 }
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165
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166 private void RenderUnitStat(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
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167 {
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168 object o = model.GetValue(iter, 0);
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169
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170 if (o is Stat[])
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171 {
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172 Stat[] stats = (Stat[])o;
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173 (cell as CellRendererText).Text = stats[GetStatColumnIndex(column)].SlotValueString;
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174 }
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175 }
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176
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177 private int GetStatColumnIndex(TreeViewColumn column)
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178 {
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179 int idx = -1;
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180 TreeViewColumn[] cols = ((TreeView)column.TreeView).Columns;
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181 int colCount = cols.Length;
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182
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183 for (int i = 0; i < colCount; i++)
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184 {
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185 if (cols[i] == column)
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186 {
73
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187 idx = i;
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188 break;
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189 }
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190 }
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191
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192 return idx;
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193 }
15
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194
92
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195 private void SetWeapons()
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196 {
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197 CellRendererText renderer = new CellRendererText();
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198 equipmentList.AppendColumn("", renderer, new TreeCellDataFunc(RenderEquipmentLine));
53
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199
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200 ListStore model = new ListStore(typeof(UnitEquipmentItem));
53
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201
92
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202 foreach (UnitEquipmentItem item in unit.GetEquipment())
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203 {
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204 model.AppendValues(item);
58
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205 }
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206
53
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207 equipmentList.Model = model;
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208 }
77
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209
92
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210 public void RenderEquipmentLine(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
53
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211 {
92
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212 object o = model.GetValue(iter, 0);
53
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diff changeset
213
92
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214 if (o is UnitEquipmentItem)
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215 {
53
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216 UnitEquipmentItem item = (UnitEquipmentItem)o;
92
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217 (cell as CellRendererText).Text = GetUnitEquipmentText(item);
53
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218 }
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219
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220 }
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221
92
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222 private string GetUnitEquipmentText(UnitEquipmentItem item)
53
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223 {
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224 string translation = "";
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225
92
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226 if (item.Cost == 0)
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227 {
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228 translation = Translation.GetTranslation("equipmentAmountWithZeroCost", "{0} ({1} - free)", item.Name, GetAmountString(item));
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229 }
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diff changeset
230 else
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diff changeset
231 {
135
fda46380dd68 Re #329: "Points" system should be used in UI
IBBoard <dev@ibboard.co.uk>
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diff changeset
232 translation = Translation.GetTranslation("equipmentAmountWithCost", "{0} ({1} at {2}{3} each)", item.Name, GetAmountString(item), item.Cost, WarFoundryCore.CurrentGameSystem.GetPointsAbbrev(item.Cost));
53
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diff changeset
233 }
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diff changeset
234
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diff changeset
235 return translation;
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diff changeset
236 }
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237
92
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diff changeset
238 private string GetAmountString(UnitEquipmentItem item)
53
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diff changeset
239 {
92
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diff changeset
240 double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, item);
53
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diff changeset
241 string amountString = "";
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diff changeset
242
92
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diff changeset
243 if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item))
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244 {
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245 int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item);
53
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246
92
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247 if (amount == 100)
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248 {
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diff changeset
249 amountString = Translation.GetTranslation("equipmentChoiceAmountAll", "all ({1})", amount, number);
53
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250 }
92
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251 else
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252 {
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diff changeset
253 amountString = Translation.GetTranslation("equipmentChoiceAmountPercentage", "{0}% ({1})", amount, number);
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254 }
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255 }
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diff changeset
256 else
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257 {
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diff changeset
258 amountString = Translation.GetTranslation("equipmentChoiceAmountNumber", "{0}", amount);
53
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diff changeset
259 }
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diff changeset
260
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diff changeset
261 return amountString;
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diff changeset
262 }
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diff changeset
263
92
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diff changeset
264 public WFObjects.Unit Unit
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diff changeset
265 {
15
85db2c9a1546 Fixes #95: Can't re-open GTK# tabs
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parents: 13
diff changeset
266 get { return unit; }
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diff changeset
267 }
77
68804784bf6f Re #86: Complete initial GTK# UI
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diff changeset
268
92
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diff changeset
269 private void UnitNameChanged(WarFoundryObject obj, string oldValue, string newValue)
0
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270 {
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diff changeset
271 unitName.Text = newValue;
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272 }
77
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diff changeset
273
92
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diff changeset
274 private void UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue)
0
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275 {
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diff changeset
276 unitSize.Value = newValue;
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diff changeset
277 }
1bb28f84d567 Initial commit of WarFoundry code
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278
92
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diff changeset
279 private void HandleUnitUnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue)
59
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parents: 58
diff changeset
280 {
91
986fc923c0fa Fixes #331: Equipment buttons should be disabled when options aren't available
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diff changeset
281 if (oldValue == 0)
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diff changeset
282 {
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diff changeset
283 ((ListStore)equipmentList.Model).AppendValues(obj);
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diff changeset
284 }
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diff changeset
285 else
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diff changeset
286 {
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diff changeset
287 if (newValue == 0)
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288 {
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289 TreeIter treeIter = TreeUtils.GetItemIter(equipmentList, obj);
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290 ((ListStore)equipmentList.Model).Remove(ref treeIter);
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291 }
91
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292 }
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293
91
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294 SetAddButtonEnabledState();
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295 equipmentList.QueueDraw();
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296 }
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297
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298 protected virtual void OnUnitSizeFocusOut(object o, Gtk.FocusOutEventArgs args)
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299 {
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300 SetNewUnitSize();
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301 }
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302
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303 [GLib.ConnectBefore ()]
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304
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305 protected virtual void OnUnitSizeKeyPress(object o, Gtk.KeyPressEventArgs args)
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306 {
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307 if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter)
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308 {
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309 SetNewUnitSize();
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310 }
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311 }
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312
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313 private void SetNewUnitSize()
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314 {
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315 if (unitSize.Value != unit.Size)
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316 {
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317 SetUnitSizeCommand cmd = new SetUnitSizeCommand(unit, (int)Math.Round(unitSize.Value));
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318 stack.Execute(cmd);
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319 }
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320 }
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321
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322 protected virtual void OnUnitNameFocusOut(object o, Gtk.FocusOutEventArgs args)
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323 {
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324 SetNewUnitName();
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325 }
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326
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327 [GLib.ConnectBefore ()]
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328
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329 protected virtual void OnUnitNameKeyPress(object o, Gtk.KeyPressEventArgs args)
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330 {
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331 if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter)
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332 {
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333 SetNewUnitName();
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334 }
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335 }
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336
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337 private void SetNewUnitName()
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338 {
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339 if (unitName.Text != unit.Name)
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340 {
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341 SetNameCommand cmd = new SetNameCommand(unit, unitName.Text);
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342 stack.Execute(cmd);
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343 }
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344 }
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345
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346 private void OnBttnAddEquipmentClicked(object sender, System.EventArgs e)
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347 {
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348 AddEquipment();
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349 }
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350
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351 private void AddEquipment()
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352 {
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353 AddEquipmentUIControl addEquipment = new AddEquipmentUIControl(unit, stack);
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354 addEquipment.Show();
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355 }
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356
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357 protected virtual void HandleRemoveButtonActivated(object sender, System.EventArgs e)
77
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358 {
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359 UnitEquipmentItem item = GetSelectedEquipmentItem();
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360 log.Debug("Remove " + item);
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361
92
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362 if (item != null)
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363 {
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364 SetUnitEquipmentNumericAmountCommand cmd = new SetUnitEquipmentNumericAmountCommand(unit, item, 0);
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365 stack.Execute(cmd);
60
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366 }
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367 }
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368
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369 protected virtual void HandleEditButtonClicked(object sender, System.EventArgs e)
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370 {
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371 UnitEquipmentItem item = GetSelectedEquipmentItem();
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372 log.Debug("Edit " + item);
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373
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374 if (item != null)
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375 {
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376 EditEquipmentUIControl editEquipment = new EditEquipmentUIControl(unit, item, stack);
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377 editEquipment.Show();
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378 }
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379 }
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380
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diff changeset
381 protected virtual void HandleReplaceButtonClicked(object sender, System.EventArgs e)
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382 {
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383 UnitEquipmentItem item = GetSelectedEquipmentItem();
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384 log.Debug("Replace " + item);
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diff changeset
385
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386 if (item != null)
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387 {
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diff changeset
388 ReplaceEquipmentUIControl addEquipment = new ReplaceEquipmentUIControl(unit, item, stack);
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diff changeset
389 addEquipment.Show();
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diff changeset
390 }
72
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391 }
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392 }
72
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393 }